In gst_gl_filter_fixate_caps () it can goto done without freeing the memory of
the tmp GstStructure. This makes it go out of scope and leak.
CID #1265765
Allows finer grain decisions about formats and features at each
stage of the pipeline.
Also provide propose_allocation for glupload besed on the supported
methods.
In gst_gl_window_cocoa_draw we used to just call setNeedsDisplay:YES. That was
creating an implicit CA transaction which was getting committed at the next
runloop iteration. Since we don't know how often the main runloop is running,
and when we run it implicitly (from gst_gl_window_cocoa_nsapp_iteration) we only
do so every 200ms, use an explicit CA transaction instead and commit it
immediately. CA transactions nest and debounce automatically so this will never
result in extra work.
Make GstGLMemory hold the texture target (tex_target) the texture it represents
(tex_id) is bound to. Modify gst_gl_memory_wrapped_texture and
gst_gl_download_perform_with_data to take the texture target as an argument.
This change is needed to support wrapping textures created outside libgstgl,
which might be bound to a target other than GL_TEXTURE_2D. For example on OSX
textures coming from VideoToolbox have target GL_TEXTURE_RECTANGLE.
With this change we still keep (and sometimes imply) GL_TEXTURE_2D as the
target of textures created with libgstgl.
API: modify GstGLMemory
API: modify gst_gl_memory_wrapped_texture
API: gst_gl_download_perform_with_data
Don't call glClear && glClearColor at each draw since we're going to draw the
whole viewport anyway. Gets rid of a glFlush triggered by glClear on OSX.
Instead of using the GST_OBJECT_LOCK we should have
a dedicated mutex for the pad as it is also associated
with the mutex on the EVENT_MUTEX on which we wait
in the _chain function of the pad.
The GstAggregatorPad.segment is still protected with the
GST_OBJECT_LOCK.
Remove the gst_aggregator_pad_peak_unlocked method as it does not make
sense anymore with a private lock.
https://bugzilla.gnome.org/show_bug.cgi?id=742684
Some members sometimes used atomic access, sometimes where not locked at
all. Instead consistently use a mutex to protect them, also document
that.
https://bugzilla.gnome.org/show_bug.cgi?id=742684
Reduce the number of locks simplify code, what is protects
is exposed, but the lock was not.
Also means adding an _unlocked version of gst_aggregator_pad_steal_buffer().
https://bugzilla.gnome.org/show_bug.cgi?id=742684
Whenever a GCond is used, the safest paradigm is to protect
the variable which change is signalled by the GCond with the same
mutex that the GCond depends on.
https://bugzilla.gnome.org/show_bug.cgi?id=742684
This can happen if this is a live pipeline and no source produced any buffer
and sent no caps until an output buffer should've been produced according to the
latency.
This fix is similar in spirit to commit be7034d1 by Sebastian for audiomixer.
In order to use pbo's efficiently, the transfer operation has to
be separated from the use of the downloaded data which requires some
rearchitecturing around glcolorconvert/gldownload and elements
Unset out buffer in clip function when we unref the buffer to be
clipped, otherwise aggregator will continue to use the already-
freed buffer. Fixes crash when buffers without timestamps are
being fed to aggregator. Partly because aggregator ignores the
error flow return.
https://bugzilla.gnome.org/show_bug.cgi?id=743334
READ_UE_ALLOWED was almost exclusively used with min == 0, which doesn't
make much point for unsigned integers.
Add a READ_UE_MAX variant and use that instead. Also replaced two usages
of CHECK_ALLOWED (a,0,something) by CHECK_ALLOWED_MAX (a, something)
Depending on the platform, it was only ever implemented to 1) set a
default surface size, 2) resize based on the video frame or 3) nothing.
Instead, provide a set_preferred_size () that elements/applications
can use to request a certain size which may be ignored for
videooverlay/other cases.
Removes the use of NSOpenGL* variety and functions. Any Cocoa
specific functions that took/returned a NSOpenGL* object now
take/return the CGL equivalents.
Add more power to the chunk_received function (renamed to data_received)
and also to the fragment_finish function.
The data_received function must parse/decrypt the data if necessary and
also push it using the new push_buffer function that is exposed now. The
default implementation gets data from the stream adapter (all available)
and pushes it.
The fragment_finish function must also advance the fragment. The default
implementation only advances the fragment.
This allows the subsegment handling in dashdemux to continuously download
the same file from the server instead of stopping at every subsegment
boundary and starting a new request
If we say it is the first segment after a new period it will resync
the segment.start value and all buffers will be late for the new period
we are trying to play. Otherwise we want to keep the segment.start with
the previous value to allow the running time to smoothly increase
Check if there is a next fragment before advancing to avoid causing
a bitrate switch (and maybe exposing new pads) only to push EOS.
This causes playback to stop with an error instead of properly
finishing with EOS message.
The subsegment boundary return tells the adaptivedemux that it can
try to switch to another representation as the stream is at a suitable
position for starting from another bitrate.
In order to get some subsegment information, subclasses might want
to download only the headers to have enough data (the index)
to decide where to start downloading from the subsegment.
This allows the subclasses to know if the chunks that are downloaded are
part of the header or of the index and will parse the parts that are
of their interest.
Ensure that we do not trust the bitstream when filling a table
with a fixed max size.
Additionally, the code was not quite matching what the spec says:
- a value of 3 broke from the loop before adding an entry
- an unhandled value did not add an entry
The reference algorithm does these things differently (7.3.3.1
in ITU-T Rec. H.264 (05/2003)).
This plays (apparently correctly) the original repro file, with
no stack smashing.
Based on a patch and bug report by André Draszik <git@andred.net>
The hack causes deadlocks and other interesting problems and it really
can only be fixed properly inside GLib. We will include a patch for
GLib in our builds for now that handles this, and hopefully at some
point GLib will also merge a proper solution.
A proper solution would first require to refactor the polling in
GMainContext to only provide a single fd, e.g. via epoll/kqueue
or a thread like the one added by our patch. Then this single
fd could be retrieved from the GMainContext and directly integrated
into a NSRunLoop.
https://bugzilla.gnome.org/show_bug.cgi?id=741450https://bugzilla.gnome.org/show_bug.cgi?id=704374