The g_object_unref (saddr) before receiving message seems to be redundant as it
is done just before jumping to retry
Though not directly related, part of
https://bugzilla.gnome.org/show_bug.cgi?id=772841
Control messages are used only in multicast mode - to detect if the destination
address is not ours and possibly drop the packet. However in non-multicast
modes the messages are still allocated and freed even if not used. Therefore
request control messages from g_socket_receive_message() only in multicast
mode.
https://bugzilla.gnome.org/show_bug.cgi?id=772841
https://github.com/mesonbuild/meson
With contributions from:
Tim-Philipp Müller <tim@centricular.com>
Jussi Pakkanen <jpakkane@gmail.com> (original port)
Highlights of the features provided are:
* Faster builds on Linux (~40-50% faster)
* The ability to build with MSVC on Windows
* Generate Visual Studio project files
* Generate XCode project files
* Much faster builds on Windows (on-par with Linux)
* Seriously fast configure and building on embedded
... and many more. For more details see:
http://blog.nirbheek.in/2016/05/gstreamer-and-meson-new-hope.htmlhttp://blog.nirbheek.in/2016/07/building-and-developing-gstreamer-using.html
Building with Meson should work on both Linux and Windows, but may
need a few more tweaks on other operating systems.
This allows disabling of sender address retrieval, which might
be useful in certain scenarios, like when the socket is connected,
or the sender address is not of interest (e.g. when receiving an
MPEG-TS stream). Disabling sender address retrieval in those
cases can have minor performance advantages.
https://bugzilla.gnome.org/show_bug.cgi?id=563323
On Windows the socket will be bound to ANY instead of the multicast group,
as binding to a multicast group does not work. Which would mean that we
override src->addr to become ANY and won't automatically join a multicast
group anymore on Windows.
On Linux we would automatically join a multicast group, keep it consistent.
https://bugzilla.gnome.org/show_bug.cgi?id=763093
On POSIX, IP_MULTICAST_LOOP is a setting for the sender socket. On Windows it
is a setting for the receiver socket. As such we will need it on udpsrc too to
allow filtering out our own multicast packets.
Otherwise we constantly create/close event file descriptors,
every time we call g_socket_condition_timed_wait() or
g_socket_send_message(s)(), i.e. a lot. Which is not
particularly good for performance.
Can't create GCancellable in ::start() here because it's used
in client_new() which may be called via the add-client action
signal which may be called before the element is up and running.
Otherwise we constantly create/close event file descriptors,
every single time we call g_socket_condition_timed_wait() or
g_socket_receive_message(), i.e. twice per packet received!
This was not particularly good for performance.
Also only create GCancellable on start-up.
From the API documentation: "Note that it is generally not
a good idea to reuse an existing cancellable for more
operations after it has been cancelled once, as this
function might tempt you to do. The recommended practice
is to drop the reference to a cancellable after cancelling
it, and let it die with the outstanding async operations.
You should create a fresh cancellable for further async
operations."
https://bugzilla.gnome.org/show_bug.cgi?id=739132
It's like rendering a buffer list, just with one buffer.
Has the added advantage that if there are multiple clients
we can send the buffer to all the clients in one go.
We unlock and re-lock the client lock while emitting the
removed signal, which causes inconsistencies in the client
list vs. the client counts. Instead, remove the client from
the list already before emitting the signal and put it into
a temporary list of clients to be removed. That way things
look consistent to the streaming thread, but signal callbacks
can still do things like get stats from removed clients.
Add prototype for a render_list() function that can use a
sendmmsg-style g_socket_send_messages() function once it lands
in GLib. We can use this infrastructure to send multiple buffers
made up by multiple memories to multiple clients in one go, which
drastically reduces the number of syscalls made when sending
high-bitrate video streams.
https://bugzilla.gnome.org/show_bug.cgi?id=732152
Use the refcount for memory management and keep track
of the number of duplicate clients in a separate
variable. This will be useful later, and means we
don't have to hold the OBJECT_LOCK all the time.
https://bugzilla.gnome.org/show_bug.cgi?id=732866
Drop use of g_socket_get_available_bytes() which is
not useful on all systems (where it returns the size
of the entire buffer not that of the next pending
packet), and is yet another syscall and apparently
very inefficient on Windows in the UDP case.
Instead, when reading UDP packets, use the more featureful
g_socket_receive_message() call that allows to read into
scattered memory, and allocate one memory chunk which is
likely to be large enough for a packet, while also providing
a larger allocated memory chunk just in case the packet
is larger than expected. If the received data fits into the
first chunk, we'll just add that to the buffer we return
and re-use the fallback buffer for next time, otherwise we
add both chunks to the buffer.
This reduces memory waste more reliably on systems where
get_available_bytes() doesn't work properly.
In a multimedia streaming scenario, incoming UDP packets
are almost never fragmented and thus almost always smaller
than the MTU size, which is also why we don't try to do
something smarter with more fallback memory chunks of
different sizes. The fallback scenario is just for when
someone built a broken sender pipeline (not using a
payloader or somesuch)
https://bugzilla.gnome.org/show_bug.cgi?id=610364
udpsrc gtk-doc documentation refers to sockfd and closefd properties which has
been removed. This patch replaces those references to socket and close-socket
respectively.
https://bugzilla.gnome.org/show_bug.cgi?id=734987