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osxvideosink: fix race in starting the runloop thread
Block gst_osx_video_sink_run_cocoa_loop until the loop thread has started and finished initializing NSApp. Fixes occasional warnings/crashes due to two threads going inside NSApp before finishLaunching had completed.
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commit
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2 changed files with 28 additions and 16 deletions
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@ -77,10 +77,12 @@ struct _GstOSXVideoSink {
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NSView *superview;
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#ifdef RUN_NS_APP_THREAD
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NSThread *ns_app_thread;
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GMutex *loop_thread_lock;
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GCond *loop_thread_cond;
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#else
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guint cocoa_timeout;
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gboolean app_started;
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#endif
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gboolean app_started;
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gboolean keep_par;
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gboolean embed;
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};
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@ -115,7 +115,7 @@ run_ns_app_loop (void) {
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}
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static void
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gst_osx_video_sink_run_cocoa_loop (GstOSXVideoSink * osxvideosink )
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gst_osx_video_sink_run_cocoa_loop (GstOSXVideoSink * sink )
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{
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/* Cocoa applications require a main runloop running to dispatch UI
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* events and process deferred calls to the main thread through
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@ -138,14 +138,19 @@ gst_osx_video_sink_run_cocoa_loop (GstOSXVideoSink * osxvideosink )
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method_exchangeImplementations(origIsMainThread, ourIsMainThread);
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osxvideosink->ns_app_thread = [[NSThread alloc]
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initWithTarget:osxvideosink->osxvideosinkobject
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sink->ns_app_thread = [[NSThread alloc]
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initWithTarget:sink->osxvideosinkobject
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selector:@selector(nsAppThread) object:nil];
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[osxvideosink->ns_app_thread start];
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[sink->ns_app_thread start];
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g_mutex_lock (sink->loop_thread_lock);
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while (!sink->app_started)
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g_cond_wait (sink->loop_thread_cond, sink->loop_thread_lock);
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g_mutex_unlock (sink->loop_thread_lock);
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#else
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/* assume that there is a GMainLoop and iterate the main runloop from there
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*/
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osxvideosink->cocoa_timeout = g_timeout_add (10,
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sink->cocoa_timeout = g_timeout_add (10,
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(GSourceFunc) run_ns_app_loop, NULL);
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#endif
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}
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@ -356,9 +361,7 @@ gst_osx_video_sink_change_state (GstElement * element,
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case GST_STATE_CHANGE_PAUSED_TO_READY:
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GST_VIDEO_SINK_WIDTH (osxvideosink) = 0;
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GST_VIDEO_SINK_HEIGHT (osxvideosink) = 0;
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#ifndef RUN_NS_APP_THREAD
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osxvideosink->app_started = FALSE;
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#endif
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gst_osx_video_sink_osxwindow_destroy (osxvideosink);
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break;
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case GST_STATE_CHANGE_READY_TO_NULL:
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@ -450,16 +453,17 @@ gst_osx_video_sink_get_property (GObject * object, guint prop_id,
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static void
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gst_osx_video_sink_init (GstOSXVideoSink * osxvideosink)
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gst_osx_video_sink_init (GstOSXVideoSink * sink)
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{
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osxvideosink->osxwindow = NULL;
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osxvideosink->superview = NULL;
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osxvideosink->osxvideosinkobject = [[GstOSXVideoSinkObject alloc]
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initWithSink:osxvideosink];
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#ifndef RUN_NS_APP_THREAD
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osxvideosink->app_started = FALSE;
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sink->osxwindow = NULL;
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sink->superview = NULL;
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sink->osxvideosinkobject = [[GstOSXVideoSinkObject alloc] initWithSink:sink];
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#ifdef RUN_NS_APP_THREAD
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sink->loop_thread_lock = g_mutex_new ();
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sink->loop_thread_cond = g_cond_new ();
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#endif
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osxvideosink->keep_par = FALSE;
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sink->app_started = FALSE;
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sink->keep_par = FALSE;
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}
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static void
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@ -857,6 +861,7 @@ gst_osx_video_sink_get_type (void)
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-(void) nsAppThread
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{
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NSAutoreleasePool *pool;
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GstOSXVideoSink *sink = osxvideosink;
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/* set the main runloop as the runloop for the current thread. This has the
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* effect that calling NSApp nextEventMatchingMask:untilDate:inMode:dequeue
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@ -874,6 +879,11 @@ gst_osx_video_sink_get_type (void)
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[NSApplication sharedApplication];
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[NSApp finishLaunching];
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g_mutex_lock (sink->loop_thread_lock);
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sink->app_started = TRUE;
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g_cond_signal (sink->loop_thread_cond);
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g_mutex_unlock (sink->loop_thread_lock);
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/* run the loop */
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run_ns_app_loop ();
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