The presence (or not) of a collection on an input will determine whether events
will be throttled so that there are only forwarded when that input gets a valid
collection.
Therefore the input lock should be used.
In addition to that, we want to ensure that the application/user has a chance to
reliably (i.e. synchronously) specify what streams it is interested in by
sending a GST_EVENT_SELECT_STREAMS.
But we cannot allow anything to go forward until that message posting has come
back, otherwise we run in various races.
Fixes https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/3872
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7594>
P010 uses 16 bits per pixel, with least significant being padding. This
code worked with Intel display driver since they roundup that value, but
does not work with the generic DRM helpers which also support NV15,
which does not have any padding.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7580>
Temporarily release the video decoder stream lock so that other
threads can continue decoding (e.g. call get_frame()) while data
is being pushed downstream.
At this point it is locked twice, we release one, and then the base class
releases the last one just before pushing the data.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7576>
This is an efficient string storage for short strings without heap allocations,
and falling back to the heap for bigger allocations. Almost all structure fields
and structure names in use nowadays are short enough to not require a heap
allocation.
As structure names and fields are sometimes dynamically created, storing them in
a GQuark can create a memory leak and potentially a DoS attack by continously
triggering creating of new quarks.
Thanks to Tim for coming up with the name!
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7432>
D3D12_HEAP_FLAG_CREATE_NOT_ZEROED flag was introduced as of
Windows 10 May 2020 Update, and older versions don't understand
the heap flag. Checks the feature support and enables the
D3D12_HEAP_FLAG_CREATE_NOT_ZEROED only if it's supported by OS
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7573>
The uvcsink was limited to only transfer YUY2 and MJPEG. For the
uncompressed formats there is no technical reason not to support them.
Since gst_video_format_to_string is already supporting more fourcc than
only YUY2 we use the default path in gst_v4l2uvc_fourcc_to_bare_struct
to create structures for more formats and bail out if the returned
format is not from the uncompressed type.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6037>
A zero-sized box is not really a problem and can be skipped to look at any
possibly following ones.
BMD ATEM devices specifically write a zero-sized bmdc box in the sample
description, followed by the avcC box in case of h264. Previously the avcC box
would simply not be read at all and the file would be unplayable.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7564>
This notably follow the way we order the template and keeps the
format:Interlaced caps at the end. This change also fixes
an early skip check, that would skip if a driver only supports
alternate interlacing for a specific format. It also fixes
a bug where only the last resolution of a discrete frame size
was allowed to use format:Interlaced. Finally, similar to template
caps code, simplify the caps for earch featurs, making the debug output
manageable and (marginally) improve negotiation speed.
This change will make it easier to introduce memory:DMABuf.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7540>
In qml6glsrc, we capture the application by copying the back buffer into
our own FBO. The afterRendering() signal is too soon as from the apitrace, the
application has been rendered into a QT internal buffer, to be used as a cache
for refresh.
Use afterFrameEnd() signal instead. This works with no delay on GLES. With GL
it seems to reduce from 2 to 1 frame delay (this may be platform specific). A
different recording technique would need to be used to completely remove this
delay.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7351>