Commit graph

20190 commits

Author SHA1 Message Date
Sebastian Dröge
5d7367ef47 mxfaes-bwf: Format is unsigned if it's 1 byte per channel
... not 1 byte per block.
2015-10-21 19:54:15 +03:00
Luis de Bethencourt
ec319bb9d2 opencv: handdetect: no need to get a writable buffer
No need to get a writable buffer inside cv_trans_func of opencv video
filter. GstBaseTransform takes care of this.
2015-10-21 17:06:45 +01:00
Tim-Philipp Müller
cc9fa6d69e Automatic update of common submodule
From b99800a to b319909
2015-10-21 14:35:11 +01:00
Sebastian Dröge
176745319a Use new GST_ENABLE_EXTRA_CHECKS #define
https://bugzilla.gnome.org/show_bug.cgi?id=756870
2015-10-21 14:35:19 +03:00
Sebastian Dröge
f2bb311981 Automatic update of common submodule
From 9aed1d7 to b99800a
2015-10-21 14:26:01 +03:00
Matthew Waters
d81a96c81c glshaderelement: free the vertex and fragment strings on finalize
Fixes a memory leak when using the vertex/fragment properties.
2015-10-21 05:35:03 +11:00
Matthew Waters
c6f2426a7a androidmedia: fix build errors
printf %lld instead of G_GINT64_FORMAT.
Double ret variable declaration.
2015-10-21 05:33:13 +11:00
Matthew Waters
71b4ae1f43 glshaderelement: remove unneeded reference to <gst/gl/gstglshadervariables.h> 2015-10-21 05:01:29 +11:00
Matthew Waters
0af0237c4a gl: fix usage of string.h and stdio.h functions without including the headers
e.g:
gstglcontext_egl.c:613:7: error: implicit declaration of function 'strcmp'
[-Werror=implicit-function-declaration]
   if (strcmp (G_MODULE_SUFFIX, "so") == 0)
2015-10-21 04:53:08 +11:00
Matthew Waters
70be81ad92 glimagesink: create a context in NULL_READY
So that it's possible for decoders et al. to request the OpenGL context
in their READY_PAUSED transition with decodebin/playbin.
2015-10-21 04:28:59 +11:00
Matthew Waters
c322806227 amcviddec: use gstcontext to retreive the OpenGL context 2015-10-21 04:27:43 +11:00
Matthieu Bouron
7dbb6681a3 androidmedia: Only allow GL output if the decoder has unknown color formats
If GST_AMC_IGNORE_UNKNOWN_COLOR_FORMATS is set to yes, non-GL output
is still allowed.

https://bugzilla.gnome.org/show_bug.cgi?id=731204
2015-10-21 04:27:43 +11:00
Matthieu Bouron
43b63f304d androidmedia: Add support for GL output in amcvideodec
https://bugzilla.gnome.org/show_bug.cgi?id=731204
2015-10-21 04:27:43 +11:00
Matthieu Bouron
45e287840d androidmedia: Do not flush codec if it is not started 2015-10-21 04:27:43 +11:00
Matthieu Bouron
6ca0be038a androidmedia: Allow object to be NULL in gst_amc_jni_*unref functions 2015-10-21 04:27:43 +11:00
Edward Hervey
88cd44fbd8 androidmedia: Fix debug statement (%d for a gsize argument) 2015-10-21 04:27:43 +11:00
Matthieu Bouron
4ab1e66b2e androidmedia: Improve color format debug messages 2015-10-21 04:27:43 +11:00
Matthieu Bouron
8c46a7704a androidmedia: Improve debug messages 2015-10-21 04:27:43 +11:00
Matthieu Bouron
a038478f1b androidmedia: Do not warn we do not support COLOR_FormatSurface 2015-10-21 04:27:43 +11:00
Matthew Waters
80c5e60f9a gl: remove unneeded shader variable parsing code 2015-10-21 04:05:00 +11:00
Matthew Waters
5f4f240ada glshaderelement: implement setting arbitrary uniforms
Currently float and int are supported by default. vec2, vec3, vec4
and mat4 are supported if graphene is used.  Of course if one wants
to set custom uniforms they can also be set using the create-shader
signal.
2015-10-21 04:05:00 +11:00
Luis de Bethencourt
ebeb12d0e8 opencv: handdetect: free best_r with delete
best_r is a cv::Rect, so it should be freed with delete and not with
g_free()
2015-10-20 12:24:13 +01:00
Luis de Bethencourt
1193fc875d opencv: motioncells: remove unnecessary check
We know that the gchar arrays contain at least one string. Furthermore,
g_strfreev() checks if the array is NULL and simply returns if it is.
Hence, there is no need to check if the array is empty before using
g_strfreev().

CID 1327412-1327415
2015-10-20 12:09:01 +01:00
Edward Hervey
f7c4bb5ac6 hls/m3u8: Update current position in all cases
In order to ensure the sequence_position will always be consistently updated,
store the current file duration.

This way, when we advance, we can always increment the position based on what
was previously outputted.

https://bugzilla.gnome.org/show_bug.cgi?id=752132
2015-10-19 14:45:42 +02:00
plamot
e0ffcd30e8 dshowvideosink: Fix 64bit compatibility issue
SetWindowLong works only for 32 bit systems, thus windows events (move/resize)
where not interpreted on 64 bit systems

https://bugzilla.gnome.org/show_bug.cgi?id=756617
2015-10-19 15:23:38 +03:00
Matthew Waters
3dfc6899ad gl: be consistent in gobject boilerpate
GST_GL_IS_* vs GST_IS_GL_*

git grep -l 'GST_GL_IS_' | xargs sed -i 's/GST_GL_IS_/GST_IS_GL_/g'
2015-10-19 15:15:30 +11:00
Matthew Waters
0d3fbcdea8 add glliveshader program to .gitignore 2015-10-19 15:02:10 +11:00
Reynaldo H. Verdejo Pinochet
801c27689e pnmdec: drop frame in case of _handle() failure
Allows baseclass to handle it from there

Related to:

https://bugzilla.gnome.org/show_bug.cgi?id=756563
2015-10-18 14:53:01 -07:00
Reynaldo H. Verdejo Pinochet
ec5648763d pnmdec: propagate input state after parsing
Store and copy input state fields when setting the
output state of the decoder. Avoids problems like
the framerate set by an upstream element being ignored

Related to:

https://bugzilla.gnome.org/show_bug.cgi?id=756563
2015-10-18 14:53:01 -07:00
Reynaldo H. Verdejo Pinochet
4b5e2f68a3 pnmdec: completely reset parsing state at flush
Makes sure the mngr struct reflects a clean state
for the next frame, avoiding failures like:

https://bugzilla.gnome.org/show_bug.cgi?id=756563
2015-10-18 14:53:01 -07:00
Matthew Waters
b9e1cd3732 glshaderelement: implement on-demand create-shader signalling
One may not have an GstGLContext available or current in the thread where one
would need to update the shader.  Support this by signalling create-shader
whenever the one-shot 'update-shader' is set to TRUE.
2015-10-17 16:10:41 +11:00
Matthew Waters
61b51b82ed gl/calayer: don't leak a gl shader object
We will always overwrite the ca_sink->redisplay_shader without freeing the
object.
2015-10-17 16:10:41 +11:00
Matthew Waters
cfff5d819e gtk: separate out the widget/window destroy callbacks
Fixes assertion due to the sink_finalize() being run before the widget destroy
callback.

https://bugzilla.gnome.org/show_bug.cgi?id=755969
2015-10-17 16:09:53 +11:00
Matthew Waters
f0a0fcb0bf gl/examples: add a live shader demo using the new GstGLSLStage
Implemented with videotestsrc ! glshader ! glupload ! gtkglsink

Errors on an invalid shader compilation are ignored however any error
provided by the glsl compiler is printed to stdout.
2015-10-17 01:10:47 +11:00
Miguel París Díaz
f19a789b68 srtpdec: skip padding when mapping RTP packets
https://bugzilla.gnome.org/show_bug.cgi?id=756653
2015-10-16 09:17:18 +03:00
Sebastian Dröge
f441b9d5d2 amcvideodec: Properly forward the return value of gst_video_decoder_negotiate()
https://bugzilla.gnome.org/show_bug.cgi?id=756578
2015-10-16 09:12:35 +03:00
Sebastian Dröge
b48524c357 amcvideodec: Implement support for COLOR_QCOM_FormatYVU420SemiPlanar32mMultiView for decoding
https://bugzilla.gnome.org/show_bug.cgi?id=756578
2015-10-16 09:12:35 +03:00
Matthew Waters
9d92326fe5 glslstage: add brackets around pointer dereference referencing an array
While technically, i is always 0 and *vertex_sources[i++] is equivalant
to (*vertex_sources)[i++].  Be future-proof in the case of code
moves/changes/etc.

CID 1327406
2015-10-16 02:57:19 +11:00
Matthew Waters
9ad6872b5b gl/caopengllayersink: port to new GstGLShader API
fixes build error:
"undefined symbols for architecture:
gst_gl_shader_compile_with_default_vf_and_check"
2015-10-15 23:47:11 +11:00
Matthew Waters
924f2ca986 gl/tests: port glcontext test to opengl
Now uses vao's and vbo's when possible like the rest of the gstgl library.
2015-10-15 22:42:26 +11:00
Matthew Waters
7ddb05eab2 glshader: port element to GstGLSLStage
- Provide a shader property to set the full shader pipeline
- Provide vertex and fragment properties for just providing simple
  shader sources.
2015-10-15 21:27:57 +11:00
Matthew Waters
b25807c382 glshader: port to using GstGLSLStage objects for string management
A GstGLShader is now simply a collection of stages that are
compiled and linked together into a program.  The uniform/attribute
interface has remained the same.
2015-10-15 21:27:57 +11:00
Matthew Waters
cc7d1098ab glsl: add a shader stage object GstGLSLStage
Represents a stage (vertex, geometry, fragment, etc) in the shader
pipeline.
2015-10-15 21:27:57 +11:00
Matthew Waters
c79cbbdcc1 gl/shader/variables: include generic gl.h header
Otherwise we may miss some forward declarations

Fixes build error: undefined reference to GstGLSLStage
2015-10-15 21:27:57 +11:00
Matthew Waters
2e8642cc4c gl: add some GLSL utility functions
Specifically parsing/setting GLSL versions and the shader related
function table.
2015-10-15 21:27:57 +11:00
Paul Arzelier
0d3ca6391c dtls: Fix name conflict with openssl on win32
https://bugzilla.gnome.org/show_bug.cgi?id=756592
2015-10-15 09:50:19 +03:00
Thiago Santos
d5f79b8529 hls: if media sequence is not specified, use 0
Allows playlists that are missing the mediasequence information to
be correctly parsed. If the playlist was updated without reseting
the mediasequence it would constantly increase over subsequent updates,
leading to issues during playback.
2015-10-14 21:33:27 -03:00
George Kiagiadakis
f78b37e6b2 waylandsink: fix fallback buffer allocation
Copy-paste mistake; the wl_buffer was attached on the wrong buffer...
2015-10-14 22:05:52 +02:00
George Kiagiadakis
abcc8eafed waylandsink: rename GstWlDisplay::formats array to shm_formats
These formats are specific to the wl_shm interface. We are going
to add dmabuf formats later as well.
2015-10-14 22:05:52 +02:00
George Kiagiadakis
28194c0c11 waylandsink: replace the custom GstWlShmMemory with GstFdMemory 2015-10-14 22:05:51 +02:00