Commit graph

17 commits

Author SHA1 Message Date
Matthew Waters
81d1e16b6b vulkan: move fullscreenquad object to library
It's useful and extensible enough to be used by us and other elements
2019-12-04 07:20:27 +00:00
Matthew Waters
615022ad93 vulkan: split vkfullscreenrender into two
Part 1 is a base class (vkvideofilter) that handles instance, device,
queue retrieval and holding that has been moved to the library
Part 2 is a fullscreenrenderquad that is still in the plugin that
performs all of the previous vulkan-specific functionality.
2019-11-28 23:27:21 +00:00
Matthew Waters
726261aa05 vulkan: NULL check destruction of vulkan resources
If the element fails to start up, any number of vulkan resources could
have not been created.
2019-11-13 22:27:59 +00:00
Matthew Waters
0c3eec57f2 vulkan: make new trash objects ref the fence
Avoids gst_vulkan_fence_ref at each call site of the trash object
creation
2019-11-13 22:27:59 +00:00
Matthew Waters
32b3387ae6 vulkan: implement proper descriptor set handling
The major functionality gain this provides is proper reference counting
for a descriptor set.  Overall this allows us to create descriptor sets
when they are needed (or reused from a cache) without violating any of
vulkan's object synchronisation requirements.

As there are a fixed number of sets available in a pool, the number of
descriptors in elements is currently hardcoded to 32.  This can be extended
in a future change to create pools on the fly if that limit is ever overrun.
2019-11-07 20:01:57 +00:00
Matthew Waters
1c89096b4f vulkan/fence: add always-signalled fence type
Allows a cleaner control flow when there is no fence available for use
with the trash list.  An always signalled fence type will always return
TRUE for gst_vulkan_fence_is_signalled.
2019-11-07 20:01:57 +00:00
Matthew Waters
7a1bb3001a vulkan: use VK_NULL_HANDLE in more places
Fixes compiler warnings on 32-bit platforms assigning a void * to a
64-bit integer value.
2019-11-07 20:01:57 +00:00
Matthew Waters
475a2b0acd vulkan/image: use the full video info for returning vulkan formats
We may need some colorspace information for returning sRGB vs no sRGB.
2019-11-07 20:01:57 +00:00
Matthew Waters
ecca6cbfd2 vulkanimage: move fence creation earlier
Fixes a critical:

GStreamer-CRITICAL **: 02:26:34.698: gst_mini_object_ref: assertion 'mini_object != NULL' failed
2019-10-28 07:22:45 +00:00
Matthew Waters
103112725c vulkan: change to clamp to edge rather than clamp to border
clamp-to-border will return the border color which is typically black,
white or transparent.  When linear filtering the edge pixels will
typeically be combined with the border color which is not typically what
we want.  Especially when color converting, this removes a green box
around the edge when converting YUV->RGB.
2019-10-28 07:22:45 +00:00
Matthew Waters
34ff895040 vulkan: remove VkImageView from the memory
There can be multiple views per image for different subresource ranges
or planes in multi-planer images.
2019-09-25 11:11:02 +00:00
Matthew Waters
82e86573b8 vulkan: implement command buffer reuse
Using a similar design for reference counting as
GstBuffer/GstBufferPool.
2019-09-19 02:01:35 +00:00
Matthew Waters
b5256d94fc vulkan: move trash list to library 2019-07-04 14:18:15 +10:00
Matthew Waters
b93de8b0d8 vkfullscreenrender: create descriptor sets later
The desciptor sets may be dependant on the caps
2019-06-20 01:41:56 +10:00
Matthew Waters
dc0c9dea7f vulkan/identity: Split out most rendering code to a base class
A simple base class that renders a 2d fullscreen quad parallel to the
screen surface inside the view frustum.
2019-06-20 01:41:56 +10:00
Matthew Waters
ac09f88eb9 vulkan: implement the correct memory barriers necessary
Vulkan validation layers are finally silent!
2019-06-04 09:03:44 +00:00
Matthew Waters
9593e4e8bb vulkan: add a new image copying element
Copies using the graphics pipeline, an input image and renders to an
output image.
2019-06-04 09:03:44 +00:00