mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2025-03-28 20:05:38 +00:00
eglglessink: Update for GLTextureUploadMeta and EGL API changes
This commit is contained in:
parent
a6e50140b7
commit
e8ad67f2b4
5 changed files with 81 additions and 128 deletions
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@ -104,18 +104,6 @@ static const char *frag_COPY_prog = {
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"}"
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};
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/* Direct fragments copy without stride-scaling */
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static const char *frag_COPY_DIRECT_prog = {
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"precision mediump float;"
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"varying vec2 opos;"
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"uniform sampler2D tex;"
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"void main(void)"
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"{"
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" vec4 t = texture2D(tex, opos);"
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" gl_FragColor = vec4(t.rgb, 1.0);"
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"}"
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};
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/* Channel reordering for XYZ <-> ZYX conversion */
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static const char *frag_REORDER_prog = {
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"precision mediump float;"
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@ -323,12 +311,12 @@ gst_egl_adaptation_cleanup (GstEglAdaptationContext * ctx)
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}
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if (ctx->have_texture) {
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glDeleteTextures (ctx->n_textures + 1, ctx->texture);
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glDeleteTextures (ctx->n_textures, ctx->texture);
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ctx->have_texture = FALSE;
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ctx->n_textures = 0;
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}
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for (i = 0; i < 3; i++) {
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for (i = 0; i < 2; i++) {
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if (ctx->glslprogram[i]) {
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glDetachShader (ctx->glslprogram[i], ctx->fragshader[i]);
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glDetachShader (ctx->glslprogram[i], ctx->vertshader[i]);
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@ -611,30 +599,6 @@ gst_egl_adaptation_init_egl_surface (GstEglAdaptationContext * ctx,
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glGetUniformLocation (ctx->glslprogram[0], texnames[i]);
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}
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/* custom rendering shader */
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if (!create_shader_program (ctx,
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&ctx->glslprogram[2],
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&ctx->vertshader[2],
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&ctx->fragshader[2], vert_COPY_prog, frag_COPY_DIRECT_prog)) {
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if (free_frag_prog)
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g_free (frag_prog);
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frag_prog = NULL;
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goto HANDLE_ERROR;
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}
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if (free_frag_prog)
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g_free (frag_prog);
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frag_prog = NULL;
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ctx->position_loc[2] = glGetAttribLocation (ctx->glslprogram[2], "position");
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ctx->texpos_loc[1] = glGetAttribLocation (ctx->glslprogram[2], "texpos");
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glEnableVertexAttribArray (ctx->position_loc[2]);
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if (got_gl_error ("glEnableVertexAttribArray"))
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goto HANDLE_ERROR;
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ctx->tex_loc[1][0] = glGetUniformLocation (ctx->glslprogram[2], "tex");
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if (!ctx->buffer_preserved) {
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/* Build shader program for black borders */
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if (!create_shader_program (ctx,
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@ -655,11 +619,11 @@ gst_egl_adaptation_init_egl_surface (GstEglAdaptationContext * ctx,
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if (!ctx->have_texture) {
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GST_INFO_OBJECT (ctx->element, "Performing initial texture setup");
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glGenTextures (ctx->n_textures + 1, ctx->texture);
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glGenTextures (ctx->n_textures, ctx->texture);
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if (got_gl_error ("glGenTextures"))
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goto HANDLE_ERROR_LOCKED;
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for (i = 0; i < ctx->n_textures + 1; i++) {
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for (i = 0; i < ctx->n_textures; i++) {
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glBindTexture (GL_TEXTURE_2D, ctx->texture[i]);
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if (got_gl_error ("glBindTexture"))
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goto HANDLE_ERROR;
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@ -126,15 +126,15 @@ struct _GstEglAdaptationContext
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GstEGLDisplay *display, *set_display;
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EGLNativeWindowType window, used_window;
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GLuint fragshader[3]; /* frame, border, frame-custom */
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GLuint vertshader[3]; /* frame, border, frame-custom */
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GLuint glslprogram[3]; /* frame, border, frame-custom */
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GLuint texture[4]; /* RGB/Y, U/UV, V, custom */
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GLuint fragshader[2]; /* frame, border */
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GLuint vertshader[2]; /* frame, border */
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GLuint glslprogram[2]; /* frame, border */
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GLuint texture[3]; /* RGB/Y, U/UV, V */
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/* shader vars */
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GLuint position_loc[3]; /* frame, border, frame-custom */
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GLuint texpos_loc[2]; /* frame, frame-custom */
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GLuint position_loc[2]; /* frame, border */
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GLuint texpos_loc[1]; /* frame */
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GLuint tex_scale_loc[1][3]; /* [frame] RGB/Y, U/UV, V */
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GLuint tex_loc[2][3]; /* [frame,frame-custom] RGB/Y, U/UV, V */
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GLuint tex_loc[1][3]; /* [frame] RGB/Y, U/UV, V */
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coord5 position_array[16]; /* 4 x Frame x-normal,y-normal, 4x Frame x-normal,y-flip, 4 x Border1, 4 x Border2 */
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unsigned short index_array[4];
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unsigned int position_buffer, index_buffer;
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@ -440,7 +440,7 @@ gst_egl_adaptation_allocate_eglimage (GstEglAdaptationContext * ctx,
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mem[0] =
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gst_egl_image_allocator_alloc (allocator, ctx->display,
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GST_EGL_IMAGE_MEMORY_TYPE_RGB, GST_VIDEO_INFO_WIDTH (&info),
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GST_VIDEO_GL_TEXTURE_TYPE_RGB, GST_VIDEO_INFO_WIDTH (&info),
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GST_VIDEO_INFO_HEIGHT (&info), &size);
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if (mem[0]) {
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stride[0] = size / GST_VIDEO_INFO_HEIGHT (&info);
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@ -488,7 +488,7 @@ gst_egl_adaptation_allocate_eglimage (GstEglAdaptationContext * ctx,
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mem[0] =
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gst_egl_image_allocator_wrap (allocator, ctx->display,
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image, GST_EGL_IMAGE_MEMORY_TYPE_RGB,
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image, GST_VIDEO_GL_TEXTURE_TYPE_RGB,
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flags, size, data, (GDestroyNotify) gst_egl_gles_image_data_free);
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n_mem = 1;
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}
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@ -500,7 +500,7 @@ gst_egl_adaptation_allocate_eglimage (GstEglAdaptationContext * ctx,
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mem[0] =
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gst_egl_image_allocator_alloc (allocator, ctx->display,
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GST_EGL_IMAGE_MEMORY_TYPE_RGB, GST_VIDEO_INFO_WIDTH (&info),
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GST_VIDEO_GL_TEXTURE_TYPE_RGB, GST_VIDEO_INFO_WIDTH (&info),
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GST_VIDEO_INFO_HEIGHT (&info), &size);
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if (mem[0]) {
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stride[0] = size / GST_VIDEO_INFO_HEIGHT (&info);
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@ -549,7 +549,7 @@ gst_egl_adaptation_allocate_eglimage (GstEglAdaptationContext * ctx,
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mem[0] =
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gst_egl_image_allocator_wrap (allocator, ctx->display,
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image, GST_EGL_IMAGE_MEMORY_TYPE_RGB,
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image, GST_VIDEO_GL_TEXTURE_TYPE_RGB,
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flags, size, data, (GDestroyNotify) gst_egl_gles_image_data_free);
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n_mem = 1;
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}
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@ -562,11 +562,11 @@ gst_egl_adaptation_allocate_eglimage (GstEglAdaptationContext * ctx,
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mem[0] =
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gst_egl_image_allocator_alloc (allocator, ctx->display,
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GST_EGL_IMAGE_MEMORY_TYPE_LUMINANCE, GST_VIDEO_INFO_COMP_WIDTH (&info,
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GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE, GST_VIDEO_INFO_COMP_WIDTH (&info,
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0), GST_VIDEO_INFO_COMP_HEIGHT (&info, 0), &size[0]);
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mem[1] =
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gst_egl_image_allocator_alloc (allocator, ctx->display,
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GST_EGL_IMAGE_MEMORY_TYPE_LUMINANCE_ALPHA,
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GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA,
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GST_VIDEO_INFO_COMP_WIDTH (&info, 1),
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GST_VIDEO_INFO_COMP_HEIGHT (&info, 1), &size[1]);
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@ -639,8 +639,8 @@ gst_egl_adaptation_allocate_eglimage (GstEglAdaptationContext * ctx,
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gst_egl_image_allocator_wrap (allocator, ctx->display,
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image,
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(i ==
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0 ? GST_EGL_IMAGE_MEMORY_TYPE_LUMINANCE :
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GST_EGL_IMAGE_MEMORY_TYPE_LUMINANCE_ALPHA),
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0 ? GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE :
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GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA),
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flags, size[i], data,
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(GDestroyNotify) gst_egl_gles_image_data_free);
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}
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@ -659,15 +659,15 @@ gst_egl_adaptation_allocate_eglimage (GstEglAdaptationContext * ctx,
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mem[0] =
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gst_egl_image_allocator_alloc (allocator, ctx->display,
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GST_EGL_IMAGE_MEMORY_TYPE_LUMINANCE, GST_VIDEO_INFO_COMP_WIDTH (&info,
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GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE, GST_VIDEO_INFO_COMP_WIDTH (&info,
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0), GST_VIDEO_INFO_COMP_HEIGHT (&info, 0), &size[0]);
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mem[1] =
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gst_egl_image_allocator_alloc (allocator, ctx->display,
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GST_EGL_IMAGE_MEMORY_TYPE_LUMINANCE, GST_VIDEO_INFO_COMP_WIDTH (&info,
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GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE, GST_VIDEO_INFO_COMP_WIDTH (&info,
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1), GST_VIDEO_INFO_COMP_HEIGHT (&info, 1), &size[1]);
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mem[2] =
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gst_egl_image_allocator_alloc (allocator, ctx->display,
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GST_EGL_IMAGE_MEMORY_TYPE_LUMINANCE, GST_VIDEO_INFO_COMP_WIDTH (&info,
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GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE, GST_VIDEO_INFO_COMP_WIDTH (&info,
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2), GST_VIDEO_INFO_COMP_HEIGHT (&info, 2), &size[2]);
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if (mem[0] && mem[1] && mem[2]) {
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@ -740,7 +740,7 @@ gst_egl_adaptation_allocate_eglimage (GstEglAdaptationContext * ctx,
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mem[i] =
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gst_egl_image_allocator_wrap (allocator, ctx->display,
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image, GST_EGL_IMAGE_MEMORY_TYPE_LUMINANCE,
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image, GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE,
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flags, size[i], data,
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(GDestroyNotify) gst_egl_gles_image_data_free);
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}
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@ -763,7 +763,7 @@ gst_egl_adaptation_allocate_eglimage (GstEglAdaptationContext * ctx,
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mem[0] =
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gst_egl_image_allocator_alloc (allocator, ctx->display,
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GST_EGL_IMAGE_MEMORY_TYPE_RGBA, GST_VIDEO_INFO_WIDTH (&info),
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GST_VIDEO_GL_TEXTURE_TYPE_RGBA, GST_VIDEO_INFO_WIDTH (&info),
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GST_VIDEO_INFO_HEIGHT (&info), &size);
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if (mem[0]) {
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stride[0] = size / GST_VIDEO_INFO_HEIGHT (&info);
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@ -811,7 +811,7 @@ gst_egl_adaptation_allocate_eglimage (GstEglAdaptationContext * ctx,
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mem[0] =
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gst_egl_image_allocator_wrap (allocator, ctx->display,
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image, GST_EGL_IMAGE_MEMORY_TYPE_RGBA,
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image, GST_VIDEO_GL_TEXTURE_TYPE_RGBA,
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flags, size, data, (GDestroyNotify) gst_egl_gles_image_data_free);
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n_mem = 1;
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@ -1513,24 +1513,35 @@ gst_eglglessink_upload (GstEglGlesSink * eglglessink, GstBuffer * buf)
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}
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if (upload_meta) {
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glActiveTexture (GL_TEXTURE0);
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glBindTexture (GL_TEXTURE_2D,
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eglglessink->egl_context->texture[eglglessink->
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egl_context->n_textures]);
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if (!gst_video_gl_texture_upload_meta_upload (upload_meta, GL_RGBA,
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eglglessink->egl_context->texture[eglglessink->
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egl_context->n_textures]))
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gint i;
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if (upload_meta->n_textures != eglglessink->egl_context->n_textures)
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goto HANDLE_ERROR;
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eglglessink->orientation = GST_EGL_IMAGE_ORIENTATION_X_NORMAL_Y_NORMAL;
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eglglessink->custom_format = TRUE;
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for (i = 0; i < eglglessink->egl_context->n_textures; i++) {
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if (i == 0)
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glActiveTexture (GL_TEXTURE0);
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else if (i == 1)
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glActiveTexture (GL_TEXTURE1);
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else if (i == 2)
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glActiveTexture (GL_TEXTURE2);
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glBindTexture (GL_TEXTURE_2D, eglglessink->egl_context->texture[i]);
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}
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if (!gst_video_gl_texture_upload_meta_upload (upload_meta,
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eglglessink->egl_context->texture))
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goto HANDLE_ERROR;
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eglglessink->orientation = upload_meta->texture_orientation;
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eglglessink->stride[0] = 1;
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eglglessink->stride[1] = 1;
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eglglessink->stride[2] = 1;
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} else if (gst_buffer_n_memory (buf) >= 1 &&
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(mem = gst_buffer_peek_memory (buf, 0))
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&& gst_is_egl_image_memory (mem)) {
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guint n, i;
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eglglessink->custom_format = FALSE;
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n = gst_buffer_n_memory (buf);
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for (i = 0; i < n; i++) {
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@ -1552,9 +1563,9 @@ gst_eglglessink_upload (GstEglGlesSink * eglglessink, GstBuffer * buf)
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goto HANDLE_ERROR;
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eglglessink->orientation = gst_egl_image_memory_get_orientation (mem);
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if (eglglessink->orientation !=
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GST_EGL_IMAGE_ORIENTATION_X_NORMAL_Y_NORMAL
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GST_VIDEO_GL_TEXTURE_ORIENTATION_X_NORMAL_Y_NORMAL
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&& eglglessink->orientation !=
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GST_EGL_IMAGE_ORIENTATION_X_NORMAL_Y_FLIP) {
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GST_VIDEO_GL_TEXTURE_ORIENTATION_X_NORMAL_Y_FLIP) {
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GST_ERROR_OBJECT (eglglessink, "Unsupported EGLImage orientation");
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return GST_FLOW_ERROR;
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}
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@ -1564,9 +1575,8 @@ gst_eglglessink_upload (GstEglGlesSink * eglglessink, GstBuffer * buf)
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eglglessink->stride[1] = 1;
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eglglessink->stride[2] = 1;
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} else {
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eglglessink->custom_format = FALSE;
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eglglessink->orientation = GST_EGL_IMAGE_ORIENTATION_X_NORMAL_Y_NORMAL;
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eglglessink->orientation =
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GST_VIDEO_GL_TEXTURE_ORIENTATION_X_NORMAL_Y_NORMAL;
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if (!gst_eglglessink_fill_texture (eglglessink, buf))
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goto HANDLE_ERROR;
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}
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@ -1706,66 +1716,46 @@ gst_eglglessink_render (GstEglGlesSink * eglglessink)
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/* Draw video frame */
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GST_DEBUG_OBJECT (eglglessink, "Drawing video frame");
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if (eglglessink->custom_format) {
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glUseProgram (eglglessink->egl_context->glslprogram[2]);
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glUseProgram (eglglessink->egl_context->glslprogram[0]);
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glUniform1i (eglglessink->egl_context->tex_loc[1][0], 0);
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glUniform2f (eglglessink->egl_context->tex_scale_loc[0][0],
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eglglessink->stride[0], 1);
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glUniform2f (eglglessink->egl_context->tex_scale_loc[0][1],
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eglglessink->stride[1], 1);
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glUniform2f (eglglessink->egl_context->tex_scale_loc[0][2],
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eglglessink->stride[2], 1);
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for (i = 0; i < eglglessink->egl_context->n_textures; i++) {
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glUniform1i (eglglessink->egl_context->tex_loc[0][i], i);
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if (got_gl_error ("glUniform1i"))
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goto HANDLE_ERROR;
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}
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glVertexAttribPointer (eglglessink->egl_context->position_loc[2], 3,
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GL_FLOAT, GL_FALSE, sizeof (coord5), (gpointer) (0));
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if (eglglessink->orientation ==
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GST_VIDEO_GL_TEXTURE_ORIENTATION_X_NORMAL_Y_NORMAL) {
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glVertexAttribPointer (eglglessink->egl_context->position_loc[0], 3,
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GL_FLOAT, GL_FALSE, sizeof (coord5), (gpointer) (0 * sizeof (coord5)));
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if (got_gl_error ("glVertexAttribPointer"))
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goto HANDLE_ERROR;
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glVertexAttribPointer (eglglessink->egl_context->texpos_loc[1], 2,
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glVertexAttribPointer (eglglessink->egl_context->texpos_loc[0], 2,
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GL_FLOAT, GL_FALSE, sizeof (coord5), (gpointer) (3 * sizeof (gfloat)));
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if (got_gl_error ("glVertexAttribPointer"))
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goto HANDLE_ERROR;
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} else if (eglglessink->orientation ==
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GST_VIDEO_GL_TEXTURE_ORIENTATION_X_NORMAL_Y_FLIP) {
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glVertexAttribPointer (eglglessink->egl_context->position_loc[0], 3,
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GL_FLOAT, GL_FALSE, sizeof (coord5), (gpointer) (4 * sizeof (coord5)));
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if (got_gl_error ("glVertexAttribPointer"))
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goto HANDLE_ERROR;
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glVertexAttribPointer (eglglessink->egl_context->texpos_loc[0], 2,
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GL_FLOAT, GL_FALSE, sizeof (coord5),
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(gpointer) (4 * sizeof (coord5) + 3 * sizeof (gfloat)));
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if (got_gl_error ("glVertexAttribPointer"))
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goto HANDLE_ERROR;
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} else {
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glUseProgram (eglglessink->egl_context->glslprogram[0]);
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glUniform2f (eglglessink->egl_context->tex_scale_loc[0][0],
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eglglessink->stride[0], 1);
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glUniform2f (eglglessink->egl_context->tex_scale_loc[0][1],
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eglglessink->stride[1], 1);
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glUniform2f (eglglessink->egl_context->tex_scale_loc[0][2],
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eglglessink->stride[2], 1);
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for (i = 0; i < eglglessink->egl_context->n_textures; i++) {
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glUniform1i (eglglessink->egl_context->tex_loc[0][i], i);
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if (got_gl_error ("glUniform1i"))
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goto HANDLE_ERROR;
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}
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if (eglglessink->orientation == GST_EGL_IMAGE_ORIENTATION_X_NORMAL_Y_NORMAL) {
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glVertexAttribPointer (eglglessink->egl_context->position_loc[0], 3,
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GL_FLOAT, GL_FALSE, sizeof (coord5),
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(gpointer) (0 * sizeof (coord5)));
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if (got_gl_error ("glVertexAttribPointer"))
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goto HANDLE_ERROR;
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glVertexAttribPointer (eglglessink->egl_context->texpos_loc[0], 2,
|
||||
GL_FLOAT, GL_FALSE, sizeof (coord5),
|
||||
(gpointer) (3 * sizeof (gfloat)));
|
||||
if (got_gl_error ("glVertexAttribPointer"))
|
||||
goto HANDLE_ERROR;
|
||||
} else if (eglglessink->orientation ==
|
||||
GST_EGL_IMAGE_ORIENTATION_X_NORMAL_Y_FLIP) {
|
||||
glVertexAttribPointer (eglglessink->egl_context->position_loc[0], 3,
|
||||
GL_FLOAT, GL_FALSE, sizeof (coord5),
|
||||
(gpointer) (4 * sizeof (coord5)));
|
||||
if (got_gl_error ("glVertexAttribPointer"))
|
||||
goto HANDLE_ERROR;
|
||||
|
||||
glVertexAttribPointer (eglglessink->egl_context->texpos_loc[0], 2,
|
||||
GL_FLOAT, GL_FALSE, sizeof (coord5),
|
||||
(gpointer) (4 * sizeof (coord5) + 3 * sizeof (gfloat)));
|
||||
if (got_gl_error ("glVertexAttribPointer"))
|
||||
goto HANDLE_ERROR;
|
||||
} else {
|
||||
g_assert_not_reached ();
|
||||
}
|
||||
g_assert_not_reached ();
|
||||
}
|
||||
|
||||
glDrawElements (GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, 0);
|
||||
|
|
|
@ -106,8 +106,7 @@ struct _GstEglGlesSink
|
|||
GstCaps *current_caps, *configured_caps;
|
||||
GstVideoInfo configured_info;
|
||||
gfloat stride[3];
|
||||
GstEGLImageOrientation orientation;
|
||||
gboolean custom_format; /* If it's a single texture that is just copied */
|
||||
GstVideoGLTextureOrientation orientation;
|
||||
GstBufferPool *pool;
|
||||
|
||||
GstEglAdaptationContext *egl_context;
|
||||
|
|
Loading…
Reference in a new issue