1.0 / width does not offset by one pixel in rectangular textures (which use
unnormalized coordinates).
Provide the actual pixel offset as a uniform to the shader.
1. Correctly describe what we can caps we can transform to/from.
i.e. no YUV->YUV or GRAY->YUV or YUV->GRAY (except for passthrough).
2. Prefer similar formats and ignore incompatible formats on fixation.
Useful when gst_gl_window.c::gst_gl_window_new is not used.
This is the case when using a custom GstGLWindow.
(ex: GstGLWindowGPUProcess from Chromium)
Allows the subclass to completely override the chosen src caps.
This is needed as videoaggregator generally has no idea exactly
what operation is being performed.
- Adds a fixate_caps vfunc for fixation
- Merges gst_video_aggregator_update_converters() into
gst_videoaggregator_update_src_caps() as we need some of its info
for proper caps handling.
- Pass the downstream caps to the update_caps vfunc
https://bugzilla.gnome.org/show_bug.cgi?id=756207
The function gst_adaptive_demux_stream_update_source() function creates
a new GstPad called internal_pad. This pad is not freed when releasing
the stream.
The solution is to set GST_PAD_FLAG_NEED_PARENT so that the chain
functions do not get called when the pad has no parent and then
remove the parent in the gst_adaptive_demux_stream_free() function. This
causes the refcount of the pad to be set to zero.
https://bugzilla.gnome.org/show_bug.cgi?id=760982
It's useful enough already to be used in other elements for audio aggregation,
let's give people the opportunity to use it and give it some API testing.
https://bugzilla.gnome.org/show_bug.cgi?id=760733
Handling the ghostpad and its internal pad was causing more issues
than helping because of their coupled activation/deactivation
actions.
As we have to install custom chain,event and query functions it is
better to use a floating sink pad internally in the demuxer and just
use those pad functions to push through a standard pad in the demuxer
https://bugzilla.gnome.org/show_bug.cgi?id=757951
The messages are stored by gst_gl_async_debug_store_log_msg() and output later
by a corresponding store(), output() or an unset()/free().
Some wrapper macros are provided to avoid callers explicitly using __FILE__,
GST_FUNCTION and __LINE__
This makes a pipeline like:
... ! video/x-raw(memory:GLMemory),format=UYVY ! glcolorconvert !
video/x-raw(memory:GLMemory),format={UYVY, NV12} ! ...
passthrough instead of converting UYVY => NV12. The conversion would happen
before this change since the element (and basetransform) transform the src caps
to format={NV12, UYVY} (since NV12 comes first in the glcolorconvert:src
template) and then the default caps fixate func would fixate to NV12. Blah.
Also there's no need to intersect against the template caps in ::transform_caps
since basetransform does that right after calling the vfunc.
The optimistic download_transfer was not setting the required flag to not
perform glReadPixels on subsequent map (READ). resulting in glReadPixels
happening twice.
Fixed adaptivedemux seeking without flushing that just wants
to update stop position. This required protecting the segment
variables with a new mutex so that the seeking thread and the
download threads could safely manipulate the segment and
events related to it.
This contention is only locked/unlocked when starting a new
download, when the first fragment of a segment is received and
when seeking so, hopefully, it won't damage performance.
Some operations are unnecessary when running with only a single GL
context.
e.g. glFlush when setting a fence object as the flush happens on wait.
API: gst_gl_context_is_shared
Avoids downloading and pushing a full segment just to get 1 nanosecond
of data. This happens frequently when seeking is done with flags
that adjust to boundaries or when the start is aligned with segment
starts. The later is common when segment durations is a multiple of
a second.
For reverse, set position to segment.stop when starting and also
don't set the position to fragment end timestamp when it finishes,
just leave it at the fragment start.
1. Various elements/base classes only perform a subset check on accept-caps
2. Some GL elements have texture-target in their pad template
3. When checking subsets, only the caps to check are allowed to contain extra
fields. If the 'template' caps have extra fields, the subset fails.
Thus without texture-target on the caps, various accept-caps implementations
were failing.
Also, add some convenience functions for setting and retrieving
texture targets to/from GValue.
https://bugzilla.gnome.org/show_bug.cgi?id=759860
In very few cases the simple version was actually needed and having the
parameters hidden by a _full() version caused application that actually needed
it to not use it.