Seungha Yang
8fe1aae96c
d3d11: Load HLSL compiler library using g_module_open
...
Depending on OS version, available d3dcompiler library name is different.
But for UWP, we can still use the current way
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1355 >
2020-06-22 14:36:16 +00:00
Seungha Yang
9b8eec39b6
d3d11shader: Add missing config.h include
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Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1355 >
2020-06-22 14:36:16 +00:00
Seungha Yang
487a41d312
d3d11videosink: Add support for overlay composition
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Add d3d11overlaycompositor object to draw overlay image
on render target using Blend method.
2019-12-24 19:00:45 +09:00
Seungha Yang
a5295509af
d3d11: Enable dxgi debug layer and always try to pop d3d11/dxgi debug message if possible
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Note that dxgi and d3d11 sdk debug will be enabled on debug build
2019-12-24 19:00:40 +09:00
Seungha Yang
0788492461
d3d11: Use GRecMutex to protect immediate context and dxgi API call
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In some cases, rendering and dxgi (e.g., swapchain) APIs should be
called from window message pump thread, but current design (dedicated d3d11 thread)
make it impossible. To solve it, change concurrency model to locking based one
from single-thread model.
2019-12-20 19:21:03 +09:00
Seungha Yang
59295b4271
d3d11: Fix ID3D11SamplerState leak
2019-12-11 12:57:46 +00:00
Aaron Boxer
e9891dfe14
d3d11: translate windows error codes to human readable strings
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This will help with debugging.
2019-12-07 16:09:03 -06:00
Seungha Yang
42ca123f0f
d3d11: Split shader to reuse code
2019-12-05 02:29:18 +00:00