Original commit message from CVS:
* sys/glsink/glimagesink.c:
* sys/glsink/glimagesink.h:
* sys/glsink/gstglbuffer.h:
* sys/glsink/gstgldisplay.c:
* sys/glsink/gstgldisplay.h:
* sys/glsink/gstglupload.c:
Handle xoverlay exposes correctly. This means glimagesink works
correctly most of the time in totem (fullscreening being an
execption). Doesn't handle expose events directly to the GL
window.
Original commit message from CVS:
* sys/glsink/BUGS:
* sys/glsink/Makefile.am:
* sys/glsink/gstglbuffer.c:
* sys/glsink/gstglbuffer.h:
* sys/glsink/gstglconvert.c:
* sys/glsink/gstgldisplay.c:
* sys/glsink/gstglfilter.c:
* sys/glsink/gstglfilter.h:
* sys/glsink/gstglfilterexample.c:
* sys/glsink/gstgltestsrc.c:
* sys/glsink/gstglupload.c:
* sys/glsink/gstopengl.c:
Remove code that handles non-texture buffers. Add a
GstGLBufferFormat type that corresponds to how to use the
texture, not the original video format. Convert gstflfilter.c
into a base class, add glfilterexample and glconvert elements.
* sys/glsink/color_matrix.c:
Minor ramblings about color conversion matrices.