ShowWindow() could be blocked while doing gst_d3d11_window_win32_unprepare
when external window handle provided to d3d11videosink in multi-threaded
environment.
The condition that issue happened is, UI thread is waiting for a
background thread that changes d3d11videosink state to NULL, and the
background thread would try to send a window message to the queue.
The queue is already occupied by the UI thread, so the background
thread will be blocked.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1366>
The GstV4l2CodecAllocator dispose function clears `self->decoder` but
the finalize function then tries to use it if the allocator has no been
detached yet.
Fix by detaching in the dispose function before we clear
`self->decoder`.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1220>
Standard interlace handling:
* If we have interlace-mode=interleaved and the field order, we just
set it when creating the session
* If we have interlace-mode=(interleaved|mixed) and no field order, we
set the field order on the first buffer
The encoder session does not support changing the FieldDetail after it
has started encoding frames, so we cannot support mixed streams
correctly.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1214>
Delay decoders downstream negotiation just before an output frame
needs to be allocated.
This is required, are least for H.264 and H.265 decoders, since
codec_data might trigger a new sequence before finishing upstream
negotiation, and sink pad caps need to set before setting source pad
caps, particularly to forward HDR fields. The other decoders are
changed too in order to keep the same structure among them.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1257>
Using GstBaseDec hack to access the parent_object of each element in
the element itself is a bit fragile. It would be better to keep its
own parent object as the usual global variable. It would make it
resistant to code changes.
The GstBaseDec macro to access the parent object now it's internal to
base decoder.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1257>
gst_va_fixate_format() will iterate all othercaps' structures to find
the one with less information lost at color conversion. If a structure
with same color format is found, the iteration stops. It's like a
smart truncation. Then, this function also will choose the caps
feature.
Later this structure is used fixate its size and no further truncation
is needed.
Don't intersect at fixate, since it kills possible resizing.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1261>
At gst_va_dmabuf_allocator_setup_buffer_full, static code analysis tool
does not know number of objects in descriptor is always larger than 0 if
export_surface_to_dmabuf succeeds. Thus, the tool will assume buf is
allocated with mem but not released when desc.num_objects equals to 0
and raise a mem leak issue.
For gst_va_dambuf_memories_setup, we should also inform the tool that
n_planes will be larger than 0 by checking the value at very beginning.
Then, the defect similar to above will not be raised during static analysis.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1241>
We don't support D3D11 interop for UWP because some APIs
(specifically MFTEnum2) are desktop application only.
However, the code for symbol loading is commonly used by both UWP and WIN32.
Just link GModule unconditionally which is UWP compatible, and simply don't
try to load any library/symbol dynamically when D3D11 interop is unavailable.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1216>
... in favour of dep.get_variable('foo', ..) which in some
cases allows for further cleanups in future since we can
extract variables from pkg-config dependencies as well as
internal dependencies using this mechanism.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1183>
gst_va_vpp_complete_caps_features() now receives the @feature_name to
add and return if @caps doesn't provide it.
So, instead of two nested loops, now the function is a single loop,
traversing @caps to find if each structure already contains the requested
@features_name.
It's important to add missing caps features with @caps, in order to
not lost information.
The function caller does the external loop by calling per each
available caps feature.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1024>
In order to make more readable the caps transformation, the operation
was split in two phases:
1. Rangify the supported caps structures.
2. Add the missing (and supported) caps features.
Step 1 modified its logic, by copying any unrecognized structure.
It's a previous step required for allowing ANY caps feature as
passthrough.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1024>
Making a null check in gst_va_decode_picture_free () indicates pic->buffers or pic->slices
can be null, then in _destroy_buffers () the pointers are dereferenced, which is detected
as dereference after null check by Coverity. Thus, modify the code to do null check in
_detroy_buffers ().
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1143>