When skipping data, check if they are filler bytes. If so, drop the
data instead of skipping. We don't want to output filler bytes, but they
shouldn't cause a discontinuity.
https://bugzilla.gnome.org/show_bug.cgi?id=768125
Rather than assuming something. e.g. zerocopy on iOS with GLES3 requires
the use of Luminance/Luminance Alpha formats and does not work with
Red/RG textures.
Take the used texture type from the memory instead.
Fixes conversion from multi-planar YUV formats with two components per plane
(NV12, NV21, YUY2, UYVY, GRAY16_*, etc) with Luminance Alpha input textures.
This is also needed for zerocopy decoding on iOS with GLES 3.x.
The intention was to assert if both maj and min were NULL (as there would be no
point calling the function). Instead if either maj or min were NULL, the assert
would occur.
Fix that.
Some names were incorrect. Authoritative source for
the dvbv5 format taken from v4l-utils' lib/libdvbv5/dvb-v5.c
Aditionally, add the missing setter mapping for the
modulation param.
This change makes ATSC work.
https://bugzilla.gnome.org/show_bug.cgi?id=764957
If the input alignment claims AU alignment, each received
buffer should contain a complete video frame, so never hold over parts
of buffers for later processing. Also reduces latency, as packets
are parsed/converted and output immediately instead of 1 buffer
later.
Fixes a problem where an (arguably disallowed) padding byte on the
end of a buffer is detected as an extra byte in the following
start code, and messes up the timestamping that should apply to
that start code.
The saved timestamp is used to compute the delay of the probe data.
As it's used at the following incoming buffer, it needs to be offset
with the duration of the buffer to represent the end position. Also,
properly initialize the saved timestamp and protect against TIME_NONE.
Until now, we were synchronizing both DSP and Probe adapter by
waiting and clipping the probe adapter data. This increases the CPU
usage, can cause copies if the audio is not 10ms aligned and the worst
is that it prevents the processing from compensating for inaccurate
latency. This is also a step forward toward supporting playback
filters.
The hardware decoder can become (temporarily) unavailable across
VTDecompressionSessionCreate/Destroy calls. During negotiation if the currently
configured caps are still accepted by downstream we keep using them so we don't
have to destroy and recreate the decoding session.
This indirectly fixes https://bugzilla.gnome.org/show_bug.cgi?id=767429, by
making vtdec stick to GLMemory.
The current state of c++ ABI's on Window's and Gst's/Qt's conflicting
mingw builds means that we cannot use mingw for building the qt plugin.
Instead, a qmake .pro file is provided that is expected to be used with the
msvc binaries provided by Qt like so:
(with the PATH environment variable containing the path to the qt biniaries
and PKG_CONFIG_PATH containing the path to GStreamer modules)
cd /path/to/sources/gst-plugins-bad/ext/qt
qmake -tp vc
Then open the resulting VS project and build the library. Then
cp debug/libgstqtsink.dll /path/to/prefix/lib/gstreamer-1.0/libgstqtsink.cll
https://bugzilla.gnome.org/show_bug.cgi?id=761260
This is an automatic update with manual merges of running
"make update" in the doc/plugins directory. This should help
later maintenance of the plugins doc. A lot of plugin are
not referenced yet in the doc. Will come later.
This DSP library can be used to enhance voice signal for real time
communication call. In implements multiple filters like noise reduction,
high pass filter, echo cancellation, automatic gain control, etc.
The webrtcdsp element can be used along, or with the help of the
webrtcechoprobe if echo cancellation is enabled. The echo probe should
be placed as close as possible to the audio sink, while the DSP is
generally place close to the audio capture. For local testing, one can
use an echo loop pipeline like the following:
autoaudiosrc ! webrtcdsp ! webrtcechoprobe ! autoaudiosink
This pipeline should produce a single echo rather then repeated echo.
Those elements works if they are placed in the same top level pipeline.
https://bugzilla.gnome.org/show_bug.cgi?id=767800
Newer devices require using a different GLSL extension for accessing
external-oes textures in a shader using the texture() functions.
While the GL_OES_EGL_image_external_essl3 should supposedly be supported
on a any GLES3 android device, the extension was defined after a lot of the
older drivers were built so they will not know about it. Thus there are two
possible interpretations of which of texture[2D]() should be supported for
external-oes textures. Strict adherence to the GL_OES_EGL_image_external
extension spec which uses texture2D() or following GLES3's pattern, also
allowing texture() as a function for accessing external-oes textures
This adds another mangling pass to convert
#extension GL_OES_EGL_image_external : ...
into
#extension GL_OES_EGL_image_external_essl3 : ...
on GLES3 and when the GL_OES_EGL_image_external_essl3 extension is supported.
Only uses texture() when the GLES3 and the GL_OES_EGL_image_external_essl3
extension is supported for external-oes textures.
Uses GLES2 + texture2D() + GL_OES_EGL_image_external in all other external-oes
cases.
https://bugzilla.gnome.org/show_bug.cgi?id=766993
strcasecmp is not defined on MSVC, so just use the glib wrapper. Also pretend to
be Windows XP explicitly since the API we use was deprecated and removed
(ifdef-ed) from the SDK after this version of Windows. This will be especially
relevant once we stop supporting Windows XP soon:
https://bugzilla.gnome.org/show_bug.cgi?id=756866