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qt: add support for building on osx/ios
Including: - Necessary configure checks - Necessary compile time platform checks - Necessary runtime qt iOS/OSX platform detection https://bugzilla.gnome.org/show_bug.cgi?id=755100
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5 changed files with 44 additions and 10 deletions
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@ -23,7 +23,7 @@
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#endif
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#include "gstqtsink.h"
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#include <QQmlApplicationEngine>
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#include <QtQml/QQmlApplicationEngine>
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static gboolean
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plugin_init (GstPlugin * plugin)
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@ -26,8 +26,8 @@
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#include <gst/gl/gl.h>
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#include "gstqtgl.h"
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#include <QSGTexture>
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#include <QOpenGLFunctions>
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#include <QtQuick/QSGTexture>
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#include <QtGui/QOpenGLFunctions>
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class GstQSGTexture : public QSGTexture, protected QOpenGLFunctions
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{
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@ -28,7 +28,7 @@
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#endif
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#include "gstqtsink.h"
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#include <QGuiApplication>
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#include <QtGui/QGuiApplication>
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#define GST_CAT_DEFAULT gst_debug_qt_gl_sink
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GST_DEBUG_CATEGORY (GST_CAT_DEFAULT);
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@ -28,9 +28,9 @@
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#include "qtitem.h"
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#include "gstqsgtexture.h"
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#include <QGuiApplication>
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#include <QQuickWindow>
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#include <QSGSimpleTextureNode>
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#include <QtGui/QGuiApplication>
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#include <QtQuick/QQuickWindow>
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#include <QtQuick/QSGSimpleTextureNode>
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#if GST_GL_HAVE_WINDOW_X11 && GST_GL_HAVE_PLATFORM_GLX && defined (HAVE_QT_X11)
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#include <QX11Info>
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@ -47,6 +47,10 @@
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#include <gst/gl/egl/gstglcontext_egl.h>
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#endif
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#if GST_GL_HAVE_WINDOW_COCOA && GST_GL_HAVE_PLATFORM_COCOA && defined (HAVE_QT_MAC)
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#include <gst/gl/coaoa/gstgldisplay_cocoa.h>
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#endif
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/**
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* SECTION:gtkgstglwidget
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* @short_description: a #GtkGLArea that renders GStreamer video #GstBuffers
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@ -126,6 +130,14 @@ QtGLVideoItem::QtGLVideoItem()
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if (QString::fromUtf8 ("android") == app->platformName())
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this->priv->display = (GstGLDisplay *) gst_gl_display_egl_new ();
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#endif
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#if GST_GL_HAVE_WINDOW_COCOA && GST_GL_HAVE_PLATFORM_COCOA && defined (HAVE_QT_MAC)
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if (QString::fromUtf8 ("cocoa") == app->platformName())
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this->priv->display = (GstGLDisplay *) gst_gl_display_cocoa_new ();
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#endif
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#if GST_GL_HAVE_WINDOW_EAGL && GST_GL_HAVE_PLATFORM_EAGL && defined (HAVE_QT_IOS)
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if (QString::fromUtf8 ("ios") == app->platformName())
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this->priv->display = gst_gl_display_new ();
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#endif
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if (!this->priv->display)
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this->priv->display = gst_gl_display_new ();
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@ -303,6 +315,28 @@ QtGLVideoItem::onSceneGraphInitialized ()
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platform, gl_api);
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}
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#endif
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#if GST_GL_HAVE_WINDOW_COCOA && GST_GL_HAVE_PLATFORM_COCOA && defined (HAVE_QT_MAC)
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if (this->priv->display) {
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platform = GST_GL_PLATFORM_CGL;
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gl_api = gst_gl_context_get_current_gl_api (platform, NULL, NULL);
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gl_handle = gst_gl_context_get_current_gl_context (platform);
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if (gl_handle)
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this->priv->other_context =
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gst_gl_context_new_wrapped (this->priv->display, gl_handle,
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platform, gl_api);
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}
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#endif
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#if GST_GL_HAVE_WINDOW_EAGL && GST_GL_HAVE_PLATFORM_EAGL && defined (HAVE_QT_IOS)
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if (this->priv->display) {
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platform = GST_GL_PLATFORM_EAGL;
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gl_api = gst_gl_context_get_current_gl_api (platform, NULL, NULL);
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gl_handle = gst_gl_context_get_current_gl_context (platform);
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if (gl_handle)
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this->priv->other_context =
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gst_gl_context_new_wrapped (this->priv->display, gl_handle,
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platform, gl_api);
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}
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#endif
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(void) platform;
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(void) gl_api;
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@ -25,9 +25,9 @@
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#include <gst/gl/gl.h>
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#include "gstqtgl.h"
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#include <QQuickItem>
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#include <QOpenGLContext>
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#include <QOpenGLFunctions>
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#include <QtQuick/QQuickItem>
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#include <QtGui/QOpenGLContext>
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#include <QtGui/QOpenGLFunctions>
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typedef struct _QtGLVideoItemPrivate QtGLVideoItemPrivate;
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