Port GstVaapiDecoder and GstVaapiDecoder{MPEG2,MPEG4,JPEG,H264,VC1} to
GstVaapiMiniObject. Add gst_vaapi_decoder_set_codec_state_changed_func()
helper function to let the user add a callback to a function triggered
whenever the codec state (e.g. caps) changes.
Use new GstVaapiSurfaceProxy internal helper functions to propagate the
necessary GstVideoCodecFrame flags to vaapidecode (GStreamer 0.10).
Also make GstVaapiDecoder push_frame() operate similarly to drop_frame().
i.e. increase the GstVideoCodecFrame reference count in push_frame rather
than gst_vaapi_picture_output().
This integrates support for GStreamer API >= 1.0 only in the libgstvaapi
core decoding library. The changes are kept rather minimal here so that
the library retains as little dependency as possible on core GStreamer
functionality.
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
Introduce gst_vaapi_surface_proxy_new_from_pool() to allocate a new surface
proxy from the context surface pool. This change also makes sure to retain
the parent surface pool in the proxy.
Besides, it was also totally useless to attach/detach parent context to
VA surface each time we acquire/release it. Since the whole context owns
all associated VA surfaces, we can mark this as such only once and for all.
Use PTS value computed by the decoder, which could also be derived from
the GstVideoCodecFrame PTS. This makes it possible to fix up the PTS if
the original one was miscomputed or only represented a DTS instead.
Make GstVaapiSurfaceProxy only a thin wrapper around a VA context and a
VA surface. i.e. drop any other attribute like timestamp, duration,
interlaced or top-field-first.
Maintain decoded surfaces as GstVideoCodecFrame objects instead of
GstVaapiSurfaceProxy objects. The latter will tend to be reduced to
the strict minimum: a context and a surface.
Introduce new decoding process whereby a GstVideoCodecFrame is created
first. Next, input stream buffers are accumulated into a GstAdapter,
that is then passed to the _parse() function. The GstVaapiDecoder object
accumulates all parsed units and when a complete frame or field is
detected, that GstVideoCodecFrame is passed to the _decode() function.
Ultimately, the caller receives a GstVaapiSurfaceProxy if decoding
process was successful.
GstVaapiSurfaceProxy does not use any particular functionality from
GObject. Actually, it only needs a basic object type with reference
counting.
This is an API and ABI change.
Fix gst_vaapi_picture_new_field() to preserve the original picture type.
e.g. gst_vaapi_picture_new_field() with a GstVaapiPictureH264 argument
shall generate a GstVaapiPictureH264 object.
Introduce a POC field in GstVaapiPicture so that to store simpler sequential
numbers. A signed 32-bit integer should be enough for 1 year of continuous
video streaming at 60 Hz.
Use this new POC value to maintain the DPB, instead of 64-bit timestamps.
This also aligns with H.264 that will be migrated to GstVaapiDpb infrastructure.
Add first-field (FF) flag to GstVaapiPicture, thus not requiring is_first_field
member in each decoder. Rather, when a GstVaapiPicture is created, it is considered
as the first field. Any subsequent allocated field will become the second field.
Add gst_vaapi_picture_new_field() function that clones a picture, while
preserving the parent picture surface. i.e. the surface proxy reference
count is increased and other fields copied as is. Besides, the picture
is reset into a "non-output" mode.
Add top-field-first (TFF) and interlaced flags to GstVaapiPicture so they
could be propagated to the surface proxy when it is pushed for rendering.
Besides, top and bottom fields are now expressed with picture structure flags
from GstVaapiSurfaceRenderFlags.
If GstVaapiPicture has flag SKIPPED set, this means gst_vaapi_picture_output()
will not push the underlying surface for rendering. Besides, VC-1 skipped P-frame
has nothing to do with rendering. This only means that the currently decoded
picture is just a copy of its reference picture.
vaRenderPicture() implicitly disposes VA buffers. Some VA drivers would
push the VA buffer object into a list of free buffers to be re-used. However,
reference pictures (and data) that was kept would explicitly release the VA
buffer object later on, thus possibly destroying a valid (re-used) object.
Besides, some other VA drivers don't support correctly the vaRenderPicture()
semantics for VA buffers disposal and would leak memory if there is no explicit
vaDestroyBuffer(). The temporary workaround is to explcitily destroy VA buffers
right after vaRenderPicture(). All VA drivers need to be aligned.
On sequence end, if the last decoded picture is not output for rendering,
then the proxy surface is not created. In this case, the original surface
must be released explicitly to the context.
VA drivers may have a faster means to transfer user buffers to GPU
buffers than using memcpy(). In particular, on Intel Gen graphics, we
can use pwrite(). This provides for faster upload of bitstream and can
help higher bitrates.
vaapi_create_buffer() helper function was also updated to allow for
un-mapped buffers and pre-initialized data for buffers.
Keep a valid reference to the proxy in GstVaapiPicture so that frames
marked as "used for reference" could be kept during the lifetime of the
picture. i.e. don't release them too soon as they could be re-used right
away.
Drop obsolete gst_vaapi_decoder_push_surface() that was no longer used.
Change gst_vaapi_decoder_push_surface_proxy() semantics to assume PTS
is already set correctly and reference count increased, if necessary.
The new API simplifies a lot reference counting and makes it more
flexible for future additions/changes. The GstVaapiCodecInfo is
also gone. Rather, new helper macros are provided to allocate
picture, slice and quantization matrix parameter buffers.