Remove old method, use neww _process method for the sink.
Inform the parent bufferpool class about the settings too. This is needed to let
it know about the max-buffers.
Allocate the negotiated max-buffers and initially mmap min-buffers. The idea is
that the bufferpool will allocate more when needed.
Improve debugging.
Only poll in capture mode, it does not seem to work in playback mode on this
beagleboard.
Add different transport methods to the bufferpool (MMAP and READ/WRITE)
Do more parsing of the bufferpool config.
Start and stop streaming based on the bufferpool state.
Make separate methods for getting a buffer from the pool and filling it with
data. This allows us to fill buffers from other pools too. Either use copy or
read to fill up the target buffers.
Add property to force a transfer mode in v4l2src.
Increase default number of buffers to 4.
Negotiate bufferpool and its properties in v4l2src.
Pass the caps and the default video size to the bufferpool config.
Don't activate the bufferpool, this will be done by the object that decides to
use the bufferpool.
Improve debugging and error reporting.
When we have all buffers queued for playback and we need a new empty buffer,
dequeue one and return it.
Set the right size for sink buffers.
Improve counting of queued buffers.
Extend from GstBufferPool.
Handle the lifetime of the pool buffers correctly with the start/stop vmethods.
Map acquire and release directly to QBUF and DQBUF. We still expose an explicit
qbuf for the v4l2sink for now.
Move the details of how to capture to the device object. Remove the
v4l2src_calls.[ch] files because they are empty now.
Provide two simple methods to get and return a buffer to the device.
Also do a slow copy when the buffer is not from our pool.
Rename start and stop methods to open and close because that is what they do.
After setting the format on the device object, setup the bufferpools. Move this
code from the v4l2src_calls.c file, it is shared between source and sink.
Make new device start and stop method that merges various bits of common code
spread over several files.
We want to keep the default strides in the videoinfo. Keep the stride of the
video frames separate so that we can use both to copy a video frame and do
correct stride conversion.
Use GstVideoInfo to store the parsed caps.
Remove outsize from the caps parsing code, it's wrong because it does not use
the stride given by the driver.
Move the configuration of the framerate to where we set the other format
parameters.
Remove hack to check if the device is active.
Store streamparm in the device info.
Use some macros to access the current device configuration.
Remove some duplicate fields in src and sink and use the device configuration
instead.
Pass the caps to the set_format function and make _set_format parse the caps.
Also keep the parsed values in the v4l2object so that we can refer to them when
we want.
Keep track of the currently configured format and setting in the
v4l2object.
Pass the v4l2object to the bufferpool constructor so that the bufferpool can
know everything about the currently configured settings. This also allows us
to remove some awkward code.
... introduced when shuffling around code for the async implementation
by setting state of source (and udp sources) in _play before downstream
flushing is undone.
The gst_base_parse_set_frame_rate call was predicated on a change to
sample rate, duration or profile. However, the block count per frame can
also change between packets, which would result in incorrect buffer
durations.
Create a new pool in setcaps and stop/destroy the old one.
Remove buffer_alloc functions.
Check that we have v4l2 metadata in show_frame and fall back to memcpy into a
buffer from our pool if we don't receive one of our own buffers.
Various cleanups, avoids useless casts, move error handling outside of the main
code flow.
Negotiate to a resonable resolution instead of the max resolution.