eglglessink: Update for GLTextureUploadMeta and EGL API changes

This commit is contained in:
Sebastian Dröge 2013-04-17 10:48:31 +02:00
parent a6e50140b7
commit e8ad67f2b4
5 changed files with 81 additions and 128 deletions

View file

@ -104,18 +104,6 @@ static const char *frag_COPY_prog = {
"}"
};
/* Direct fragments copy without stride-scaling */
static const char *frag_COPY_DIRECT_prog = {
"precision mediump float;"
"varying vec2 opos;"
"uniform sampler2D tex;"
"void main(void)"
"{"
" vec4 t = texture2D(tex, opos);"
" gl_FragColor = vec4(t.rgb, 1.0);"
"}"
};
/* Channel reordering for XYZ <-> ZYX conversion */
static const char *frag_REORDER_prog = {
"precision mediump float;"
@ -323,12 +311,12 @@ gst_egl_adaptation_cleanup (GstEglAdaptationContext * ctx)
}
if (ctx->have_texture) {
glDeleteTextures (ctx->n_textures + 1, ctx->texture);
glDeleteTextures (ctx->n_textures, ctx->texture);
ctx->have_texture = FALSE;
ctx->n_textures = 0;
}
for (i = 0; i < 3; i++) {
for (i = 0; i < 2; i++) {
if (ctx->glslprogram[i]) {
glDetachShader (ctx->glslprogram[i], ctx->fragshader[i]);
glDetachShader (ctx->glslprogram[i], ctx->vertshader[i]);
@ -611,30 +599,6 @@ gst_egl_adaptation_init_egl_surface (GstEglAdaptationContext * ctx,
glGetUniformLocation (ctx->glslprogram[0], texnames[i]);
}
/* custom rendering shader */
if (!create_shader_program (ctx,
&ctx->glslprogram[2],
&ctx->vertshader[2],
&ctx->fragshader[2], vert_COPY_prog, frag_COPY_DIRECT_prog)) {
if (free_frag_prog)
g_free (frag_prog);
frag_prog = NULL;
goto HANDLE_ERROR;
}
if (free_frag_prog)
g_free (frag_prog);
frag_prog = NULL;
ctx->position_loc[2] = glGetAttribLocation (ctx->glslprogram[2], "position");
ctx->texpos_loc[1] = glGetAttribLocation (ctx->glslprogram[2], "texpos");
glEnableVertexAttribArray (ctx->position_loc[2]);
if (got_gl_error ("glEnableVertexAttribArray"))
goto HANDLE_ERROR;
ctx->tex_loc[1][0] = glGetUniformLocation (ctx->glslprogram[2], "tex");
if (!ctx->buffer_preserved) {
/* Build shader program for black borders */
if (!create_shader_program (ctx,
@ -655,11 +619,11 @@ gst_egl_adaptation_init_egl_surface (GstEglAdaptationContext * ctx,
if (!ctx->have_texture) {
GST_INFO_OBJECT (ctx->element, "Performing initial texture setup");
glGenTextures (ctx->n_textures + 1, ctx->texture);
glGenTextures (ctx->n_textures, ctx->texture);
if (got_gl_error ("glGenTextures"))
goto HANDLE_ERROR_LOCKED;
for (i = 0; i < ctx->n_textures + 1; i++) {
for (i = 0; i < ctx->n_textures; i++) {
glBindTexture (GL_TEXTURE_2D, ctx->texture[i]);
if (got_gl_error ("glBindTexture"))
goto HANDLE_ERROR;

View file

@ -126,15 +126,15 @@ struct _GstEglAdaptationContext
GstEGLDisplay *display, *set_display;
EGLNativeWindowType window, used_window;
GLuint fragshader[3]; /* frame, border, frame-custom */
GLuint vertshader[3]; /* frame, border, frame-custom */
GLuint glslprogram[3]; /* frame, border, frame-custom */
GLuint texture[4]; /* RGB/Y, U/UV, V, custom */
GLuint fragshader[2]; /* frame, border */
GLuint vertshader[2]; /* frame, border */
GLuint glslprogram[2]; /* frame, border */
GLuint texture[3]; /* RGB/Y, U/UV, V */
/* shader vars */
GLuint position_loc[3]; /* frame, border, frame-custom */
GLuint texpos_loc[2]; /* frame, frame-custom */
GLuint position_loc[2]; /* frame, border */
GLuint texpos_loc[1]; /* frame */
GLuint tex_scale_loc[1][3]; /* [frame] RGB/Y, U/UV, V */
GLuint tex_loc[2][3]; /* [frame,frame-custom] RGB/Y, U/UV, V */
GLuint tex_loc[1][3]; /* [frame] RGB/Y, U/UV, V */
coord5 position_array[16]; /* 4 x Frame x-normal,y-normal, 4x Frame x-normal,y-flip, 4 x Border1, 4 x Border2 */
unsigned short index_array[4];
unsigned int position_buffer, index_buffer;

View file

@ -440,7 +440,7 @@ gst_egl_adaptation_allocate_eglimage (GstEglAdaptationContext * ctx,
mem[0] =
gst_egl_image_allocator_alloc (allocator, ctx->display,
GST_EGL_IMAGE_MEMORY_TYPE_RGB, GST_VIDEO_INFO_WIDTH (&info),
GST_VIDEO_GL_TEXTURE_TYPE_RGB, GST_VIDEO_INFO_WIDTH (&info),
GST_VIDEO_INFO_HEIGHT (&info), &size);
if (mem[0]) {
stride[0] = size / GST_VIDEO_INFO_HEIGHT (&info);
@ -488,7 +488,7 @@ gst_egl_adaptation_allocate_eglimage (GstEglAdaptationContext * ctx,
mem[0] =
gst_egl_image_allocator_wrap (allocator, ctx->display,
image, GST_EGL_IMAGE_MEMORY_TYPE_RGB,
image, GST_VIDEO_GL_TEXTURE_TYPE_RGB,
flags, size, data, (GDestroyNotify) gst_egl_gles_image_data_free);
n_mem = 1;
}
@ -500,7 +500,7 @@ gst_egl_adaptation_allocate_eglimage (GstEglAdaptationContext * ctx,
mem[0] =
gst_egl_image_allocator_alloc (allocator, ctx->display,
GST_EGL_IMAGE_MEMORY_TYPE_RGB, GST_VIDEO_INFO_WIDTH (&info),
GST_VIDEO_GL_TEXTURE_TYPE_RGB, GST_VIDEO_INFO_WIDTH (&info),
GST_VIDEO_INFO_HEIGHT (&info), &size);
if (mem[0]) {
stride[0] = size / GST_VIDEO_INFO_HEIGHT (&info);
@ -549,7 +549,7 @@ gst_egl_adaptation_allocate_eglimage (GstEglAdaptationContext * ctx,
mem[0] =
gst_egl_image_allocator_wrap (allocator, ctx->display,
image, GST_EGL_IMAGE_MEMORY_TYPE_RGB,
image, GST_VIDEO_GL_TEXTURE_TYPE_RGB,
flags, size, data, (GDestroyNotify) gst_egl_gles_image_data_free);
n_mem = 1;
}
@ -562,11 +562,11 @@ gst_egl_adaptation_allocate_eglimage (GstEglAdaptationContext * ctx,
mem[0] =
gst_egl_image_allocator_alloc (allocator, ctx->display,
GST_EGL_IMAGE_MEMORY_TYPE_LUMINANCE, GST_VIDEO_INFO_COMP_WIDTH (&info,
GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE, GST_VIDEO_INFO_COMP_WIDTH (&info,
0), GST_VIDEO_INFO_COMP_HEIGHT (&info, 0), &size[0]);
mem[1] =
gst_egl_image_allocator_alloc (allocator, ctx->display,
GST_EGL_IMAGE_MEMORY_TYPE_LUMINANCE_ALPHA,
GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA,
GST_VIDEO_INFO_COMP_WIDTH (&info, 1),
GST_VIDEO_INFO_COMP_HEIGHT (&info, 1), &size[1]);
@ -639,8 +639,8 @@ gst_egl_adaptation_allocate_eglimage (GstEglAdaptationContext * ctx,
gst_egl_image_allocator_wrap (allocator, ctx->display,
image,
(i ==
0 ? GST_EGL_IMAGE_MEMORY_TYPE_LUMINANCE :
GST_EGL_IMAGE_MEMORY_TYPE_LUMINANCE_ALPHA),
0 ? GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE :
GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA),
flags, size[i], data,
(GDestroyNotify) gst_egl_gles_image_data_free);
}
@ -659,15 +659,15 @@ gst_egl_adaptation_allocate_eglimage (GstEglAdaptationContext * ctx,
mem[0] =
gst_egl_image_allocator_alloc (allocator, ctx->display,
GST_EGL_IMAGE_MEMORY_TYPE_LUMINANCE, GST_VIDEO_INFO_COMP_WIDTH (&info,
GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE, GST_VIDEO_INFO_COMP_WIDTH (&info,
0), GST_VIDEO_INFO_COMP_HEIGHT (&info, 0), &size[0]);
mem[1] =
gst_egl_image_allocator_alloc (allocator, ctx->display,
GST_EGL_IMAGE_MEMORY_TYPE_LUMINANCE, GST_VIDEO_INFO_COMP_WIDTH (&info,
GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE, GST_VIDEO_INFO_COMP_WIDTH (&info,
1), GST_VIDEO_INFO_COMP_HEIGHT (&info, 1), &size[1]);
mem[2] =
gst_egl_image_allocator_alloc (allocator, ctx->display,
GST_EGL_IMAGE_MEMORY_TYPE_LUMINANCE, GST_VIDEO_INFO_COMP_WIDTH (&info,
GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE, GST_VIDEO_INFO_COMP_WIDTH (&info,
2), GST_VIDEO_INFO_COMP_HEIGHT (&info, 2), &size[2]);
if (mem[0] && mem[1] && mem[2]) {
@ -740,7 +740,7 @@ gst_egl_adaptation_allocate_eglimage (GstEglAdaptationContext * ctx,
mem[i] =
gst_egl_image_allocator_wrap (allocator, ctx->display,
image, GST_EGL_IMAGE_MEMORY_TYPE_LUMINANCE,
image, GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE,
flags, size[i], data,
(GDestroyNotify) gst_egl_gles_image_data_free);
}
@ -763,7 +763,7 @@ gst_egl_adaptation_allocate_eglimage (GstEglAdaptationContext * ctx,
mem[0] =
gst_egl_image_allocator_alloc (allocator, ctx->display,
GST_EGL_IMAGE_MEMORY_TYPE_RGBA, GST_VIDEO_INFO_WIDTH (&info),
GST_VIDEO_GL_TEXTURE_TYPE_RGBA, GST_VIDEO_INFO_WIDTH (&info),
GST_VIDEO_INFO_HEIGHT (&info), &size);
if (mem[0]) {
stride[0] = size / GST_VIDEO_INFO_HEIGHT (&info);
@ -811,7 +811,7 @@ gst_egl_adaptation_allocate_eglimage (GstEglAdaptationContext * ctx,
mem[0] =
gst_egl_image_allocator_wrap (allocator, ctx->display,
image, GST_EGL_IMAGE_MEMORY_TYPE_RGBA,
image, GST_VIDEO_GL_TEXTURE_TYPE_RGBA,
flags, size, data, (GDestroyNotify) gst_egl_gles_image_data_free);
n_mem = 1;

View file

@ -1513,24 +1513,35 @@ gst_eglglessink_upload (GstEglGlesSink * eglglessink, GstBuffer * buf)
}
if (upload_meta) {
glActiveTexture (GL_TEXTURE0);
glBindTexture (GL_TEXTURE_2D,
eglglessink->egl_context->texture[eglglessink->
egl_context->n_textures]);
if (!gst_video_gl_texture_upload_meta_upload (upload_meta, GL_RGBA,
eglglessink->egl_context->texture[eglglessink->
egl_context->n_textures]))
gint i;
if (upload_meta->n_textures != eglglessink->egl_context->n_textures)
goto HANDLE_ERROR;
eglglessink->orientation = GST_EGL_IMAGE_ORIENTATION_X_NORMAL_Y_NORMAL;
eglglessink->custom_format = TRUE;
for (i = 0; i < eglglessink->egl_context->n_textures; i++) {
if (i == 0)
glActiveTexture (GL_TEXTURE0);
else if (i == 1)
glActiveTexture (GL_TEXTURE1);
else if (i == 2)
glActiveTexture (GL_TEXTURE2);
glBindTexture (GL_TEXTURE_2D, eglglessink->egl_context->texture[i]);
}
if (!gst_video_gl_texture_upload_meta_upload (upload_meta,
eglglessink->egl_context->texture))
goto HANDLE_ERROR;
eglglessink->orientation = upload_meta->texture_orientation;
eglglessink->stride[0] = 1;
eglglessink->stride[1] = 1;
eglglessink->stride[2] = 1;
} else if (gst_buffer_n_memory (buf) >= 1 &&
(mem = gst_buffer_peek_memory (buf, 0))
&& gst_is_egl_image_memory (mem)) {
guint n, i;
eglglessink->custom_format = FALSE;
n = gst_buffer_n_memory (buf);
for (i = 0; i < n; i++) {
@ -1552,9 +1563,9 @@ gst_eglglessink_upload (GstEglGlesSink * eglglessink, GstBuffer * buf)
goto HANDLE_ERROR;
eglglessink->orientation = gst_egl_image_memory_get_orientation (mem);
if (eglglessink->orientation !=
GST_EGL_IMAGE_ORIENTATION_X_NORMAL_Y_NORMAL
GST_VIDEO_GL_TEXTURE_ORIENTATION_X_NORMAL_Y_NORMAL
&& eglglessink->orientation !=
GST_EGL_IMAGE_ORIENTATION_X_NORMAL_Y_FLIP) {
GST_VIDEO_GL_TEXTURE_ORIENTATION_X_NORMAL_Y_FLIP) {
GST_ERROR_OBJECT (eglglessink, "Unsupported EGLImage orientation");
return GST_FLOW_ERROR;
}
@ -1564,9 +1575,8 @@ gst_eglglessink_upload (GstEglGlesSink * eglglessink, GstBuffer * buf)
eglglessink->stride[1] = 1;
eglglessink->stride[2] = 1;
} else {
eglglessink->custom_format = FALSE;
eglglessink->orientation = GST_EGL_IMAGE_ORIENTATION_X_NORMAL_Y_NORMAL;
eglglessink->orientation =
GST_VIDEO_GL_TEXTURE_ORIENTATION_X_NORMAL_Y_NORMAL;
if (!gst_eglglessink_fill_texture (eglglessink, buf))
goto HANDLE_ERROR;
}
@ -1706,66 +1716,46 @@ gst_eglglessink_render (GstEglGlesSink * eglglessink)
/* Draw video frame */
GST_DEBUG_OBJECT (eglglessink, "Drawing video frame");
if (eglglessink->custom_format) {
glUseProgram (eglglessink->egl_context->glslprogram[2]);
glUseProgram (eglglessink->egl_context->glslprogram[0]);
glUniform1i (eglglessink->egl_context->tex_loc[1][0], 0);
glUniform2f (eglglessink->egl_context->tex_scale_loc[0][0],
eglglessink->stride[0], 1);
glUniform2f (eglglessink->egl_context->tex_scale_loc[0][1],
eglglessink->stride[1], 1);
glUniform2f (eglglessink->egl_context->tex_scale_loc[0][2],
eglglessink->stride[2], 1);
for (i = 0; i < eglglessink->egl_context->n_textures; i++) {
glUniform1i (eglglessink->egl_context->tex_loc[0][i], i);
if (got_gl_error ("glUniform1i"))
goto HANDLE_ERROR;
}
glVertexAttribPointer (eglglessink->egl_context->position_loc[2], 3,
GL_FLOAT, GL_FALSE, sizeof (coord5), (gpointer) (0));
if (eglglessink->orientation ==
GST_VIDEO_GL_TEXTURE_ORIENTATION_X_NORMAL_Y_NORMAL) {
glVertexAttribPointer (eglglessink->egl_context->position_loc[0], 3,
GL_FLOAT, GL_FALSE, sizeof (coord5), (gpointer) (0 * sizeof (coord5)));
if (got_gl_error ("glVertexAttribPointer"))
goto HANDLE_ERROR;
glVertexAttribPointer (eglglessink->egl_context->texpos_loc[1], 2,
glVertexAttribPointer (eglglessink->egl_context->texpos_loc[0], 2,
GL_FLOAT, GL_FALSE, sizeof (coord5), (gpointer) (3 * sizeof (gfloat)));
if (got_gl_error ("glVertexAttribPointer"))
goto HANDLE_ERROR;
} else if (eglglessink->orientation ==
GST_VIDEO_GL_TEXTURE_ORIENTATION_X_NORMAL_Y_FLIP) {
glVertexAttribPointer (eglglessink->egl_context->position_loc[0], 3,
GL_FLOAT, GL_FALSE, sizeof (coord5), (gpointer) (4 * sizeof (coord5)));
if (got_gl_error ("glVertexAttribPointer"))
goto HANDLE_ERROR;
glVertexAttribPointer (eglglessink->egl_context->texpos_loc[0], 2,
GL_FLOAT, GL_FALSE, sizeof (coord5),
(gpointer) (4 * sizeof (coord5) + 3 * sizeof (gfloat)));
if (got_gl_error ("glVertexAttribPointer"))
goto HANDLE_ERROR;
} else {
glUseProgram (eglglessink->egl_context->glslprogram[0]);
glUniform2f (eglglessink->egl_context->tex_scale_loc[0][0],
eglglessink->stride[0], 1);
glUniform2f (eglglessink->egl_context->tex_scale_loc[0][1],
eglglessink->stride[1], 1);
glUniform2f (eglglessink->egl_context->tex_scale_loc[0][2],
eglglessink->stride[2], 1);
for (i = 0; i < eglglessink->egl_context->n_textures; i++) {
glUniform1i (eglglessink->egl_context->tex_loc[0][i], i);
if (got_gl_error ("glUniform1i"))
goto HANDLE_ERROR;
}
if (eglglessink->orientation == GST_EGL_IMAGE_ORIENTATION_X_NORMAL_Y_NORMAL) {
glVertexAttribPointer (eglglessink->egl_context->position_loc[0], 3,
GL_FLOAT, GL_FALSE, sizeof (coord5),
(gpointer) (0 * sizeof (coord5)));
if (got_gl_error ("glVertexAttribPointer"))
goto HANDLE_ERROR;
glVertexAttribPointer (eglglessink->egl_context->texpos_loc[0], 2,
GL_FLOAT, GL_FALSE, sizeof (coord5),
(gpointer) (3 * sizeof (gfloat)));
if (got_gl_error ("glVertexAttribPointer"))
goto HANDLE_ERROR;
} else if (eglglessink->orientation ==
GST_EGL_IMAGE_ORIENTATION_X_NORMAL_Y_FLIP) {
glVertexAttribPointer (eglglessink->egl_context->position_loc[0], 3,
GL_FLOAT, GL_FALSE, sizeof (coord5),
(gpointer) (4 * sizeof (coord5)));
if (got_gl_error ("glVertexAttribPointer"))
goto HANDLE_ERROR;
glVertexAttribPointer (eglglessink->egl_context->texpos_loc[0], 2,
GL_FLOAT, GL_FALSE, sizeof (coord5),
(gpointer) (4 * sizeof (coord5) + 3 * sizeof (gfloat)));
if (got_gl_error ("glVertexAttribPointer"))
goto HANDLE_ERROR;
} else {
g_assert_not_reached ();
}
g_assert_not_reached ();
}
glDrawElements (GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, 0);

View file

@ -106,8 +106,7 @@ struct _GstEglGlesSink
GstCaps *current_caps, *configured_caps;
GstVideoInfo configured_info;
gfloat stride[3];
GstEGLImageOrientation orientation;
gboolean custom_format; /* If it's a single texture that is just copied */
GstVideoGLTextureOrientation orientation;
GstBufferPool *pool;
GstEglAdaptationContext *egl_context;