When dealing with TIME-based input, the incoming stream could have
potentially changed completely.
In order to check whether it did or not, we need to re-check all sections
(PAT, PMT...). If it didn't, we will keep using the existing streams/pad,
and if it did we will act as if there was a program switch.
Fixes HLS streaming with decodebin3/playbin3
In order to calculate the *actual* bitrate for downloading a fragment
we need to take into account the time since we requested the fragment.
Without this, the bitrate calculations (previously reported by queue2)
would be biased since they wouldn't take into account the request latency
(that is the time between the moment we request a specific URI and the
moment we receive the first byte of that request).
Such examples were it would be biased would be high-bandwith but high-latency
networks. If you download 5MB in 500ms, but it takes 200ms to get the first
byte, queue2 would report 80Mbit/s (5Mb in 500ms) , but taking the request
into account it is only 57Mbit/s (5Mb in 700ms).
While this would not cause too much issues if the above fragment represented
a much longer duration (5s of content), it would cause issues with short
ones (say 1s, or when doing keyframe-only requests which are even shorter)
where the code would expect to be able to download up to 80Mbit/s ... whereas
if we take the request time into account it's much lower (and we would
therefore end up doing late requests).
Also calculate the request latency for debugging purposes and further
usage (it could allow us to figure out the maximum request rate for
example).
https://bugzilla.gnome.org/show_bug.cgi?id=733959https://bugzilla.gnome.org/show_bug.cgi?id=772330
Using g_thread_join() in _finalize() handlers may result in a deadlock
joining the current thread when the last reference is held by a signal
handler.
e.g.:
error 'Resource deadlock avoided' during 'pthread_join (pt->system_thread, NULL)'
The backtrace looks like this:
[...]
g_thread_join ()
gst_gl_window_finalize ()
gst_gl_window_x11_finalize ()
g_object_unref ()
g_value_unset ()
g_signal_emit_valist ()
g_signal_emit ()
gst_gl_window_send_mouse_event ()
gst_gl_window_mouse_event_cb ()
g_main_dispatch ()
[..]
g_main_loop_run ()
gst_gl_window_navigation_thread ()
g_thread_proxy ()
start_thread ()
clone ()
When only linking the element, the upload object will be created from
_transform_caps() but will never be unreffed as the only case is in _stop().
Add an unref if non-NULL to a new finalize handler for this case.
It's possible that the window may have been destroyed when a winsys
event comes in for it.
Fixes an assertion in make -C tests/check generic/states.check
The buffer data is not always copied in _Fill, and will be
read in _DecodeFrame. We unmap at the end of the function,
whether we get there via failure or early out, and keep a
ref to the buffer to ensure we can use it to unmap the
memory even after _finish_frame is called, as it unrefs
the buffer.
Note that there is an access beyond the allocated buffer,
which is only apparent when playing from souphttpsrc (ie,
not from filesrc). This appears to be a bug in the bit
reading code in libfdkaac AFAICT.
https://bugzilla.gnome.org/show_bug.cgi?id=772186
We cannot set the x, y coordinate of the video frame at the dispmanx at
this point. We need to teach dispmanx backend to understand about
set_render_rectangle API to draw a video with other UI.
This patch keeps the current behavior which places video frame at the
center of the display if there is no set_render_rectangle call to the
dispmanx window.
https://bugzilla.gnome.org/show_bug.cgi?id=766018
This is specific to when the waylandsink is not being embedded. In
this patch we pass the render lock to the window so it can safely
call gst_wl_window_set_render_rectangle() with the new size.
https://bugzilla.gnome.org/show_bug.cgi?id=722343
We already take the render lock from the wlqueue thread in some other
place which indicates that there is no use of this atomic instead of
a proper locking mechanism.
When we don't have a viewporter (scaling support), we can't use the
1x1 scaleup image trick. Instead, we need to allocate a buffer with
the same size as the area that need to have black background.