Commit graph

7 commits

Author SHA1 Message Date
Sebastian Dröge
9f25db0981 eglglessink: Use gst_egl_display_get() instead of passing a GstEGLDisplay to EGL functions 2013-04-24 09:40:24 +02:00
Josep Torra
87f2bae822 eglglessink: fixes 'makes integer from pointer without a cast' warning 2013-04-18 12:54:31 +02:00
Sebastian Dröge
f398742608 eglglessink: Fix GstContext refcounting 2013-04-17 13:16:27 +02:00
Sebastian Dröge
e8ad67f2b4 eglglessink: Update for GLTextureUploadMeta and EGL API changes 2013-04-17 10:51:18 +02:00
Sebastian Dröge
118f8f33ef eglglessink: Properly set a debug category for the adaption layers 2013-04-16 22:25:19 +02:00
Sebastian Dröge
0fe6fbd677 eglglessink: Fix compiler warning
gstegladaptation_egl.c: In function 'gst_egl_adaptation_create_native_window':
gstegladaptation_egl.c:868:3: error: format '%p' expects argument of type 'void *', but argument 8 has type 'EGLNativeWindowType' [-Werror=format=]
   GST_DEBUG_OBJECT (ctx->element, "Using window handle %p", window);
   ^
2013-04-16 22:14:09 +02:00
Thiago Santos
149cb5a7cf eglglessink: refactor to allow eagl support
Put EGL specific code to a separate file and create the same functions
for EAGL, the Apple's specific EGL implementaton.

At this point, the EAGL version wasn't compiled or tested as there isn't
any simple documented way to build 1.0 for iOS. This code for the EAGL
version is still the 0.10 version, some updates should be made when 1.0
is buildable for iOS.
2013-04-16 16:04:35 -03:00