The same is done in the set_property function. This was noticed when attempting
to dump a pipeline containing glsinkbin sink=gtk4paintablesink to dot format.
Critical warnings were raised due to the missing force-aspect-ratio property on
that sink.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5311>
It is similar to NV12 but has 10bits per channel instead of 8.
As it is supported by many modern GPUs, VA-API and an increasing
number of Wayland compositors, let's support it as well.
Also bump the required libdrm version accordingly and add a temporary
define for the WL_SHM format.
Tested with Weston, Mutter and Sway.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5275>
unlock_stop() is expected to be run while the streaming thread is idle. To
guaranty this is the case, we should take the streamlock, but its not
possible to take this lock during state transitions from PAUSED to
PLAYING as the wait function that we want to terminate is holding it.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4961>
After a create() call, which may have returned FLUSHING or a filled buffer,
if it possible that we detect that we are now in pause. As live sourced
don't produce data in pause, drop the buffer is any and later retry creating
a buffer. This will ensure that we resume from pause while avoiding displaying
ancient frame.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4961>
When the pipeline goes from Playing to Paused, this change will invoke
unlock in the derived class. When the pipeline goes from Paused to
Playing, this change will invoke unlock_stop in the derived class.
This feature was removed in commit 523de1a9 and is now being restored.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4961>
Fixes regression introduced in ba61160d6c,
where running check tests with gst-validate-launcher -f would trigger
this exception:
AttributeError: 'GstCheckTest' object has no attribute 'reports'.
Did you mean: 'reporter'?
The member `reports` is meant to be just part of GstValidateTest, but
not other subclasses, even though a usage is still found in the base
class GstTest in the method test_end().
This patch introduces an override of the methods copy() and test_end()
in GstValidateTest so that `reports` is copied and cleared respectively,
but only for validate tests.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5281>
This is to fix an infinitely blocked upstream streaming thread if
* upstream has fixed-size buffer pool, some H/W decoders for example
* downstream returned flow error without releasing buffer
When the fixed-size buffer pool hits its configured max-buffers and
also downstream of queue returned flow error without releasing corresponding
buffer, upstream has no chance to run the next processing loop
because it will be blocked by acquire_buffer(), and therefore
downstream flow will not be propagated to upstream.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5023>
Old versions of mesa doesn't support VASurfaceAttribDRMFormatModifiers. To
solve it, by just ignoring the modifiers assuming that linear is accepted and
produced, the creation of frames will be tried again without that attribute.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5256>
This patch removes the code duplication of input buffer importation, in all the
va elements that import video frames. It defines a synthetic object whose
members are required to create a new input buffer and do the importation of the
upstream buffer.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5257>
Fixes a potential GPU stall if an immediately freed texture/buffer is
attempted to be reused immediately by the CPU, e.g. when uploading.
Problematic scenario is this:
1. element does GPU processing reading from texture
2. frees the buffer back to the pool
3. pool acquire returns the just released buffer
4. GPU processing then has to wait for the previous GPU operation to
complete causing a stall
If there was a reliable way to know whether a buffer had been finished
with across all GPU drivers, we would use it. However as that does not
exist, this workaround is to keep the released buffer unusable until the
next released buffer.
This is the same approach as is used in the qml (Qt5) elements.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5144>