Commit graph

85 commits

Author SHA1 Message Date
Matthew Waters
1cc18ec186 gl/build: build with implicit_include_directories : false
Fixes case-insensitive file systems confusing gst-libs/gst/gl/egl/egl.h
with EGL/egl.h when the source directory gst-libs/gst/gl is automatically
added to the compiler's search path.

Due to https://github.com/mesonbuild/meson/issues/7582 we also need to
perform manual enumtype generation.

Fixes https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/issues/814
2020-08-27 00:08:08 +00:00
Matthew Waters
42b3025bdc build/gl: add top-level include files for sub-libraries
Makes gir happy

Fixes: https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/issues/809
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/784>
2020-08-11 07:11:30 +00:00
Guillaume Desmottes
dd5f7f1bf9 gl: move each gl platform specific API to its own gir
With contributions from:
Thibault Saunier <tsaunier@igalia.com>
Matthew Waters <matthew@centricular.com>

Fixes https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/issues/651

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/661>
2020-08-06 04:09:09 +00:00
Matthew Waters
26a88fdb7a build/gl: remove unused cocoa/win32 header variables
We don't install any cocoa/win32 specific headers.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/759>
2020-07-16 08:12:53 +00:00
Seungha Yang
bdf73569f8 glwindow/winrt: Add window resize event handler
GstGLWindow implmentaion should be able to report native window size
and also it need to handle resize event for glimagesink.

Note that GstD3D11Window implementation was referenced for this change.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/745>
2020-07-10 11:46:56 +00:00
Seungha Yang
ab89746f55 glwindow/winrt: Move to c++
For native window size query, c++ API is much convenient than c API

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/745>
2020-07-10 11:46:56 +00:00
Matthew Waters
c506adc950 gl/eagl: don't access UIkit objects on the main thread
This means we cannot access [view layer] or view.bounds from the OpenGL
thread.  This also means that we need to call the main thread when
setting the window handle.  However, we cannot perform that
synchronously as that may deadlock with the application performing the
set_window_handle() call.

We need to defer the actual update and run it asynchronously and wait
for the window handle update internally at each point it is needed.

Fixes: https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/issues/372
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/681>
2020-06-02 14:32:03 +10:00
Peter Seiderer
7b00e5de99 meson: add window system egl 2020-03-12 10:00:59 +00:00
Matthew Waters
5ae7998a8f gl/wayland: use a proxy wrapper for the wl_display
This allows us to remove races when setting the wl_queue on wayland
objects with wl_proxy_set_queue() as each created object is created with
the queue already set.

We can also move all our initilization code into the window as we
can retrieve all wayland objects from each window instance.  This
removes a possible race when integrating with external API's as we would
always attempt to immediately retrieve a small set of wayland objects.
That is no longer the case with the objects from each window instance.
2020-03-04 00:04:18 +00:00
Seungha Yang
6dd643532f meson: gl: Update to support when egl and win32 window system are explicitly requested 2020-02-18 21:04:42 +09:00
Seungha Yang
929c17e6cc glcontext: egl: Fix build with win32 window system 2020-02-18 20:10:22 +09:00
Seungha Yang
e78c5ffb1b gl: Decouple win32 window and wgl context
With ANGLE, win32 window can be used with gles and egl
2020-02-18 20:10:03 +09:00
Nirbheek Chauhan
564ab3031b gstgl: Add a new window type for WinRT
This is needed for using GstGL with ANGLE as the GLES implementation
in Universal Windows Platform apps that use the Windows Runtime
(WinRT) instead of Win32, which is deprecated and not allowed in
Windows Store apps.

This has been tested with Servo on the Microsoft HoloLens 2, and seems
to work quite well.
2019-08-28 02:25:11 +05:30
Seungha Yang
5f70adf667 gl/egl/display: Add support EGLDevice display type
Simple addition for supporting EXT_platform_device typed display.
It's a kind of special display type (part of EGL specification)
which has no window at all.
To use EGLDevice explicitly, set environment "GST_GL_WINDOW=egl-device"

See also https://www.khronos.org/registry/EGL/extensions/EXT/EGL_EXT_platform_device.txt
2019-08-21 05:19:46 +00:00
Philippe Normand
8d122f21ad gl: New pushsrc-based glbasesrc base class
The gltestsrc element was refactored to inherit from this base class which
handles the GL context. The sub-class only needs to implement the gl_start,
gl_stop and fill_gl_memory vfuncs, along with properly advertizing the GL APIs
it supports through the supported_gl_api GstGLBaseSrc class attribute.
2019-08-20 09:51:05 +01:00
Tim-Philipp Müller
bb48e326ac meson: gl: don't pass generated xdg shell header and source file to g-i
They're private, g-i doesn't need to know about them.
Avoids lots of spammy g-i warnings.
2019-03-23 21:51:37 +00:00
Niels De Graef
17899dc9b6 gl/wayland: add support for XDG-shell
[wl_shell] is officially [deprecated], so provide support for the
XDG-shell protocol should be provided by all desktop-like compositors.
(In case they don't, we can of course fall back to wl_shell).

Note that the [XML spec] is provided by the `wayland-protocols`
git repository, which is provided by the Wayland project.

[wl_shell]: https://people.freedesktop.org/~whot/wayland-doxygen/wayland/Client/group__iface__wl__shell.html
[deprecated]: 698dde1958
[XML spec]: https://github.com/wayland-project/wayland-protocols/blob/master/stable/xdg-shell/xdg-shell.xml
2019-02-06 22:45:28 +00:00
Tim-Philipp Müller
6330eb0cb3 meson: opengl: fix enabled_gl_apis in pkg-config file
Make consistent with what autotools puts into enabled_gl_apis
variable. Autotools puts 'gl' in there instead of 'opengl'.

This would cause problems when building -bad glmixers plugin
in meson against a -base that was built with autotools.

See https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/871
2019-01-22 13:35:38 +00:00
Justin Kim
c961dc9f8f gl/meson: Add OpenGL dependency by OSX way
Otherwise, it fails to link with the message below:

```
ld: can't map file, errno=22 file '...'
```
https://gitlab.freedesktop.org/gstreamer/gst-build/issues/13
2018-12-14 12:02:36 +09:00
Matthew Waters
9bd8da6ed4 gl/meson: Allow for the use of libGL as well as OpenGL
OpenGL.framework and libGL are two different providers of a GL
implementation that can be linked into an application together.
2018-11-29 04:53:50 +00:00
Nirbheek Chauhan
998749d2a6 meson: Cleanup old FIXMEs that relied on meson bugfixes 2018-11-13 10:04:21 +05:30
Sebastian Dröge
2b4dfb9941 gl: Generate enum GTypes via glib-mkenums
https://bugzilla.gnome.org/show_bug.cgi?id=797240
https://bugzilla.gnome.org/show_bug.cgi?id=797144
2018-10-03 13:13:24 +03:00
Tim-Philipp Müller
dc29bc4e13 libs: fix API export/import and 'inconsistent linkage' on MSVC
For each lib we build export its own API in headers when we're
building it, otherwise import the API from the headers.

This fixes linker warnings on Windows when building with MSVC.

The problem was that we had defined all GST_*_API decorators
unconditionally to GST_EXPORT. This was intentional and only
supposed to be temporary, but caused linker warnings because
we tell the linker that we want to export all symbols even
those from externall DLLs, and when the linker notices that
they were in external DLLS and not present locally it warns.

What we need to do when building each library is: export
the library's own symbols and import all other symbols. To
this end we define e.g. BUILDING_GST_FOO and then we define
the GST_FOO_API decorator either to export or to import
symbols depending on whether BUILDING_GST_FOO is set or not.
That way external users of each library API automatically
get the import.

While we're at it, add new GST_API_EXPORT in config.h and use
that for GST_*_API decorators instead of GST_EXPORT.

The right export define depends on the toolchain and whether
we're using -fvisibility=hidden or not, so it's better to set it
to the right thing directly than hard-coding a compiler whitelist
in the public header.

We put the export define into config.h instead of passing it via the
command line to the compiler because it might contain spaces and brackets
and in the autotools scenario we'd have to pass that through multiple
layers of plumbing and Makefile/shell escaping and we're just not going
to be *that* lucky.

The export define is only used if we're compiling our lib, not by external
users of the lib headers, so it's not a problem to put it into config.h

Also, this means all .c files of libs need to include config.h
to get the export marker defined, so fix up a few that didn't
include config.h.

This commit depends on a common submodule commit that makes gst-glib-gen.mak
add an #include "config.h" to generated enum/marshal .c files for the
autotools build.

https://bugzilla.gnome.org/show_bug.cgi?id=797185
2018-09-24 08:45:34 +01:00
Sebastian Dröge
cde4cfe384 gl/win32: Use g_io_channel_win32_new_messages() instead of our custom GSource
Removes some unneeded code duplication between here and GLib.

https://bugzilla.gnome.org/show_bug.cgi?id=797184
2018-09-21 11:57:01 +03:00
Víctor Manuel Jáquez Leal
e12a55a4ea gl: meson: add missing headers for gir generations
There are a lot of symbols in GstGL-1.0.gir generated by automake that
are not when it is generated by meson, because a lot of headers were
not included in meson's gir generation.

https://bugzilla.gnome.org/show_bug.cgi?id=797158
2018-09-18 11:37:39 +02:00
Matthew Waters
5765641729 gl/build: don't pass OpenGL headers to GIR
g-ir-scanner does not have a good enough C parser to parse the GL system
headers
2018-09-18 11:13:27 +10:00
Matthew Waters
22f6ff094a gl/meson: check for EGL headers before allowing use of EGL
For distros that provide headers in seperate dev/devel packages this
won't build egl support without the necessary EGL headers.
2018-09-05 18:34:06 +10:00
Nirbheek Chauhan
a9cab426d0 meson: Maintain macOS ABI through dylib versioning
Requires Meson 0.48, but the feature will be ignored on older versions
so it's safe to add it without bumping the requirement.

Documentation:
https://github.com/mesonbuild/meson/blob/master/docs/markdown/Reference-manual.md#shared_library
2018-08-31 14:40:43 +05:30
Matthew Waters
0c85af51d8 gl/meson: fix gbm option to enable rather than disable
This change matches what the other winsys/platforms are doing
2018-08-31 18:14:13 +10:00
Matthew Waters
dddd2e4a07 gl/meson: add Android build definitions 2018-08-31 18:09:53 +10:00
Matthew Waters
43f0b75e55 gl/meson: add build for iOS 2018-08-31 12:23:40 +10:00
Nirbheek Chauhan
12236671c7 meson: Always define gstgl_dep to a valid dependency object
Fixes configure error when gl support was auto-detected as not being
available:

ext/gl/meson.build:50:20: ERROR:  Unknown variable "gstgl_dep".
2018-08-28 13:43:36 +05:30
Tim-Philipp Müller
f1272e547d meson: gl: return not-found dependency instead of disabler if opengl is disabled
This allows consumers of the gstgl dependency where gstgl is optional
to do things like:

  config_data.set('HAVE_GST_GL', gstgl_dep.found())
  deps = [gstvideo_dep, gstgl_dep]

meaning they can still use the dep unconditionally. With the
disabler we would just disable the whole target even if the
gstgl part was an optional extra. We can add an option to
dependency() later to let users/consumers of the dep decide
if they want a not-found dependency or a disabler instead.
2018-08-18 12:37:48 +01:00
Nirbheek Chauhan
b5aa5fa308 meson: host_system is 'ios' when building for iOS
The cross file sets this value, and we use 'ios' in Cerbero.
2018-08-17 04:14:15 +05:30
Tim-Philipp Müller
73828a1a5c meson: move gmodule check to top-level
It's also needed by the generic/states test and the variable
is currently checked as part of the opengl lib tests so wouldn't
be available if opengl was disabled.
2018-08-16 10:58:47 +01:00
Tim-Philipp Müller
4ec1ba433d meson: add option for opengl and the misc optional gl plugin deps
Finer control over the opengl integration library dependencies
is already implemented via the gl_api, gl_platform, and gl_winsys
options.

https://bugzilla.gnome.org/show_bug.cgi?id=796947
2018-08-16 10:56:58 +01:00
Matthew Waters
3d22e7d9da gl/meson: fix macos additions for non-macos platforms
"gst-libs/gst/gl/meson.build:655:20: ERROR:  Unknown variable "quartzcore_dep"."
2018-08-03 19:06:00 +10:00
Alessandro Decina
06b8792a5f gl/meson: OSX support (CGL and Cocoa)
[Matthew Waters]: minor additions such as -fobjc-arc and relying on
dependency rather than cc.find_library()
2018-08-03 12:53:10 +10:00
Iñigo Huguet
48a0178857 gl/build: fixed failed compilation due to missing EGLuint64KHR typedef
[Matthew Waters]: add meson differences

https://bugzilla.gnome.org/show_bug.cgi?id=796820
2018-07-18 14:02:01 +10:00
Matthew Waters
cfa5d64ff1 gl: use dependency fallbacks to get at a possible gl-headers subproject
We would make the subproject conditional on the wrap-mode=nodownload
however get_option('wrap-mode') or similar is not available from
meson.build files as the wrap-mode is meant to be used automatically.

Instead use the dependency fallback mechanism to get at the subproject
where possible i.e. when downloading is allows and only add the compat
includes when we have a valid internal dependency from the gl-headers
subproject.

https://bugzilla.gnome.org/show_bug.cgi?id=796534
2018-06-19 12:21:48 +10:00
Tim-Philipp Müller
5ad841e5ff Revert "gl/meson: add support for using bundled headers in a subproject"
This reverts commit 82c43ff9a3.

Reverting for the time being, since it trips up build bots
that don't have network connectivity.

We ideally shouldn't have a subproject that's used unconditionally.
2018-06-07 17:42:35 +01:00
Matthew Waters
82c43ff9a3 gl/meson: add support for using bundled headers in a subproject
This is most useful when building on windows which does not ship the
necessary OpenGL headers.
2018-06-07 14:15:30 +10:00
Matthew Waters
1ceccb5b58 gl/meson: force the gl dependency to use pkg-config
Meson has an internal override for dependency('gl') which we do not want
to use as it assumes too many things.  Force meson to only search for
gl.pc.
2018-06-06 23:36:08 +10:00
Matthew Waters
8596f5a5b4 gl/meson: don't define GST_EXPORTS
The intended use (msvc) doesn't currently like it and will fail to
resolve symbols at runtime.
2018-06-06 23:36:08 +10:00
Christoph Reiter
103f884d99 meson: gl: remove non-headers from gl_prototype_headers
This made the meson build install those files, while they aren't
installed with the autotools build.

https://bugzilla.gnome.org/show_bug.cgi?id=796274
2018-05-20 14:41:41 +01:00
Nirbheek Chauhan
1e1a5d658e meson: Update option names to omit disable_ and with- prefixes
Also yield common options to the outer project (gst-build in our case)
so that they don't have to be set manually and use array types for some
options.
2018-05-05 20:30:52 +05:30
Tim-Philipp Müller
762733c3d8 meson: gl: fix 'invalid keyword argument' meson warnings
Required is not a valid kwarg for cc.has_header()
2018-04-20 11:44:55 +01:00
Víctor Manuel Jáquez Leal
57ede858f0 gl: Define default value for GST_GL_HAVE_WINDOW_GBM
Thus, silent compiler's warning:
"GST_GL_HAVE_WINDOW_GBM" is not defined, evaluates to 0 [-Wundef]
2018-04-16 11:15:52 +02:00
Tim-Philipp Müller
c5b5ef16d3 gl: GST_EXPORT -> GST_GL_API
We need different export decorators for the different libs.
For now no actual change though, just rename before the release,
and add prelude headers to define the new decorator to GST_EXPORT.
2018-03-13 12:10:29 +00:00
Nicolas Dufresne
d796188cf1 meson: Don't install GL GBM headers 2018-02-27 13:16:01 -05:00