Make GstGLMemory hold the texture target (tex_target) the texture it represents
(tex_id) is bound to. Modify gst_gl_memory_wrapped_texture and
gst_gl_download_perform_with_data to take the texture target as an argument.
This change is needed to support wrapping textures created outside libgstgl,
which might be bound to a target other than GL_TEXTURE_2D. For example on OSX
textures coming from VideoToolbox have target GL_TEXTURE_RECTANGLE.
With this change we still keep (and sometimes imply) GL_TEXTURE_2D as the
target of textures created with libgstgl.
API: modify GstGLMemory
API: modify gst_gl_memory_wrapped_texture
API: gst_gl_download_perform_with_data
Don't call glClear && glClearColor at each draw since we're going to draw the
whole viewport anyway. Gets rid of a glFlush triggered by glClear on OSX.
Instead of using the GST_OBJECT_LOCK we should have
a dedicated mutex for the pad as it is also associated
with the mutex on the EVENT_MUTEX on which we wait
in the _chain function of the pad.
The GstAggregatorPad.segment is still protected with the
GST_OBJECT_LOCK.
Remove the gst_aggregator_pad_peak_unlocked method as it does not make
sense anymore with a private lock.
https://bugzilla.gnome.org/show_bug.cgi?id=742684
Some members sometimes used atomic access, sometimes where not locked at
all. Instead consistently use a mutex to protect them, also document
that.
https://bugzilla.gnome.org/show_bug.cgi?id=742684
Reduce the number of locks simplify code, what is protects
is exposed, but the lock was not.
Also means adding an _unlocked version of gst_aggregator_pad_steal_buffer().
https://bugzilla.gnome.org/show_bug.cgi?id=742684
Whenever a GCond is used, the safest paradigm is to protect
the variable which change is signalled by the GCond with the same
mutex that the GCond depends on.
https://bugzilla.gnome.org/show_bug.cgi?id=742684
This can happen if this is a live pipeline and no source produced any buffer
and sent no caps until an output buffer should've been produced according to the
latency.
This fix is similar in spirit to commit be7034d1 by Sebastian for audiomixer.
In order to use pbo's efficiently, the transfer operation has to
be separated from the use of the downloaded data which requires some
rearchitecturing around glcolorconvert/gldownload and elements
Unset out buffer in clip function when we unref the buffer to be
clipped, otherwise aggregator will continue to use the already-
freed buffer. Fixes crash when buffers without timestamps are
being fed to aggregator. Partly because aggregator ignores the
error flow return.
https://bugzilla.gnome.org/show_bug.cgi?id=743334
READ_UE_ALLOWED was almost exclusively used with min == 0, which doesn't
make much point for unsigned integers.
Add a READ_UE_MAX variant and use that instead. Also replaced two usages
of CHECK_ALLOWED (a,0,something) by CHECK_ALLOWED_MAX (a, something)
Depending on the platform, it was only ever implemented to 1) set a
default surface size, 2) resize based on the video frame or 3) nothing.
Instead, provide a set_preferred_size () that elements/applications
can use to request a certain size which may be ignored for
videooverlay/other cases.
Removes the use of NSOpenGL* variety and functions. Any Cocoa
specific functions that took/returned a NSOpenGL* object now
take/return the CGL equivalents.
Add more power to the chunk_received function (renamed to data_received)
and also to the fragment_finish function.
The data_received function must parse/decrypt the data if necessary and
also push it using the new push_buffer function that is exposed now. The
default implementation gets data from the stream adapter (all available)
and pushes it.
The fragment_finish function must also advance the fragment. The default
implementation only advances the fragment.
This allows the subsegment handling in dashdemux to continuously download
the same file from the server instead of stopping at every subsegment
boundary and starting a new request