If "transport.client-settings" parameter is set to true, the client is
allowed to specify destination, ports and ttl.
There is no need for pre-configured address pool.
https://bugzilla.gnome.org/show_bug.cgi?id=793441
multiudpsink does not support setting the socket* properties
after it has started, which meant that rtsp-server could no
longer serve on both IPV4 and IPV6 sockets since the patches
from https://bugzilla.gnome.org/show_bug.cgi?id=757488 were
merged.
When first connecting an IPV6 client then an IPV4 client,
multiudpsink fell back to using the IPV6 socket.
When first connecting an IPV4 client, then an IPV6 client,
multiudpsink errored out, released the IPV4 socket, then
crashed when trying to send a message on NULL nevertheless,
that is however a separate issue.
This could probably be fixed by handling the setting of
sockets in multiudpsink after it has started, that will
however be a much more significant effort.
For now, this commit simply partially reverts the behaviour
of rtsp-stream: it will continue to only create the udpsinks
when needed, as was the case since the patches were merged,
it will however when creating them, always allocate both
sockets and set them on the sink before it starts, as was
the case prior to the patches.
Transport configuration will only error out if the allocation
of UDP sockets fails for the actual client's family, this
also downgrades the GST_ERRORs in alloc_ports_one_family
to GST_WARNINGs, as failing to allocate is no longer
necessarily fatal.
https://bugzilla.gnome.org/show_bug.cgi?id=796875
Before, the watch backlog size in GstRTSPClient was changed
dynamically between unlimited and a fixed size, trying to avoid both
unlimited memory usage and deadlocks while waiting for place in the
queue. (Some of the deadlocks were described in a long comment in
handle_request().)
In the previous commit, we changed to a fixed backlog size of 100.
This is possible, because we now handle RTP/RTCP data messages differently
from RTSP request/response messages.
The data messages are messages tunneled over TCP. We allow at most one
queued data message per stream in GstRTSPClient at a time, and
successfully sent data messages are acked by sending a "message-sent"
callback from the GstStreamTransport. Until that ack comes, the
GstRTSPStream does not call pull_sample() on its appsink, and
therefore the streaming thread in the pipeline will not be blocked
inside GstRTSPClient, waiting for a place in the queue.
pull_sample() is called when we have both an ack and a "new-sample"
signal from the appsink. Then, we know there is a buffer to write.
RTSP request/response messages are not acked in the same way as data
messages. The rest of the 100 places in the queue are used for
them. If the queue becomes full of request/response messages, we
return an error and close the connection to the client.
Change-Id: I275310bc90a219ceb2473c098261acc78be84c97
Fix race when setting up source elements.
Since we set the source element(s) to PLAYING state before hooking
them up to the downstream funnel, it's possible for the source element
to receive packets before we actually get to linking it to the funnel,
in which case buffers would be pushed out on an unlinked pad, causing
it to error out and stop receiving more data.
We fix this by blocking the source's srcpad until we have linked it.
https://bugzilla.gnome.org/show_bug.cgi?id=796160
Transport specific sink elements are added to the pipeline
in PLAY request and sockets are already created in SETUP so
it's actually wrong to require the presence of sinks in
_get_*_socket() functions.
https://bugzilla.gnome.org/show_bug.cgi?id=793441
If a multicast client requests different transport settings
than the existing one make sure that this new transport
configuruation is propagated to the multicast udp sink.
https://bugzilla.gnome.org/show_bug.cgi?id=793441
Added it right before pushing the previous commit, it is
incorrect and deadlocks because this function gets called
from the join_bin thread, which already holds the lock,
that's the reason why request_aux_sender didn't take the
lock either.
"do-retransmission" was previously set when rtx-time != 0,
which made no sense as do-retransmission is used to enable
the sending of retransmission requests, where as rtx-time
is used by the peer to enable storing of buffers in order
to respond to retransmission requests.
rtsp-media now also provides a callback for the
request-aux-receiver signal.
https://bugzilla.gnome.org/show_bug.cgi?id=794822
...and replace all checks for RECORD in GstRTSPMedia which are really
for "sender-only". This way the code becomes more generic and introducing
support for onvif-backchannel later on will require no changes in
GstRTSPMedia.
In the multicast case (as in test-multicast, not test-multicast2), the
address could be allocated/reserved (and thus set) already without
allocating the actual socket. We need to allocate the socket here still
instead of just claiming that it was already allocated.
See https://bugzilla.gnome.org/show_bug.cgi?id=791743#c2
SDP are now provided *before* the pipeline is fully complete. In order
to know whether a media is seekable or not therefore requires asking
the invididual streams.
API: gst_rtsp_stream_seekable
https://bugzilla.gnome.org/show_bug.cgi?id=790674
The initial pipeline does not contain specific transport
elements. The receiver and the sender parts are added
after PLAY.
If the media is shared, the streams are dynamically
reconfigured after each PLAY.
https://bugzilla.gnome.org/show_bug.cgi?id=788340
If no sinks have been added yet, obtain the current and
the stop position of the stream from the send_src pad.
Change-Id: Iacd4ab4bdc69f6b49370d06012880ce48a7d595a
https://bugzilla.gnome.org/show_bug.cgi?id=788340
Commit 852cc09f54 assumed that
multiudpsink's last-sample always comes from the payloader. Which
is wrong if auxiliary streams are multiplexed in the same stream.
So check the buffer's ssrc against the caps'ssrc before to use its
seqnum. If not the same ssrc just use the payloader as done prior
the commit above or when there is no last-sample yet.
https://bugzilla.gnome.org/show_bug.cgi?id=784094
Calling function gst_rtsp_stream_get_server_port() results in
segmenation fault in the RTP/RTSP/TCP case.
Port that the server will use to receive RTCP makes only
sense in the UDP case, however the function should handle
the TCP case in a nicer way.
https://bugzilla.gnome.org/show_bug.cgi?id=776345
85c52e194b introduced a more correct
detection of the srtp rollover counter to add to the SDP.
Unfortunately, it was incomplete for live pipelines where the logic
blocks the source bin before creating the SDP and thus would never have
the necessary informaiton to create a correct SDP with srtp encryption.
Move the pad blocks to rtpbin's output pads instead so that the
necessary information can be created before we need the information for
the SDP.
https://bugzilla.gnome.org/show_bug.cgi?id=770239
With this RTSP server can use the sockets independent on the udpsrc
state.
When the udp src is finalized it will unref socket and when g_socket
is finalized the socket will be closed.
https://bugzilla.gnome.org/show_bug.cgi?id=765673
When using dynamic elements, gst_rtsp_stream_join_bin() is called from
"pad-added" signal. In that case priv->srcpad could already have its caps,
and they'll be sent to priv->send_src[0] pad. That means that when it
connects "notify::caps" signal, that pad could already have received its
caps and the signal won't be emitted anymore.
In that case priv->caps stay to NULL and when building the SDP that stream
gets ignored. Leading to missing video or audio when playing in client side.
https://bugzilla.gnome.org/show_bug.cgi?id=772478
Adding them later will cause deadlocks due to
1) pre-rolling and staying in PAUSED with the unicast/TCP sinks
2) adding the multicast sink
3) waiting for it to get data to preroll again
3) never happens because the queues after the tee are full.
This is basically reverting changes introduced in commit f62a9a7,
because it was introducing various regressions:
- It introduces a leak of udpsrc elements that got wrongly fixed by adding
an hash table in commit cba045e. We should have at most 4 udpsrc for unicast:
ipv4/ipv6, rtp/rtcp. They can be reused for all unicast clients.
- If a mcast client connects, it creates a new socket in SETUP to try to respect
the destination/port given by the client in the transport, and overrides the
socket already set on the udpsink element. That means that if we already had a
client connected, the source address on the udp packets it receives suddenly
changes.
- If a 2nd mcast client connects, the destination/port in its transport is
ignored but its transport wasn't updated.
What this patch does:
- Revert back to create udpsrc/udpsink for unicast clients on DESCRIBE.
- Always have a tee+queue when udp is enabled. This could be optimized
again in a later patch, but is more complicated. If no unicast clients
connects then those elements are useless, this could be also optimized
in a later patch.
- When mcast transport is added, it creates a new set of udpsrc/udpsink,
seperated from those for unicast clients. Since we already support only
one mcast address, we also create only one set of elements.
https://bugzilla.gnome.org/show_bug.cgi?id=766612
We add different crypto sessions in MIKEY, one for each sender
SSRC. Currently, all of them will have the same security policy, 0.
The rollover counters are obtained from the srtpenc element using the
"stats" property.
https://bugzilla.gnome.org/show_bug.cgi?id=730539
- Unicast udpsrcs are now managed in a hash table. This allows for proper cleanup in with shared streams and fixes a memory leak.
- Unicast udpsrcs are now properly cleaned up when shared connections exit. See the update_transport() function.
- Create unit test for shared media.
https://bugzilla.gnome.org/show_bug.cgi?id=764744
For NTP and PTP clocks we signal the actual clock that is used and signal
the direct media clock offset.
For all other clocks we at least signal that it's the local sender clock.
This allows receivers to know which clock was used to generate the media and
its RTP timestamps. Receivers can then implement network synchronization,
either absolute or at least relative by getting the sender clock rate directly
via NTP/PTP instead of estimating it from RTP timestamps and packet receive
times.
https://bugzilla.gnome.org/show_bug.cgi?id=760005
Without this, RECORD pipelines are broken because
a) we wait for ASYNC_DONE which never happens anymore because udpsrc would be
added later. Previously it was there earlier and due to NO_PREROLL caused the
pipeline to preroll immediately
b) the udpsrc for the pipeline is added later and never set to PLAYING state,
as the corresponding code previously was only for PLAY pipelines.
https://bugzilla.gnome.org/show_bug.cgi?id=763281
On Windows this is a receiver-side setting, on Linux a sender-side setting. As
we provide a socket ourselves to udpsrc, udpsrc is never setting the multicast
loopback setting on the socket... while udpsink does which unfortunately has
no effect here on Windows but on Linux.
https://bugzilla.gnome.org/show_bug.cgi?id=757488
On Linux it is still needed to bind to the multicast address
to filter out random other packets, while on Windows binding
to multicast addresses just fails.
Otherwise we fail to allocate UDP ports if the pool only contains multicast
addresses, which is something that used to work before. For unicast addresses
if the pool contains none, we just allocate them as if there is no pool at
all.
https://bugzilla.gnome.org/show_bug.cgi?id=757488
Postpone the allocation of the UDP sockets until we know
what transport has been chosen by the client.
Both unicast and multicast UDP sources are created in one
function.
https://bugzilla.gnome.org/show_bug.cgi?id=757488
Code refactoring: allocate the UDP ports after the sender and
the reciver parts have been created.
We postpone the creation of the UDP sources until the UDP
ports have been allocated.
https://bugzilla.gnome.org/show_bug.cgi?id=757488
Add a boolean to indicate that the rtsp-stream is running on the
'client' side of an RTSP connection, for sending streams via
RECORD. In that case, the roles of the client/server ports
in transport setup are swapped.
https://bugzilla.gnome.org/show_bug.cgi?id=758180
When RTSP server trying update transport during multicast, it throws an
assert. The assert is thrown because it is trying to get the parent of
an non-existing funnel element.
https://bugzilla.gnome.org/show_bug.cgi?id=760150
Based on the protocol, create the rtsp stream pipeline. If only TCP or
only UDP is set as the transport protocol, it will not add the extra tee
or queue element to the pipeline. Both these elements will be added, if
it supports both TCP and UDP protocols. This improves the pipeline
performance when one protocol is present.
https://bugzilla.gnome.org/show_bug.cgi?id=758179
Adding them when not needed will start some logic inside rtpbin that might be
problematic. Also if e.g. for a sender media we suddenly receive RTP data, we
would start up a rtpjitterbuffer and behave in weird ways.
We still set up the UDP sources for RTP receiving for a sender media to be
able to receive any packets sent by the client for NAT traversal. They will
all go to a fakesink though.
Having an rtpjitterbuffer in the media pipeline will cause the pipeline to be
NO_PREROLL, which will cause deadlocks when seeking the media as it will never
receive ASYNC_DONE after a seek.
https://bugzilla.gnome.org/show_bug.cgi?id=758319
On POSIX this setting is for sender sockets, on Windows for receiver sockets.
Previously we were only setting this for sender sockets, which caused looped
back packets to be received on Windows if a multicast transport was used.
Add gst_rtsp_stream_(get|set)_buffer_size and use it to configure the
UDP TX buffer size.
Incorporates a patch by Hyunjun Ko <zzoon.ko@samsung.com>
Fixes https://bugzilla.gnome.org/show_bug.cgi?id=749095
Because of duplicated g_signal_connect for request-aux-sender signal,
wrong stream pointer is passed to the signal handler.
Instead of passing each stream, pass stream array and get the relevant stream.
https://bugzilla.gnome.org/show_bug.cgi?id=747839