Commit graph

6 commits

Author SHA1 Message Date
Víctor Manuel Jáquez Leal
7b8108a4ca gl: display: demote error level at display creation error
https://bugzilla.gnome.org/show_bug.cgi?id=791391
2017-12-19 12:41:00 +00:00
Tim-Philipp Müller
4be04f8315 gl: don't export symbols that are not supposed to be public
Make a bunch of symbols private that are currently leaked
accidentally because they have a gst_* prefix and are used
internally. We mark those we can't make static with
G_GNUC_INTERNAL so that they get hidden with the autotools
build as well (although we could just pass -fvisibility=hidden
there too).
2017-12-09 19:32:29 +00:00
Sebastian Dröge
a9a05c01a9 gst: Clear floating flag in constructor of all GstObject subclasses that are not owned by any parent
https://bugzilla.gnome.org/show_bug.cgi?id=743062
2017-12-09 19:32:28 +00:00
Matthew Waters
0e56bead42 gl/x11: use xcb instead of libX11
- xcb is supposedly thread-safe!

videotestsrc ! glimagesink now doesn't spuriously result in a
'call XInitThreads()' error however if anybody else is using X11,
then XInitThreads() still needs to be called and multiple glimagesink's
still need XInitThreads().

Everything still takes libX11 handles as they are compatible with the xcb
variants.  Unfortunately we cannot move fully over to xcb due to GLX being
entirely based on Xlib.  It's also impossible to transform a xcb_connection
to a Display which means we require X11 handles.
2017-12-09 19:32:24 +00:00
Reynaldo H. Verdejo Pinochet
68e668168d Remove unnecessary NULL checks before g_free()
g_free() is NULL-safe
2017-12-09 19:32:11 +00:00
Matthew Waters
303b77eeff [890/906] x11: add display subclass
GstGLDisplayX11 holds the display connection and name.  Each thread requires
it's own X11 Display connection (initialised from name) due to the fact that
we do not want to call XInitThreads().  Doing so would result in segfaults
when integrating with GUI toolkits Gtk, Qt, etc.

The Display connection is for OpenGL platforms where a constant display is
required in order to share contexts (egl).  In the case of a wrapped context
(added later), we do not have GstGLWindow to retreive the display from so a
'master' connection is used instead.
2017-12-09 19:31:33 +00:00