We try to do our best to have the video frames scaled the best way
to fill most space on the final frames, keeping aspect ratio. The user
can later on rescale or move the sources as usual but it makes the
default behaviour a better and more natural especially now that we
set default restriction caps to the video tracks.
And fix the unit test to take that change into account
This way the user can easily know how the clip would look like
if no scaling was applied to the clip, this is useful to be able
to properly position the clips with the framepositionner element.
We used to always call the `->set_child_property` virtual method
of the object that `ges_timeline_element_set_child_property` was called
from, but that means that, in the case of referencing GESContainer
children properties from its children, the children wouldn't know
what child property have been set, and the children override wouldn't
be takent into account, in turns, it means that the behaviour could be
different in the setter depending on parent the method was called,
which is totally unexpected.
We now make sure that the vmethod from the element that introduced the
child property is called whatever parent method is called, making the
behaviour more uniform.
Fix the python override to make sure that new behaviour is respected.
By default, video track output full HD@30fps, this makes the behaviour
of clip position much more understandable and guarantess that we
always have a framerate.
The user can modify the values whenever he wants
Basically we were advertising that the source size would be the
size of the track if it hadn't been defined by end user, but since
we started to let scaling happen in the compositor, this is not true
as the source size is now the natural size of the underlying video
stream.
Remove the unit test and reimplemented using a validate scenario which
make the test much simpler to read :=)
Basically we know that if we are using mixing, compositor will be
able to do video conversion and scaling for us, so avoid adding those
usless elements.
This optimizes a lot caps negotiation for deeply nested timelines.
In general, brought the behaviour of the `start`, `duration` and
`inpoint` setters in line with each other. In particular:
1. fixed return value the GESSourceClip `duration` setter
2. changed the GESClip `start` setter
3. fixed the inpoint callback for GESContainer
4. changed the type of `res` in GESTimelineElement to be gint to
emphasise that the GES library is using the hack that a return of -1
from klass->set_duration means no notify signal should be sent out.
Also added a new test for clips to ensure that the setters work for
clips within and outside of timelines, and that the `start`, `inpoint`
and `duration` of a clip will match its children.
By passing NULL to `g_signal_new` instead of a marshaller, GLib will
actually internally optimize the signal (if the marshaller is available
in GLib itself) by also setting the valist marshaller. This makes the
signal emission a bit more performant than the regular marshalling,
which still needs to box into `GValue` and call libffi in case of a
generic marshaller.
Note that for custom marshallers, one would use
`g_signal_set_va_marshaller()` with the valist marshaller instead.
We clearly uniquely identify assets by both their IDs and their
extractable type, and we should make sure that you can have a
TrackElement and a Clip with the same ID.
There is one exception in our implementation which is GESFormatter
because we treat their subclasses as 1 type with different IDs.
Corrected typo that attached project_loaded_cb, rather than error_loading_asset_cb, to ::error-loading-asset, which meant data.error would be left unset if an error occurred in loading.
ges-xml-formatter.c: In function ‘_parse_asset’:
ges-xml-formatter.c:357:7: error: ‘gst_uri_construct’ is deprecated: Use 'gst_uri_new' instead [-Werror=deprecated-declarations]
357 | id = gst_uri_construct ("file", subproj_data->filename);
| ^~
ges-uri-asset.c: In function ‘create_discoverer’:
ges-uri-asset.c:53:1: error: old-style function definition [-Werror=old-style-definition]
53 | create_discoverer ()
| ^~~~~~~~~~~~~~~~~
ges-uri-asset.c: In function ‘get_discoverer’:
ges-uri-asset.c:67:1: error: old-style function definition [-Werror=old-style-definition]
67 | get_discoverer ()
| ^~~~~~~~~~~~~~
CC libges_1.0_la-ges-auto-transition.lo
ges-asset.c: In function ‘_get_type_entries’:
ges-asset.c:489:1: error: old-style function definition [-Werror=old-style-definition]
489 | _get_type_entries ()
| ^~~~~~~~~~~~~~~~~
Implement lazy loading asset cache so gesdemux use the formatters
assets while GES hasn't been initialized.
And set extensions to temporary files as some formatters require
the information (otio)
Uses the file extension as hint falling back to the default formatter
if none is found
Make use of that function in when saving a project and not formatter
is specified.
This method is useful when implementing a formatter outside
GES that end up converting to xges and uses the default formatter
to finally load the timeline.
Adding a property to let the application know
Also make sure that the duration of nested timeline assets is reported
as CLOCK_TIME_NONE as those are extended as necessary.
And make a difference between asset duration and their max duration
As nested timelines can be extended 'infinitely' those max duration
is GST_CLOCK_TIME_NONE, but their duration is the real duration of
the timeline.
When we have nested timelines, we need to make sure the underlying
formatted file is reloaded when commiting the main composition to
take into account the new timeline.
In other to make the implementation as simple as possible we make
sure that whenever the toplevel composition is commited, the decodebin
holding the gesdemux is torn down so that a new demuxer is created
with the new content of the timeline.
To do that a we do a NleCompositionQueryNeedsTearDown query to which
gesdemux answers leading to a full nlecomposition stack
deactivation/activation cycle.
It was making no sense to consider it an empty timeline when the user
had passed the project URI when requesting the asset. Usually user
use `ges_project_new` with the URI but it is also valid to use
`ges_asset_request` with the uri as ID so let's handle that properly.
Subprojects simply consist of adding the GESProject
to the main project asset list. Then those are recursively
serialized in the main project in the <asset> not, when deserializing,
temporary files are created and those will be used in clips
as necessary
Making sure to have 1 GstDiscoverer per thread.
Use that new feature in gesdemux by loading the timeline directly from
the streaming thread. Modifying the timeline is not supported allowed
anyway.
In the case of nested timeline in the toplevel timeline we ended up
with CompositionUpdate for seeks sent by our own composition to
granchildren composition. This was not causing essential issues
if all tracks where containing nested timelines but in cases
where one of the tracks only had a nested timelines, then we
were waiting forever for a `CompositionUpdateDone`.
CompositionUpdate translated into ASYNC_START/ASYNC_DONE should
be kept inside the GESTimeline and not travel up (possibly to some
parent GESTimeline).
For smptealph element to work as expected the following compositing
element should mix with the default "over" operator, as described
in its documentation.
Setters return values should return %FALSE **only** when the value
could not be set, not when unchanged or when the subclass handled
it itself!
This patches makes it so the return value is meaningul by allowing
subclasses return anything different than `TRUE` or `FALSE` (convention
is -1) to let the subclass now that it took care of everything and
no signal should be emited.
Now that the notion of layer has been moved down to #GESTimelineElement
(through the new #ges_timeline_element_get_layer_priority method), this
method make much more sense directly in the base class.
ges_container_add removes the child being added if the call to
ges_timeline_element_set_parent fails. In this case, subclasses should
be given the chance to revert the effects of the add_child vmethod which
has just been called.
These are showing up in performance profile of 1000+ clips looped addition.
All this is done at commit time as well, so let that do only one update and
sorting.
Discoverer maintain a referernce on the discoverer object while
the async timeout callback is alive to prevent a potential crash
if the object is freed while the callback is pending.
But if g_main_context is released before calling the timeout callback,
the discoverer pointer which was weak referenced from GESUriClipAssetClass
will not be disposed because the discoverer object is not finalized.
And handle the fact that adding to a layer can fail.
Also plug some leaks in the dispose method (and use the dispose
vmethod instead of finalize as appropriate).
Basically if we do not emit a "duration" change of the clip being
splitted first when executing the 'reverse' operations would lead
to fully overallaping clips.
This is implemented on top of a Tree that represents the whole timeline.
SourceClips can not fully overlap anymore and the tests have been
updated to take that into account. Some new tests were added to verify
that behaviour in greater details
Each timeline element is in a layer (potentially spanning
over several), it is very often useful to retrieve an element
layer priority (from an app perspective more than the element
priority itself as that is a bit of an implementation detail
in the end).
Port tests to it