It can be seen as a WA in the case of multi-channel transcoding (like
decoder output to two channels, one for encoder and one for vpp).
Normally, encoder sets min pts of a huge value to avoid negative dts,
while vpp set pts without this addtional huge value, which are likely to
cause input surface pts does not fit with encoder (since both encoder
and vpp accept the same buffer from decoder, means they modify the timestamp
of one mfx surface). So we add this huge value to vpp to ensure enc and
vpp set the same value to input mfx surface meanwhile does not break
encoder's setting min pts for dts protection.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6971>
Adding a property to control error reporting behavior when output
window is closed in playing or paused state. This can be useful
for apps where an app wants to close window even if it's playing
a stream, and the closed window is expected.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6939>
The typefind code was rejecting content smaller than 128 bytes making it
impossible to play files with very small srt files.
But those can actually be properly detected so fix typefind to allow
smaller content and try its best with it.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6937>
When measuring video latency, one mechanism involves taking a photo
with a camera of two screens showing the test video overlayed with
timeoverlay or clockoverlay. In these cases, if the display's pixel
response time is crappy, you will see ghosting due to which it can be
quite difficult to discern what the current timestamp being shown is.
This commit adds a property that *also* shows the timestamp in
a different (sequentially predictable) location every frame, which
makes it easy to tell what the latest rendered timestamp is.
For bonus points, you can also use the fade-time of the previous frame
to measure with sub-framerate accuracy when the photo was taken, not
just clamped to the framerate, giving you a higher precision latency
value.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6935>
This attempts to implement the gtkglsink element on Windows using WGL,
as there were some more gotchas that are along the way, since we need to
juggle with libepoxy along the way, meaning that we need a recent
GTK+-3.24.x for this to work properly, i.e. the upcoming GTK+-3.24.43.
Since we are essentially using an overlay compositor only during
rendering, move its initialization and destruction into the
gtk_gst_gl_widget_render() function, so that things are safer as we are
doing things across threads between gstreamer (gst-gl) and GTK, as GL
operations, as above, have more gotchas on Windows.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4289>
When dealing with push-based inputs, we are now delaying the creation of
parsebin/identity until we get all pre-buffer events.
We therefore can simplify the handling of new pads being linked and only have to
check if upstream can handle pull-based or not.
Avoids creating parsebin for parsed upstream data altogether
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6953>
Simple gst_gl_sync_meta_wait() is not sufficient to ensure GL commands
are executed before dma-buf devices get to see the buffer.
This is the first step that should make the code behave correctly for
everybody, although there may be performance penalty. In the future we
should introduce a more general sync meta that would allow to move the
waiting from gldownload (the producer) to the sink elements (the
consumers).
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6968>
Not all GPUs can support arbitrary offset of
D3D12_PLACED_SUBRESOURCE_FOOTPRINT when copying GPU memory between
texture and buffer. Instead of calculating size/offset per plane,
calculate the entire size and offsets at once.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6967>