In addition to device removed status monitoring in gst_d3d11_result()
method, if ID3D11Device4 interface is available,
an event handle will be used for device removed status update.
And "device-removed" signal is removed since applications can monitor
the device removed status via gobject notify
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6699>
Adding new property in order to notify users of device removed status.
Once device removed status is detected, application should release
all ID3D12Device objects corresponding to the adapter, including
GstD3D12Device object. Otherwise D3D12CreateDevice() call for the
adapter will fail.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6699>
It seems that when D3D11CreateDevice collides in time
with other D3D11 calls, in particular the proccess of
creating a shader, it can corrupt the memory in the driver.
D3D11 spec doesn't seem to require any thread safety from
D3D11CreateDevice. Following MSDN, it is supposed to be called
in the beginning of the proccess, while GStreamer calls it with each
new pipeline.
Such crashes in the driver were frequently reproducing on the
Intel UHD 630 machine.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6686>
Fix
gstanalyticsmeta.c:134: Warning: GstAnalytics: "@instance"
parameter unexpected at this location
warning (caused by the extraneous empty line in the doc chunk)
and align function arguments with documentation and header file
(handle -> instance).
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6585>
`on_error()` can be called with a NULL details structure, so in that situation
the `gst_structure_copy()` would raise a critical warning. Create an empty
structure instead of attempting to copy a NULL one.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6385>
When this error gets caught the GstD3D11Device object raises the new
"device-removed" signal. This allows to handle the error from outside:
stop the playback, re-create the player, replace the catched GstContext by
the new one.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6193>
Do not chain up to parent's GstBufferPool::start() which will do
preallocation. We don't want it to be preallocated
since there are various cases where negotiated downstream buffer pool is
not used at all (e.g., zero-copy decoding, IPC elements).
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6326>
Gets being released memory back to queue even if allocator is flushing
in order to count the number of outstanding memory objects.
Also, clear queue if there's no outstanding memory object and
allocator is flushing
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6240>
Syncrhonizing buffer commits to the streaming thread can lead to
dropped frames when frame callbacks are not processed before the
next frame is ready for rendering. Depending on the drift between
the wayland compositor and buffer source timings, this can lead to
periods of significant frame drop, especially when the media frame
rate is close to the display frame rate.
Cache buffers in the streaming thread and peform commits on the
display thread to eliminate the buffer commit racing.
The implementation is the same for both waylandsink and gtkwaylandsink,
so move it to the common wayland library under gst-lib.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6133>
Add synchonized versions of wl_display_sync() and wl_callback_destroy()
that will ensure that to callbacks can be managed in a thread safe way
on the display queue even when they are dispatched from a separate
thread.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6133>