In static linking scenarios, this is required to avoid this error
building tests:
/work/prefix/lib/libgstcheck-1.0.a(check_run.c.o): In function `tcase_run_tfun_fork':
/work/gstreamer/_builddir/../../../src/gstreamer/libs/gst/check/libcheck/check_run.c:476: undefined reference to `timer_create'
/work/gstreamer/_builddir/../../../src/gstreamer/libs/gst/check/libcheck/check_run.c:483: undefined reference to `timer_settime'
/work/gstreamer/_builddir/../../../src/gstreamer/libs/gst/check/libcheck/check_run.c:493: undefined reference to `timer_delete'
/work/prefix/lib/libgstcheck-1.0.a(check.c.o): In function `check_get_clockid':
/work/gstreamer/_builddir/../../../src/gstreamer/libs/gst/check/libcheck/check.c:628: undefined reference to `timer_create'
/work/gstreamer/_builddir/../../../src/gstreamer/libs/gst/check/libcheck/check.c:629: undefined reference to `timer_delete'
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/447>
This reverts commit cd751c2de3.
Reverts https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/406
Fixes glviewconvert negotiation in e.g.:
gltestsrc ! glviewconvert output-mode-override=side-by-side ! glstereosplit name=s s.left ! queue ! fakesink s.right ! queue ! glimagesink
Problem here is that intersecting flagsets in gst_value_intersect will
always find a value comparison function but may fail a direct type
comparison due to flagsets supporting derived types. When flagset
derived types are intersected, an intersection will therefore always
fail.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/441>
If this is not done, tools like xdot fail with "unexpected char
b'\\'". This is a regression caused by commit
74938f07c2 (multiqueue: Add stats
property).
The deserialized value coming out of g_object_get_property looks like
this,
$24 = (gchar *) 0x7f560c0046a0 "application/x-gst-multi-queue-stats, queues=(structure)< \\\"queue_0\\\\,\\\\ buffers\\\\=\\\\(uint\\\\)39\\\\,\\\\ bytes\\\\=\\\\(uint\\\\)8
120251\\\\,\\\\ time\\\\=\\\\(guint64\\\\)1460000000\\\\;\\\", \\\"queue_1\\\\,\\\\ buffers\\\\=\\\\(uint\\\\)186\\\\,\\\\ bytes\\\\=\\\\(uint\\\\)838020\\\\,\\\\ time\\\\=\
\\\(guint64\\\\)1984000002\\\\;\\\" >;"
That is immediately looking wrong. I don't know enough about GNOME
serialization details to say with confidence what happened here. It
gets worse after this is sent through g_strescape and then written to
the dot file. Interestingly, dot -Tpng is fine to ignore them it
seems.
Since the stats are by definition verbose, I decided the best choice
to omit them from the dot file, since such details are not of interest
there.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/442>
To allow the refcounting tracer to work better. In childproxy/iterator
these might be plain GObjects but gst_object_unref() also works on them.
In other places where it is never GstObject, g_object_unref() is kept.
downloadbuffer source pad pushes the first buffer before pushing
Stream Start and Segment event, when working in Push mode.
Fix:Pushing Stream Start and Segment after coming out of
wait for data, and before pushing the buffer to next element.
Fixes#534
Since bash-completion 2.9, it was no longer possible to override
the completionsdir through prefix. [1] In 2.10, the overridability
was re-estabilished but this time through datadir variable. [2]
This should not really matter except for developers installing the project
into a custom prefix or distros using per-package prefixes like NixOS.
[1]: 81ba2c7e7d
[2]: https://github.com/scop/bash-completion/pull/344
There is not point waiting if the time to wait is less than this
platform specific value. The worst case here is GCond usage on windows
where the granularity is 1ms.
Problem:
multiple aggregator elements (audiomixer, compositor) in a live
pipeline use a lot of CPU waiting each other up. This is because
of the previously unused clock entry unscheduling during regular
operation.
Clock entry unscheduling has the potential to wake up every clock entry
waiting using the system clock which may be a large number.
Solution:
Implement waiting per entry and only wakeup the unscheduled entry.
While this may be possible using GCond, theoretically GCond only gives
us microsecond accuracy and uses relative waits in a number of places.
We can unfortunately do better poking at the platform specifics
ourselves by using futexes on linux and pthread on other unix. Windows
may have a possible implementation using Waitable timers but that is
not implemented here and instead falls back to the GCond implementation.
GCond waits on Windows is still as accurate as the previous GstPoll-based
implementation.
When a live pipeline goes to PLAYING, its change_state method
is called twice for PAUSED_TO_PLAYING: the first time is
from GstElement, when NO_PREROLL is returned, the second
is from GstBin, after all async_done messages have been
collected.
base_time selection is done only the first time, through
comparisons with start_time.
On the other hand, when this live pipeline gets flush seeked,
even though start_time is reset by the sink upon reception
of flush_stop(reset_time=TRUE), PAUSED_TO_PLAYING only occurs
once, from GstBin, after all async_done messages have been
collected. This causes the base_time to be off by <latency>.
This commit addresses this by mimicing the behaviour of
GstElement on NO_PREROLL, and calling the change_state
method manually when the following conditions are met:
* The pipeline is live
* The target state is PLAYING
The returned "stats" structure contains, for now, one array called
"queues" with one GstStructure per internal queue, containing said
queue's current level of bytes, buffers, and time.
Even when pulling a new 64KB buffer from upstream, don't return
more data than was asked for in the pull_range() method and then
return less later, as that confused subclasses like h264parse.
Add a unit test that when a subclass asks for more data, it always
receives a larger buffer on the next iteration, never less.
Fixes https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/530
It is not explicitly specified anywhere in the docs that 0% buffering is
at low-watermark and 100% buffering is at high-watermark. It was
specified only in the sources.
This new API allow resuming a task if it was paused, while leaving it to
stopped stated if it was stopped or not started yet. This new API can be
useful for callback driver workflow, where you basically want to pause and
resume the task when buffers are notified while avoiding the race with a
gst_task_stop() coming from another thread.
Going through each state on the way back down to GST_STATE_NULL
can cause deadlocks, for example:
gst-launch-1.0 audiotestsrc ! valve drop=true ! autoaudiosink
ctrl + C
Hangs forever when going to PAUSED, because the "final" state is
ASYNC, and the sink blocks waiting for a preroll buffer.
Going straight to NULL addresses this issue, and also helps
making teardown faster when piping sparse streams to a
sync sink.
When running in pull mode (for e.g. mp3 reading),
baseparse currently reads 64KB from upstream, then mp3parse
consumes typically around 417/418 bytes of it. Then
on the next loop, it will read a full fresh 64KB again,
which is a big waste.
Fix the read loop to use the available cache buffer first
before going for more data, until the cache drops to < 1KB.
Fixes https://gitlab.freedesktop.org/gstreamer/gstreamer/issues/518
current_buf_mem_idx stands for the index of memory of the corresponding
buffer which is scheduled to be written in the next iteration.
If all memory objects were scheduled to be written in the current
iteration, reset the index to zero so that starting from the first
memory object of the next buffer.
Previously the default and full modes were the same. Now the default
mode is like before: it accumulates all buffers in a buffer list until
the threshold is reached and then writes them all out, potentially in
multiple writes.
The new full mode works by always copying memory to a single memory area
and writing everything out with a single write once the threshold is
reached.
If buffer lists with too many buffers would be written before, a stack
overflow would happen because of memory linear with the number of
GstMemory would be allocated on the stack. This could happen for example
when filesink is configured with a very big buffer size.
Instead now move the buffer and buffer list writing into the helper
functions and at most write IOV_MAX memories at once. Anything bigger
than that wouldn't be passed to writev() anyway and written differently
in the previous code, so this also potentially speeds up writing for
these cases.
For example the following pipeline would crash with a stackoverflow:
gst-launch-1.0 audiotestsrc ! filesink buffer-size=1073741824 location=/dev/null
What may happen is that during the course of processing a buffer,
all of the pads in a flow combiner may disappear. In this case, we
would return NOT_LINKED. Instead return whatever the input flow return
was.
The old code would leave a dangling pointer in oldstr_ptr if two threads
attempted to take the same structure into the same location at the same
time:
1. First "oldstr == newstr" check (before the loop) fails.
2. Compare-and-exchange fails, due to a second thread completing the
same gst_structure_take.
3. Second "oldstr == newstr" check (in the loop) succeeds, loop breaks.
4. "oldstr" check succeeds, old structure gets freed.
5. oldstr_ptr now contains a dangling pointer.
This shouldn't happen in code that handles ownership sanely, so check
that we don't try to do this and complain loudly.
Also simplify the function by using a do-while loop, like
gst_mini_object_take.
https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/413
When this `_strnlen` internal method was added, strnlen (in glibc)
was not available yet (appeared in 2.10 it was released that same
year).
If available, use the much more optimized strnlen
The type checks at the end of `gst_value_intersect` to call the flagset
intersection are relatively expensive.
If we already know that:
* There was a compare function but it didn't return GST_VALUE_EQUAL
* AND none of the registered intersect functions failed
Then we know they can't intersect and can return early.
Trims ~20% of the instruction calls
For subtracting a list from another, the previous implementation would
do a double subtraction of one from another (which would create temporary
arrays/values which would then be discarded). Instead iterate and do
the comparision directly.
For intersecting a list with another, we can directly iterate both at
once and therefore avoid doing a *full* check of all values of the list
against all other values of the list.
This tries to inline as much as possible array/list and its contents
in order to avoid double allocation/freeing. This also improves the
locality of data.
The internal value is still API/ABI compatible with the *public*
GArray structure. This allows READ-ONLY backwards compatibility with
any external users that assume that the content of a list/array value
is backed by a GArray.
In case the buffer is not writable, the parent (the BufferList) is not
removed before calling func. So if it is changed, the parent (the BufferList)
of the previous buffer should be removed after calling func.