Block gst_osx_video_sink_run_cocoa_loop until the loop thread has started and
finished initializing NSApp. Fixes occasional warnings/crashes due to two
threads going inside NSApp before finishLaunching had completed.
When we are using a dedicated thread to run the main run loop we
must make sure that all selectors are performed on this same thread.
For instance if performSelectorOnMainThread is called from the real
main thread, it will not go through the message queue and will be
executed from the real main thread. By forcing the target thread,
we ensure that all functions will be called either from the real
main thread when the main run loop is running or from our thread
spinning the main loop.
Add a little hack to run the cocoa main runloop from a separate thread _when_
the main runloop is not being run (which means that the app doesn't use cocoa).
Runloops are thread specific, so the hack boils down to getting the runloop for
the main thread and setting it as the runloop for our dedicated thread.
Remove non-embedded mode. Embed mode becomes default and only mode.
embed property is retained for binary compatibility.
Added autorelease pools around all objc functions that might be called
from a non-main thread.
Original commit message from CVS:
* sys/osxvideo/osxvideosink.h:
* sys/osxvideo/osxvideosink.m:
Handle video window resizing more correctly, avoiding crashes when
embedding the window and resizing it.
Original commit message from CVS:
2008-03-18 Andy Wingo <wingo@pobox.com>
* sys/osxvideo/osxvideosink.m
(gst_osx_video_sink_osxwindow_destroy)
(gst_osx_video_sink_osxwindow_new): Actually set a lock on the
task, whoopdee.
(cocoa_event_loop): Pacify the taymans by upping the usleepage to
2 ms.
Original commit message from CVS:
2008-03-18 Andy Wingo <wingo@pobox.com>
* sys/osxvideo/osxvideosink.m (gst_osx_video_sink_osxwindow_destroy)
(gst_osx_video_sink_osxwindow_new, cocoa_event_loop):
* sys/osxvideo/osxvideosink.h (struct _GstOSXVideoSink): If we
need to run an event loop, do so in a task instead of assuming
that there will be a GMainLoop. Fixes#523134.
Original commit message from CVS:
* docs/plugins/gst-plugins-good-plugins-sections.txt:
* sys/osxvideo/osxvideosink.h:
Revert previous change caused by a file that got stuck on an old
revision.
Original commit message from CVS:
* docs/plugins/Makefile.am:
* docs/plugins/gst-plugins-good-plugins-sections.txt:
* sys/osxaudio/gstosxaudiosink.h:
* sys/osxvideo/osxvideosink.h:
Managed to resolve most unused declarations. Filed a bug for one left.
Original commit message from CVS:
* sys/osxvideo/osxvideosink.h:
* sys/osxvideo/osxvideosink.m:
Remove the event-loop-in-separate-thread modifications, because MacOSX
is $#@(*%$# ! For those wondering, the event handling needs to be done
in the main thread after all..
Original commit message from CVS:
* sys/osxvideo/osxvideosink.h:
* sys/osxvideo/osxvideosink.m:
Fix a stupid #if vs #ifdef bug. Should use the proper colorspace now.
Use a separate thread/task for the cocoa event_loop, else it wouldn't
stop.
Original commit message from CVS:
* sys/osxvideo/cocoawindow.h:
* sys/osxvideo/cocoawindow.m:
* sys/osxvideo/osxvideosink.h:
* sys/osxvideo/osxvideosink.m:
Fix leaks when running a NSApp.
Accept any kind of resolutions.
Works in fullscreen. Can maximize.
Only thing left before being able to move this to -good is documentation
and embedded window support.
Original commit message from CVS:
* sys/osxvideo/cocoawindow.h:
* sys/osxvideo/cocoawindow.m:
* sys/osxvideo/osxvideosink.h:
* sys/osxvideo/osxvideosink.m:
Disable the cocoa event loop since it's a huge memory leak. Should only
matter if the sink isn't used within an NSApp (which has already got
a coca event loop).
Remove all unused code.
Original commit message from CVS:
* configure.ac:
Check for an Objective C compiler
* sys/Makefile.am:
* sys/osxvideo/Makefile.am:
* sys/osxvideo/cocoawindow.h:
* sys/osxvideo/cocoawindow.m:
* sys/osxvideo/osxvideosink.h:
* sys/osxvideo/osxvideosink.m:
Port of osxvideo plugin to 0.10. Do NOT consider 100% stable !
Fixes#402470