Matthew Waters
beac141057
gl/calayer: don't use the async callback to render
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not until we can provide equivalent functionality for other window
implementations.
2015-02-24 19:12:10 +11:00
Matthew Waters
96398e5bac
gl/calayer: only start drawing if the parent gl context is ready
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otherwise we may try to use GstGLFuncs * that hasn't been set yet
2015-02-17 19:45:35 +11:00
Alessandro Decina
b1aae5cb70
Revert "libgstgl: gstglcaopengllayer: set the layer as opaque"
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This reverts commit 6f152d381c
.
The layer shouldn't be always opaque, it should be made a property.
2015-01-30 12:32:17 +11:00
Alessandro Decina
6f152d381c
libgstgl: gstglcaopengllayer: set the layer as opaque
2015-01-30 12:22:25 +11:00
Matthew Waters
6d9dc9c81c
gl/calayer: add resize callback based on the bounds rectangle
2015-01-29 18:32:04 +11:00
Matthew Waters
2ab0e1517f
gl/caopengllayer: draw asynchronously
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This essentially makes the CAOpenGLLayer draw every refresh cycle.
2015-01-29 18:32:04 +11:00
Matthew Waters
8d5ba8d96a
cgl/calayer: use a callback instead of hardcoding the draw functionality
2015-01-29 18:32:04 +11:00
Matthew Waters
9caf706185
cgl: add a header for the CAOpenGLLayer support
2015-01-29 18:32:04 +11:00
Matthew Waters
ab48bb6f0f
glwindow: remove width/height from _draw()
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Depending on the platform, it was only ever implemented to 1) set a
default surface size, 2) resize based on the video frame or 3) nothing.
Instead, provide a set_preferred_size () that elements/applications
can use to request a certain size which may be ignored for
videooverlay/other cases.
2015-01-23 16:11:31 +11:00
Matthew Waters
e10d2417e2
gl/cocoa: move to CGL and CAOpenGLLayer for rendering
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Removes the use of NSOpenGL* variety and functions. Any Cocoa
specific functions that took/returned a NSOpenGL* object now
take/return the CGL equivalents.
2015-01-22 21:29:52 +11:00