Commit graph

8 commits

Author SHA1 Message Date
Marco Felsch
8e8dab7a4d qmlglsink: allow to set force-aspect-ratio property
Add the forceAspectRatio Q_PROPERTY to allow changing the aspect ratio
from QML code as well.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-good/-/merge_requests/937>
2021-04-19 17:46:41 +00:00
Jochen Henneberg
a0d526a2a8 qmlglsink: Expose itemInitialized as property
Instead of just signalling when ready exposing the state
as a property allows us to bind at any time if player is
loaded async.
2017-09-14 15:12:12 +10:00
Carlos Rafael Giani
d9a294ac9f qmlglsink: Add itemInitialized signal to QML item
This is useful for autoplay for example. With autoplay, it is necessary to
wait until the scene graph is fully set up. This signal is emitted once the
QML item node is ready. So, inside a connected slot, the pipeline's state
can be set to PLAYING to automatically start playback as soon as the QML
script is loaded.

https://bugzilla.gnome.org/show_bug.cgi?id=786246
2017-08-14 14:51:43 +03:00
Jan Schmidt
ac068bd2b9 qt: Use a proxy object for access to the QML widget
QML can destroy the video widget at any time, leaving
us with a dangling pointer. Use a lock and a proxy
object to cope with that, and block in the widget
destructor if there are ongoing calls into the widget.
2017-07-12 15:51:11 +10:00
Sergey Borovkov
472b396528 qmlglsink: Schedule onSceneGrpahInitialized to execute on render thread
onSceneGraphInitialized() is called from non render thread currently when
scene graph is already initialized.

https://bugzilla.gnome.org/show_bug.cgi?id=761003
2016-02-22 20:26:41 +11:00
Matthew Waters
c6d03bc7d4 qt: add support for building on osx/ios
Including:
- Necessary configure checks
- Necessary compile time platform checks
- Necessary runtime qt iOS/OSX platform detection

https://bugzilla.gnome.org/show_bug.cgi?id=755100
2015-10-02 22:29:45 +10:00
Matthew Waters
d47398de3b qt: add support for building/running on android
Including:
- Necessary configure checks
- Necessary compile time platform checks
- Necessary runtime qt android platform detection
- Escaping GLsync definition with Qt's GLES2 implementation

https://bugzilla.gnome.org/show_bug.cgi?id=754466
2015-09-28 16:47:00 +10:00
Matthew Waters
b1bbdceeb2 new qt5 qml GL video sink
Very much in the same spirit as the Gtk GL sink

Two things are provided
1. A QQuickItem subclass that renders out RGBA filled GstGLMemory
   buffers that is instantiated from qml.
2. A sink element that will push buffers into (1)

To use
1. Declare the GstGLVideoItem in qml with an appropriate
   objectName property set.
2. Get the aforementioned GstGLVideoItem from qml using something like

QQmlApplicationEngine engine;
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));

QObject *rootObject = engine.rootObjects().first();
QQuickItem *videoItem = rootObject->findChild<QQuickItem *> ("videoItem");

3. Set the videoItem on the sink

https://bugzilla.gnome.org/show_bug.cgi?id=752185
2015-07-10 15:25:26 +10:00