Seungha Yang
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f3191aca58
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d3dshader: Add shader for building gamma LUT
Newly added shader will be used by converter to construct
gamma encode/decode LUT texture
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7951>
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2024-11-26 16:06:08 +00:00 |
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Seungha Yang
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f94c84c828
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d3d12converter: Add support for colorbalance
Adding support for hue, saturation, brightness, and contrast adjustment
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7817>
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2024-11-03 21:33:37 +00:00 |
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Seungha Yang
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cef201734c
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d3d12: Add d3d12mipmapping element
Adding a new element for texture conversion from single mip level
texture to mipmapping enabled RGBA texture
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7555>
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2024-09-23 13:52:37 +00:00 |
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Seungha Yang
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13c90b606a
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d3dshader: Add HLSL shader library
Adding a new library for HLSL compile and compiled bytecode caching.
This library will be used by d3d11 and d3d12 library/plugin, in order to
reuse single HLSL code and compiled HLSL bytecode.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6434>
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2024-03-24 22:05:49 +09:00 |
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