Now when used with video/x-raw as input, the GLMemoryUpload method checks for
->tex_target in input GLMemory(es) and sets the output texture-target
accordingly.
Fixes video corruption with a pipeline like avfvideosrc ! video/x-raw !
glimagesink where on macos avfvideosrc pushes RECTANGLE textures but glupload
was configuring texture-target=2D as output.
The videoaggregator negotiation sequence changed some time
back and broke glstereomix. Instead of doing nego incorrectly
in the find_best_format() vfunc, do it directly in the
update_caps() method.
And scale the bitrate with the absolute rate (if it's bigger than 1.0) to get
to the real bitrate due to faster playback.
This allowed in my tests to play a stream with 10x speed without buffering as
the lowest bitrate is chosen, instead of staying/selecting the highest bitrate
and then buffering all the time.
It was previously disabled for not very well specified reasons, which seem to
be not valid anymore nowadays.
It implements now this interface with its video-direction
property. Values are changed to GstVideoOrientationMethod but they have
the same value than the originals.
https://bugzilla.gnome.org/show_bug.cgi?id=768687
https://github.com/mesonbuild/meson
With contributions from:
Tim-Philipp Müller <tim@centricular.com>
Matej Knopp <matej.knopp@gmail.com>
Jussi Pakkanen <jpakkane@gmail.com> (original port)
Highlights of the features provided are:
* Faster builds on Linux (~40-50% faster)
* The ability to build with MSVC on Windows
* Generate Visual Studio project files
* Generate XCode project files
* Much faster builds on Windows (on-par with Linux)
* Seriously fast configure and building on embedded
... and many more. For more details see:
http://blog.nirbheek.in/2016/05/gstreamer-and-meson-new-hope.htmlhttp://blog.nirbheek.in/2016/07/building-and-developing-gstreamer-using.html
Building with Meson should work on both Linux and Windows, but may
need a few more tweaks on other operating systems.
_stdint.h is generated by Autotools and we don't really need it. All
supported platforms now ship with stdint.h. The only stickler was MSVC,
and since Visual Studio 2015 it also ships stdint.h now.
It now returns the correct values for both orthographic and perspective
projections and takes into account the aspect ratio of the video, handles
the Y-flipping in GL and by us and uses some more helpers from graphene.
Fixes spurious segfault in unit test, where the task was started again during
shutdown when all pads were removed... and was then still running while the
element was finalized.
We don't have to do yet another additional request but can just download the
data directly.
Also unify the key-unit only mode buffer pushing and extract it into its own
function now that it became more complicated.
https://bugzilla.gnome.org/show_bug.cgi?id=741104
We need to mark every first buffer of a key unit as discont, and also every
first buffer of a moov and moof. This ensures that qtdemux takes note of our
buffer offsets for each of those buffers instead of keeping track of them
itself from the first buffer. We need offsets to be consistent between moof
and mdat
https://bugzilla.gnome.org/show_bug.cgi?id=741104
Fixes the following error when building in osx.
error: implicit conversion from enumeration type
'GstJPEG2000Colorspace' to different enumeration type
'GstJPEG2000Sampling'
This reverts commit 947656cfd2.
This makes all dash seeking tests fail. Needs more testing to fully understand
what's going wrong. Revert ok'd by Sebastian
We don't need to call the latter at all as we're definitely in this period and
the segment is selected via the SIDX.
This is especially important when doing SNAP seeks, as otherwise we would
always start from the beginning of the period (usually 0) again.
After the check in line 1,111, media->uri can't be NULL. So the two checks
for GST_HLS_MEDIA_TYPE_CLOSED_CAPTIONS are the same, removing the redundant
one which goes to cc_unsupported.
CID 1364752