Matthew Waters
41a6448918
gl: GST_GL_TYPE -> GST_TYPE_GL
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Some deprecated symbols are kept for backwards compatibility
2016-11-03 16:16:12 +11:00
Matthew Waters
5592a966c6
Revert "Revert "gl/eagl: try getting a gles3 context""
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This reverts commit eb14273631
.
vtdec now successfully outputs textures that can be converted by
glcolorconvert in GLES3 contexts.
2016-06-29 18:04:28 +10:00
Sebastian Dröge
5f925a1580
Revert "libgstgl: cocoa, eagl: don't marshal GL calls to the context thread"
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This reverts commit 797d6415df
.
We're frozen for 1.8.0 release and this change might have bigger impact.
2016-03-07 08:54:47 +02:00
Alessandro Decina
797d6415df
libgstgl: cocoa, eagl: don't marshal GL calls to the context thread
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Execute GL calls without marshalling them to the context thread. In the cocoa
and eagl backends calling gst_gl_context_activate is cheap and therefore calling
it on the current thread and serializing GL calls with a per-context lock is
more efficient (faster and has less overhead) than marshalling everything to the
context thread.
This optimization cuts a large overhead in g_poll (continuously waking up the
context thread) and in g_mutex_*/g_cond_* (waiting for results from the context
thread).
2016-03-07 16:20:17 +11:00
Matthew Waters
eb14273631
Revert "gl/eagl: try getting a gles3 context"
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This reverts commit 96b9666d59
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This reverts commit d11385d167
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This breaks the texture sharing with the applemedia elements as
CVOpenGLESTextureCache seems to have an arbitrary restriction on GLES2 only.
2016-02-02 18:37:44 +11:00
Tim-Philipp Müller
d11385d167
gl: eagl: fix build
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gstglcontext_eagl.m:238:45: error: too few arguments to function call,
expected at least 4, have 3
2016-02-01 09:26:37 +00:00
Matthew Waters
96b9666d59
gl/eagl: try getting a gles3 context
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Fallback to a gles2 context if that fails
2016-02-01 14:26:37 +11:00
Matthew Waters
b7aed13e71
gl/eagl: use the default GL context debug category
2015-09-29 15:38:38 +10:00
Sebastian Dröge
bab55828ae
gl/eagl: Also unbind renderbuffer after setting up framebuffer
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https://bugzilla.gnome.org/show_bug.cgi?id=754757
2015-09-09 10:10:47 +03:00
Sebastian Dröge
c97144b23b
gl/eagl: Don't make context uncurrent just to make it current again in the next line
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Also binding the framebuffer again is unnecessary then as it was just bound a
few lines before while the context was current.
https://bugzilla.gnome.org/show_bug.cgi?id=754757
2015-09-09 10:10:46 +03:00
Matthew Waters
dbcae77e02
glcontext: pass display to implentation's _new()
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This allows the context to fail creation based on incompatible
display type's. e.g. glx context with an wayland display handle.
https://bugzilla.gnome.org/show_bug.cgi?id=752743
2015-07-27 18:23:17 +10:00
Sebastian Dröge
34622c3961
gl/eagl: Don't call anything synchronously from the main thread
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This will deadlock if the main thread is the one who creates the GstGLContext.
All things we call from the main thread should be possible from any thread.
https://bugzilla.gnome.org/show_bug.cgi?id=751101
2015-07-08 22:29:27 +10:00
Sebastian Dröge
ad579b73e6
Revert "eagl: Don't dispatch_sync() to the main thread if we are on the main thread"
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This reverts commit 0bff481011
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It wasn't supposed to be merged and also doesn't fix the problem.
2015-06-23 14:16:39 +02:00
Sebastian Dröge
0bff481011
eagl: Don't dispatch_sync() to the main thread if we are on the main thread
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This will otherwise deadlock.
https://bugzilla.gnome.org/show_bug.cgi?id=751101
2015-06-23 11:05:06 +02:00
Alessandro Decina
6981a8d15b
libgstgl: fix rendering on iOS
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Stop assuming that the handle has been set by the time ->create_context is
called. After bc7a7259f3
set_window_handle always
happens after ->create_context in fact.
See also https://bugzilla.gnome.org/show_bug.cgi?id=745090
2015-04-02 18:29:39 +11:00
Alessandro Decina
2a430872ed
libgstgl: eagl: handle CALayer resize
2015-02-24 14:23:49 +11:00
Matthew Waters
81ceca1aea
glcontext: add api for retreiving the current context and api
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that is current in the calling thread.
2014-10-28 17:33:20 +11:00
Sebastian Dröge
47f7bf269a
gl: Import QuartzCore/QuartzCore.h for CAEAGLLayer on older iOS versions
2014-04-12 22:45:30 +02:00
Sebastian Dröge
ae81268565
gl: Add support for iOS EAGL platform
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https://bugzilla.gnome.org/show_bug.cgi?id=703341
2014-04-12 22:25:13 +02:00