There are some cases where it's needed for binding in/out variables in shaders.
e.g. glsl 150 (gl 3.2) doesn't support the 'layout (location = ?)' specifiers in
the shader source so we have to bind them ourselves.
Happens e.g. if a RECONFIGURE event is sent from downstream while we're
switching pads at this very moment. The old pad is gone and the stream has a
new pad.
https://bugzilla.gnome.org/show_bug.cgi?id=764404
cvPyrSegmentation() has been deprecated in OpenCV 3.0, and there isn't any
function to replace it. Deleting this element so we can support OpenCV 3.1
without build issues.
https://bugzilla.gnome.org/show_bug.cgi?id=760473
cvarrToMat() is added because it is compatible with all versions of Opencv
and the use the class constructor Mat is eliminated because is deprecated
in 3.X versions. This keeps compatibility with 2.4.
https://bugzilla.gnome.org/show_bug.cgi?id=760473
cvarrToMat() is added because it is compatible with all versions of Opencv
and using the class Mat constructor is eliminated, because is deprecated
in 3.X versions. The use the using namespace cv because is called some
functions many times. This keeps compatibility with 2.4.
https://bugzilla.gnome.org/show_bug.cgi?id=760473
cvarrToMat() is added because it is compatible with all versions of Opencv
and the use of the class constructor Mat is eliminated because is deprecated
in 3.X versions. Included 'using namespace std' because it is needed for the
Vector class in 3.X versions. This keeps compatibility with 2.4.
https://bugzilla.gnome.org/show_bug.cgi?id=760473
cvarrToMat() is added because it is compatible with all versions of Opencv
and the use of the class constructor Mat is eliminated because is deprecated
in 3.X versions. Included 'using namespace std' because it is needed for the
vector class in 3.X versions. This keeps compatibility with 2.4.
https://bugzilla.gnome.org/show_bug.cgi?id=760473
cvarrToMat() is added because it is compatible with all versions of Opencv
and using the class constructor Mat is eliminated because is deprecated
in 3.X versions. This keeps compatibility with 2.4.
https://bugzilla.gnome.org/show_bug.cgi?id=760473
'METHOD_VAR', 'METHOD_GC' is removed because there aren't equivalent functions
in new OpenCV versions. 'img_right_as_cvMat_rgb', 'img_left_as_cvMat_rgb' and
'depth_map_as_cvMat2' variables is removed because these aren't used.
cvarrToMat() is added because it is compatible with all versions of Opencv
and using the class Mat constructor is eliminated, because is deprecated
in 3.X versions. The use 'using namespace cv' because is called some
functions many times. This keeps compatibility with 2.4.
https://bugzilla.gnome.org/show_bug.cgi?id=760473
cvCVPixToPlane() has been deprecated in OpenCV 3.0, and there is
function to replace it cvSplit(). The include compat.hpp is deleted because
in 3.X versions doen't exist and it isn't necessary for 2.4.X versions
in this element. This keeps compatibility with 2.4.
https://bugzilla.gnome.org/show_bug.cgi?id=760473
configure.ac was changed to work with new versions of OpenCV 3.X.
A new include is added gstopencvutils.cpp because it contains
the previous. This keeps compatibility with 2.4.
https://bugzilla.gnome.org/show_bug.cgi?id=760473
And creating one is causing assertions. Also get rid of the other CONSTRUCT
property as it's a) unneeded for default initialization and b) you're not
supposed to use constructor properties when creating element instances and the
GStreamer API doesn't provide direct ways for doing so.
https://bugzilla.gnome.org/show_bug.cgi?id=764339
Previously, while allocating the pad number for a new pad, aggregator was
maintaining an interesting relationship between the pad count and the pad
number.
If you requested a sink pad called "sink_6", padcount (which is badly named and
actually means number-of-pads-minus-one) would be set to 6. Which means that if
you then requested a sink pad called "sink_0", it would be assigned the name
"sink_6" again, which fails the non-uniqueness test inside gstelement.c.
This can be fixed by instead setting padcount to be 7 in that case, but this
breaks manual management of pad names by the application since it then becomes
impossible to request a pad called "sink_2". Instead, we fix this by always
directly using the requested name as the sink pad name. Uniqueness of the pad
name is tested separately inside gstreamer core. If no name is requested, we use
the next available pad number.
Note that this is important since the sinkpad numbering in aggregator is not
meaningless. Videoaggregator uses it to decide the Z-order of video frames.
Properly separate files as we will not have only one single base class
for all elements as we used to with 0.10, but the same way it is done
with ladspa, we subclass GstAudioFilter, GstBaseSource etc...
https://bugzilla.gnome.org/show_bug.cgi?id=678207
Request pads are requested by applications and as such should only be released
by them again. Instead of releasing them when stopping the muxer, just clear
their state so that they can be used again when starting the muxer again.
https://bugzilla.gnome.org/show_bug.cgi?id=763862
In many cases, we use g_slice_new0 and then immediately overwrite the
allocated memory. This is inefficient. Since we're going to immediately
overwrite it, we might as well use plain g_slice_new.
https://bugzilla.gnome.org/show_bug.cgi?id=763998
Currently, we use AHC*_CALL macros to call many of the Camera functions.
However, we already have helper classes to call the Camera functions, so
eliminate the macros.
As a nice side-benefit, we also get improved error handling and
reporting when something goes wrong calling these functions, because a
GError gets populated, and we log a GST_ERROR when something fails. This
was harder to do using macros, as all error handling was hidden from the
caller.
https://bugzilla.gnome.org/show_bug.cgi?id=763065
fxtest.c: In function ‘main’:
fxtest.c:190:3: error: ISO C90 forbids mixed declarations and code [-Werror=declaration-after-statement]
GtkWidget *window;
^~~~~~~~~
Without the GST_GL_API_GLES2 bit set, we will not even attempt to look
for the function pointers in the core library and will fallback to
glFlush/glFinish.