In the case of KEY_UNIT and TRICKMODE_KEY_UNITS seeks, we want to
"snap" to the closest fragment.
Without this, we end up pushing out a segment which does not match
the first fragment timestamp being pushed out, resulting in one or
more buffers being eventually dropped because they are out of segment.
Compiler would complain about include directory that didn't
exist because QPA_INCLUDE_PATH gets subst-ed regardless
(and if it didn't we'd have just an empty -I argument).
https://bugzilla.gnome.org/show_bug.cgi?id=767553
This simplifies the code but also removes a bug with tracking of the remaining
size for the initial subfragment: we were not considering the size between the
index and the start of the first moof here.
https://bugzilla.gnome.org/show_bug.cgi?id=764684
When switching fragments we don't want to keep any data around from the last
one, and also forget about all data when doing flushing seeks or selecting new
bitrates.
https://bugzilla.gnome.org/show_bug.cgi?id=764684
The previous code would run out of sync if there was packet lost
or clock skews. When that happened, the echo cancellation feature would
completely stop working. As this is crucial for audio calls, this patch
re-implement synchronization completely.
Instead of letting it drift until next discont, we now synchronize
against the record data at every iteration. This way we simply never
let the stream drift for longer then 10ms period. We also shorter the
delay by using the latency up the probe (basically excluding the sink
latency. This is a decent delay to avoid starving in the probe queue.
https://bugzilla.gnome.org/show_bug.cgi?id=768009
When echo cancel is enabled, we now fail the pipeline if there is
not echo probe. For this reason there is no need to check if probe
pointer is set anymore.
Calling glUniformMatrix before the shader is bound is invalid and
would result in errors like:
GL_INVALID_OPERATION in glUniformMatrix(program not linked)
Move glUniformMatrix() to after the gst_gl_shader_use() call.
Without setting the DRM_CLIENT_CAP_UNIVERSAL_PLANES capability bit, only
overlay planes are made available for compatibility with legacy clients.
But if a CRTC doesn't have an overlay plane associated, then kmssink is
not able to find a plane for the CRTC and the pipeline will fail, i.e:
ERROR kmssink gstkmssink.c:482:gst_kms_sink_start:<kmssink0> Could not find a plane for crtc
If no overlay planes were found for a given CRTC, fallback to universal
planes so DRM will also return primary planes that can be used instead.
https://bugzilla.gnome.org/show_bug.cgi?id=768183
Signed-off-by: Javier Martinez Canillas <javier@osg.samsung.com>
Without setting the DRM_CLIENT_CAP_UNIVERSAL_PLANES capability bit, only
overlay planes are made available for compatibility with legacy clients.
But if a CRTC doesn't have an overlay plane associated, then kmssink is
not able to find a plane for the CRTC and the pipeline will fail, i.e:
ERROR kmssink gstkmssink.c:482:gst_kms_sink_start:<kmssink0> Could not find a plane for crtc
This patch adds a plane-id property to the kmssink element so a specific
plane can be used in case that a CRTC has only a primary plane associated.
https://bugzilla.gnome.org/show_bug.cgi?id=768183
The byte-stream to avc conversion did not consider NAL sizes bigger than 2^16,
multiple layers, multiple NALs per layer, and various other things. This
caused corrupted streams in higher bitrates and other circumstances.
Let's just forward byte-stream as generated by the encoder and let h264parse
handle conversion to avc if needed. That way we only have to keep around one
version of the conversion and don't have to fix it in multiple places.
When skipping data, check if they are filler bytes. If so, drop the
data instead of skipping. We don't want to output filler bytes, but they
shouldn't cause a discontinuity.
https://bugzilla.gnome.org/show_bug.cgi?id=768125
Rather than assuming something. e.g. zerocopy on iOS with GLES3 requires
the use of Luminance/Luminance Alpha formats and does not work with
Red/RG textures.
Take the used texture type from the memory instead.
Fixes conversion from multi-planar YUV formats with two components per plane
(NV12, NV21, YUY2, UYVY, GRAY16_*, etc) with Luminance Alpha input textures.
This is also needed for zerocopy decoding on iOS with GLES 3.x.