The autotools build installs the file and sets the LICENSE_TRANSLATIONS_PATH
macro which licences.c uses as a fallback path. Do the same with meson.
https://bugzilla.gnome.org/show_bug.cgi?id=796274
This pixel format is a fully packed variant of NV12_10LE32,
a luma pixel would take 10bits in memory, without any
filled bits between pixels in a stride. The color range
follows the BT.2020 standard.
In order to get a better performance in hardware memory
operation, it may expend the stride, append zero data at the
end of echo lines.
Pack function by Nicolas Dufresne.
https://bugzilla.gnome.org/show_bug.cgi?id=795462
Signed-off-by: Nicolas Dufresne <nicolas@ndufresne.ca>
Signed-off-by: ayaka <ayaka@soulik.info>
glcolorbalance is in the default GL path inside glimagesink,
so has been causing an possibly-unnecessary extra texture copy
on Android for a while now. If we're just doing passthrough,
we can support OES directly. If not, they'll be transformed
to 2D textures and colourbalanced.
This moves all the conversion related code to a single place, allows
less code-duplication inside compositor and makes the glmixer code less
awkward. It's also the same pattern as used by GstAudioAggregator.
For a single format in the caps, we were returning some weird answers,
like only RGB formats for a RGB input when we can also support YUV from
RGB.
Fixup of 3cfff727b1 where I thought my
previous (~6month) self had got this right. Don't trust your previous
self people!
Also yield common options to the outer project (gst-build in our case)
so that they don't have to be set manually and use array types for some
options.
Otherwise subclasses might accidentially use the old audioinfo/caps.
None of the subclasses currently uses the audioinfo/caps, but future
subclasses might.
https://bugzilla.gnome.org/show_bug.cgi?id=795827
This is only used for caching reasons and should never actually be in
the public API. If this is ever a bottleneck later, caching around a
class private struct could be implemented.
The aggregated_frame is now called prepared_frame and passed to the
prepare_frame and cleanup_frame virtual methods directly. For the
currently queued buffer there is a method on the video aggregator pad
now.
Instead of having special cases at each GL texture creation, upload,
readback or copy for all non-8-bits-per-components.
Simply store the more specific format and retrieve the generic
component/type tuple from that.
Introduce a helper function for retrieving the generic GL format (RGBA,
RGB, RG, R, L, A) and type (BYTE, SHORT, SHORT_5_6_5) from a sized
GL format enum (RGBA8, RGB565, RG8, etc).
It performs similarly to the existing alpha element however performs
calculations in floating point rather than with small (guint8) integers
so some differences are to be expected.
https://bugzilla.gnome.org/show_bug.cgi?id=794070
Previously we assumed that the texture ID is going to be valid even
after unmapping the frame, as it was immediately unmapped before even
being used. Now we only unmap once we're done with the texture.
The problem is that even though the functions we are calling are
in-place transformation, orc automatically puts the restrict keyword
on all arguments. To silence that warning just create yet-another
variable containing the same value.
https://bugzilla.gnome.org/show_bug.cgi?id=795765