This means we cannot access [view layer] or view.bounds from the OpenGL
thread. This also means that we need to call the main thread when
setting the window handle. However, we cannot perform that
synchronously as that may deadlock with the application performing the
set_window_handle() call.
We need to defer the actual update and run it asynchronously and wait
for the window handle update internally at each point it is needed.
Fixes: https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/issues/372
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/681>
The gir generator wrongly assume that the vfunc
GstGLFilterClass.filter() and the method gst_gl_filter_filter_texture()
are related. As a result it complains about not matching argument names.
Workaround this by naming both of their arguments input and output.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/664>
If there are two elements and threads attempting to query each other for
an OpenGL context. The locking may result in a deadlock.
We need to unlock each element's context_lock when querying another
element for the OpenGL context in order to allow any other element to
take the lock when the other element is querying for an OpenGL context.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/642>
Because the color value is stored in MSB, so we can reuse the
Y210 code for P012_LE / P012_BE
Sample pipeline:
gst-launch-1.0 videotestsrc ! video/x-raw,format=Y212_LE ! glimagesink
gst_gl_window_quit() will attempt to send a message but will be called
from GstGLContext's finalize handler and so the weak ref that backs
gst_gl_window_get_context will return NULL as it has already been
cleared. We need that context in send_message_async to decide whether
to run the provided callback immediately or queue in GCD
Without this fix, it is possible that outbuf is not initialized, which
will result in segfault when call gst_buffer_replace (&outbuf, NULL). In
addition, the patch fixes potential memory leak in restart path.
The segfault can be reproduced by the pipeline below:
GST_GL_PLATFORM=egl \
gst-launch-1.0 videotestsrc ! msdkh265enc ! msdkh265dec ! \
'video/x-raw(memory:DMABuf)' ! glimagesink
In the situation that the direct dmabuf path is chosen, but with an
unsupported texture format, this causes accept to fail rather than
continue and fail at the upload stage. It is also possibly necessary to
reconfigure after falling back from direct to non-direct dmabuf upload
paths.
This allows us to remove races when setting the wl_queue on wayland
objects with wl_proxy_set_queue() as each created object is created with
the queue already set.
We can also move all our initilization code into the window as we
can retrieve all wayland objects from each window instance. This
removes a possible race when integrating with external API's as we would
always attempt to immediately retrieve a small set of wayland objects.
That is no longer the case with the objects from each window instance.
Automatic negotiation of texture-target=external-oes does not work
without separating the external-oes support out of the DirectDmabuf
uploader into a separate DirectDmabufExternal uploader.
gst_gl_upload_transform_caps() is missing a NULL pointer check in case
the current upload method's transform_caps returns a NULL pointer. In
the following loop over all upload methods, NULL pointer return values
are already handled correctly.
Some drivers support directly importing DMA buffers in some formats into
external-oes textures only, for example because the hardware contains
native YUV samplers.
Note that in these cases colorimetry can only be passed as hints and
there is no feedback whether the driver supports the required YUV
encoding matrix and quantization range.
Allow creating EGL images from DMA buffers in formats that the driver
only supports for the external-oes texture target.
Pass the intended texture target to gst_egl_image_from_dmabuf_direct so
that _gst_egl_image_check_dmabuf_direct can decide whether to create an
EGL image for a format that can only be targeted at external-oes
textures by the driver. Allow creating GstGLMemoryEGL objects from these
DMA buffers.
ANGLE_surface_d3d_render_to_back_buffer extension is only available
with Microsoft fork of ANGLE. Note that Microsoft's ANGLE repository
has been deprecated.