By this commit, following formats will be newly supported by d3d11 elements
* Y444_{8, 12, 16}LE formats:
Similar to other planar formats. Such Y444 variants are not supported
by Direct3D11 natively, but we can simply map each plane by
using R8 and/or R16 texture.
* P012_LE:
It is not different from P016_LE, but defining P012 and P016 separately
for more explicit signalling. Note that DXVA uses P016 texture
for 12bits encoded bitstreams.
* GRAY:
This format is required for some codecs (e.g., AV1) if monochrome
is supported
* 4:2:0 planar 12bits (I420_12LE) and 4:2:2 planar 8, 10, 12bits
formats (Y42B, I422_10LE, and I422_12LE)
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2346>
... instead of QueryInterface-ing per elements. Note that
ID3D11VideoDevice and ID3D11VideoContext objects might not be available
if device doesn't support video interface.
So GstD3D11Device object will create those objects only when requested.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2079>
Direct3D11 objects are COM, and most COM C APIs are verbose
(C++ is a little better). So, by using C++ APIs, we can make code
shorter and more readable.
Moreover, "ComPtr" helper class (which is C++ only) can be
utilized, that is very helpful for avoiding error-prone COM refcounting
issue/leak.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2077>
Add a new element d3d11deinterlace to support deinterlacing.
Similar to d3d11videosink and d3d11compositor, this element is
a wrapper bin of set of child elements including helpful
conversion elements (upload/download and color convert)
to make this element configurable between non-d3d11 elements.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2016>