Adding FEI encoder to core lib.
The code is splitted into three session:
1: gstvaapiencoder_h264_fei.{h,c}
This is the replica of gstvaapiencoder_h264.{c,h} but with FEI.
All the modes ENC, PAK and ENC_PAK are running based
the code in these files.
2: gstvaapifeienc_h264.{h,c}
Abstract implementation intended for ENC (only VME) operation.
3: gstvaapifeipak_h264.{h,c}
Abstrct implementation intended for PAK (only the PAK module)
Right now ENC_PAK, ENC and PAK are running based on code
in gstvaapiencoder_h264_fei.{h,c}. The abstract implementations
in gstvaapifeienc_h264.{h,c} and gstvaapifeipak_h264.{h,c} are
needed if user request for ENC+PAK mode operation.
ENC+PAK: Here we need to invoke two sequence of
vaBeginPicture/vaRenderPicutre/vaEndPicture for each frame,
first for the ENC only and the second for PAK only.
Each mode associated with separate context ,but same pool of surfaces are
shared between the modes.
This is more useful once we have custom BRC algorithms.
Other Contributors:
Wang, Yi <yi.a.wang@intel.com>
Leilei <leilei.shang@intel.com>
Zhong, Xiaoxia <xiaoxia.zhong@intel.com>
xiaominc <xiaomin.chen@intel.com>
Li, Jing B <jing.b.li@intel.com>
https://bugzilla.gnome.org/show_bug.cgi?id=785712https://bugzilla.gnome.org/show_bug.cgi?id=784667
There are 6 new va buffer types, each defined as a specific codec object.
Borrowed the code from gstvaapicodecobject , but made a clear separation
to avoid any possible mess-up. Because unlike the other gstvaaicodecobjects,
feicodecobjects can be shared between elements and also can be accessed
from different thread.
Unlike the other fei codecs object, VAEncMiscParameterTypeFEIFrameControl
object is not shared between elements.So we utilize the already
existing gst_vaapi_enc_misc_param_new(), but still keeping the code
in gstvaapfei_objects_priv.h in order to have a better
code readability.
Fixme:
-- Probably we need _locked_map() and _unlocked_map()
-- Context can be associated with PreEnc(not just Enoder)
once we have the proper support inplace, but for now we don't have
PreEnc support, so should be safe enough to use GstVaapiEncoder.
https://bugzilla.gnome.org/show_bug.cgi?id=785712https://bugzilla.gnome.org/show_bug.cgi?id=784667
Since there is duplicated code in h264/265 encoder, we could
refactor it to avoid duplicated code.
https://bugzilla.gnome.org/show_bug.cgi?id=778750
Signed-off-by: Víctor Manuel Jáquez Leal <victorx.jaquez@intel.com>
Rename to be consistent with H.264 and also H.265 encoder. The
meson build assumed this was already consistently named, and so
previously was not able to actually build the H.265 decoder.
https://bugzilla.gnome.org/show_bug.cgi?id=778576
In case libva-wayland has its headers not installed in default
locations (like /usr/include), the build fails to include "wayland-client.h":
CC libgstvaapi_egl_la-gstvaapiutils_egl.lo
In file included from gstvaapidisplay_wayland.h:27:0,
from gstvaapidisplay_egl.c:35:
/usr/include/va/va_wayland.h:31:28: fatal error: wayland-client.h: No such file or directory
#include <wayland-client.h>
As we already passed VA_CLAGS, /usr/include/va/va_wayland.h could be found, but it is
our fault not to instruct the system that we ALSO care for va_wayland. We correctly query
for libva-wayland.pc in configure and use this in other places as well. It is thus only
correct and consequent, to do it also at this spot.
https://bugzilla.gnome.org/show_bug.cgi?id=773946
Implement GstVaapiTextureMap object, which caches VAAPI textures, so them can be
reused. Internally it is a hash table.
Note that it is GstObject based rather than GstVaapiObject, as part of the future
converstion to GstObject of most of the code.
https://bugzilla.gnome.org/show_bug.cgi?id=769293
Signed-off-by: Víctor Manuel Jáquez Leal <victorx.jaquez@intel.com>
This a very pathological situation: when we have a HEVC encoder but not a HEVC
decoder.
The encoder needs functions that are only available when the decoder is
enabled.
This patch moves the utils functions into the generic sources, such as the
rest of the utils.
Signed-off-by: Víctor Manuel Jáquez Leal <victorx.jaquez@intel.com>
Since we don't install libraries anymore, it makes no sense to keep
versioning them according to the gstreamer's version.
Signed-off-by: Víctor Manuel Jáquez Leal <victorx.jaquez@intel.com>
This patch fixes several issues found when running the `make distcheck`
target:
- In commit c561b8da, the update of gstcompat.h in Makefile.am was
forgotten.
- In commit c5756a91 add the simple_encoder_source_h in EXTRA_DIST was
forgotten.
- vpx.build.stamp is not generated at all, only vpx.configure.stamp.
- The make target distcleancheck failed because some autogenerated files
were not handled with the DISTCLEANFILES variable.
Note: `make distcheck -jXX` is not currently supported.
This library was intended to add the base classes for video decoders which
where not included in gstreamer-0.10.
Since the support of gstreamer-0.10 is deprecated those classes are not
required, thus the whole library is removed.
https://bugzilla.gnome.org/show_bug.cgi?id=745728https://bugzilla.gnome.org/show_bug.cgi?id=732666
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
Add GstVaapiTextureEGL abstraction that can create its own GL texture,
or import a foreign allocated one, while still allowing updates from a
VA surface.
Add helpers to import EGLImage objects into VA surfaces. There are
two operational modes: (i) gst_vaapi_surface_new_from_egl_image(),
which allows for implicit conversion from EGLImage to a VA surface
in native video format, and (ii) gst_vaapi_surface_new_with_egl_image(),
which exactly wraps the source EGLImage, typically in RGBA format
with linear storage.
Note: in case of (i), the EGLImage can be disposed right after the
VA surface creation call, unlike in (ii) where the user shall ensure
that the EGLImage is live until the associated VA surface is no longer
needed.
https://bugzilla.gnome.org/show_bug.cgi?id=743847
Add initial support for EGL to libgstvaapi core library. The target
display server and the desired OpenGL API can be programmatically
selected at run-time.
A comprehensive set of EGL utilities are provided to support those
dynamic selection needs, but also most importantly to ensure that
the GL command stream is executed from within a single thread.
https://bugzilla.gnome.org/show_bug.cgi?id=743846
Use the new VA buffer export APIs to allow for a VA surface to be
exposed as a plain PRIME fd. This is in view to simplifying interop
with EGL or OpenCL for instance.
https://bugzilla.gnome.org/show_bug.cgi?id=735364
The VA buffer export APIs work for a particular lifetime starting from
vaAcquireBufferHandle() and ending with vaReleaseBufferHandle(). As such,
it could be much more convenient to support implicit releases by simply
having a refcount reaching zero.
https://bugzilla.gnome.org/show_bug.cgi?id=736721
GstVaapiTexture is a generic abstraction that could be moved to the
core libgstvaapi library. While doing this, no extra dependency needs
to be added. This means that a GstVaapitextureClass is now available
for any specific code that needs to be added, e.g. creation of the
underlying GL texture objects, or backend dependent ways to upload
a surface to the texture object.
Generic OpenGL data types (GLuint, GLenum) are also replaced with a
plain guint.
https://bugzilla.gnome.org/show_bug.cgi?id=736715
The VA/GLX interfaces are obsolete. They used to exist for XvBA, and
ease of use, but they had other caveats to deal with. It's now better
to move on to legacy mode, whereby VA/GLX interop is two be provided
through (i) X11 Pixmap, and (ii) other modern means of buffer sharing.
https://bugzilla.gnome.org/show_bug.cgi?id=736711
Fix gstreamer-vaapi includedir for GStreamer 1.2 setups. i.e. use
the pkgconfig version (1.0) instead of the intended API version (1.2).
libgstvaapi1.0-dev and libgstvaapi1.2-dev packages will now conflict,
as would core GStreamer 1.0 and GStreamer 1.2 dev packages anyway.
Add gst_vaapi_get_config_attribute() helper function that takes a
GstVaapiDisplay and the rest of the arguments with VA types. The aim
is to have thread-safe VA helpers by default.
Move GstVideoOverlayComposition handling to separate source files.
This helps keeing GstVaapiContext core implementation to the bare
minimal, i.e. simpy helpers to create a VA context and handle pool
of associated VA surfaces.
Make sure that libgstvaapi private headers remain internally used to
build libgstvaapi libraries only. All header dependencies were reviewed
and checks for IN_LIBGSTVAAPI definition were added accordingly.
Also rename GST_VAAPI_CORE definition to IN_LIBGSTVAAPI_CORE to keep
consistency.
Drop private header since it was originally used to expose internals
to the plugin element. The proper interface is now the properties API,
thus rendering private headers totally obsolete.
Instal <gst/vaapi/gstvaapiutils_h264.h> header but only expose the
H.264 levels in there. The additional helper functions are meant
to be private for now.