Use standard GstVideoInfo related functions to build the output caps,
thus directly preserving additional fields as needed, instead of
manually copying them over through gst_vaapi_append_surface_caps().
Also ensure that the input caps are fixated first.
Add new helper functions to build video template caps.
- gst_vaapi_video_format_new_template_caps():
create GstCaps with size, frame rate and PAR to full range
- gst_vaapi_video_format_new_template_caps_from_list():
try to create a "simplified" list from the supplied formats
Add new helper functions to build GValues from GstVideoFormat:
- gst_vaapi_value_set_format():
build a GValue from the supplied video format
- gst_vaapi_value_set_format_list():
build a GValue list from the supplied array of video formats
Replace gst_vaapi_display_get_{decode,encode}_caps() APIs with more
more convenient APIs that return an array of GstVaapiProfile instead
of GstCaps: gst_vaapi_display_get_{decode,encode}_profiles().
Replace gst_vaapi_display_get_{image,subpicture}_caps() APIs, that
returned GstCaps, with more convenient APIs that return an array of
GstVideoFormat: gst_vaapi_display_get_{image,subpicture}_formats().
Makes the copies of a buffer reference their own GLTextureUploadMeta
user data and prevent the original buffer accessing already freed
memory if its copies has been released and freed.
https://bugzilla.gnome.org/show_bug.cgi?id=720336
[Propagate the original meta texture to the copy too]
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
Factor out propose_allocation() hooks, creation of video buffer pool
for the sink pad, conversion from raw YUV buffers to VA surface backed
buffers. Update vaapidecode, vaapiencode and vaapipostproc to cope
with the new GstVaapiPluginBase abilities.
Fix display creation code to check that any display obtained from a
neighbour actually has the type we expect. Note: if display type is
set to "any", we can then accept any VA display type.
Move common VA display creation code to GstVaapiPluginBase, with the
default display type remaining "any". Also add a "display-changed"
hook so that subclasses could perform additional tasks when/if the
VA display changed, due to a new display type request for instance.
All plug-ins are updated to cope with the new internal APIs.
Introduce a new GstVaapiPluginBase object that will contain all common
data structures and perform all common tasks. First step is to have a
single place to hold VA displays.
While we are at it, also make sure to store and subsequently release
the appropriate debug category for the subclasses.
The GLTextureUploadMeta implementation assumed that for each upload()
sequence, the supplied texture id is always the same as the one that
was previously cached into the underlying GstVaapiTexture. Cope with
any texture id change the expense to recreate the underlying VA/GLX
resources.
https://bugzilla.gnome.org/show_bug.cgi?id=719643
Requesting the GLTextureUpload meta on buffers in the bufferpool
prevents such metas from being de-allocated when buffers are released
in the sink.
This is particulary useful in terms of performance when using the
GLTextureUploadMeta API since the GstVaapiTexture associated with
the target texture is stored in the meta.
https://bugzilla.gnome.org/show_bug.cgi?id=712558
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
Make GstVideoGLTextureUploadMeta::upload() implementation more robust
when the GstVaapiTexture associated with the supplied texture id could
not be created.
Clean public APIs up so that to better align with the decoder APIs.
Most importantly, gst_vaapi_encoder_get_buffer() is changed to only
return the VA coded buffer proxy. Also provide useful documentation
for the public APIs.
Refactor the GstVaapiCodedBuffer APIs so that to more clearly separate
public and private interfaces. Besides, the map/unmap APIs should not
be exposed as is but appropriate accessors should be provided instead.
* GstVaapiCodedBuffer: VA coded buffer abstraction
- gst_vaapi_coded_buffer_get_size(): get coded buffer size.
- gst_vaapi_coded_buffer_copy_into(): copy coded buffer into GstBuffer
* GstVaapiCodedBufferPool: pool of VA coded buffer objects
- gst_vaapi_coded_buffer_pool_new(): create a pool of coded buffers of
the specified max size, and bound to the supplied encoder
* GstVaapiCodedBufferProxy: pool-allocated VA coded buffer object proxy
- gst_vaapi_coded_buffer_proxy_new_from_pool(): create coded buf from pool
- gst_vaapi_coded_buffer_proxy_get_buffer(): get underlying coded buffer
- gst_vaapi_coded_buffer_proxy_get_buffer_size(): get coded buffer size
Rationale: more optimized transfer functions might be provided in the
future, thus rendering the map/unmap mechanism obsolete or sub-optimal.
https://bugzilla.gnome.org/show_bug.cgi?id=719775
Fix GstElement::set_context() implementation for all plug-in elements
to avoid leaking an extra reference to the VA display, thus preventing
correct cleanup of VA resources in GStreamer 1.2 builds.
Return earlier if the creation of a VA display failed. Likewise, simplify
gst_vaapi_video_context_propagate() now that we are guaranteed to have a
valid VA display.
When GstVideoMeta maps were used, the supporting functions incorrectly
used gst_buffer_get_memory() instead of gst_buffer_peek_memory(), thus
always increasing the associated GstMemory reference count and giving
zero chance to actually release that, and subsequently the VA display.
Simplify GstVaapiVideoMeta to only hold a surface proxy, which is
now allocated from a surface pool. This also means that the local
reference to the VA surface is also gone, as it could be extracted
from the associated surface proxy.
Drop the following functions that are not longer used:
- gst_vaapi_video_buffer_new_with_surface()
- gst_vaapi_video_meta_new_with_surface()
- gst_vaapi_video_meta_set_surface()
- gst_vaapi_video_meta_set_surface_from_pool()
Fix gst_vaapi_video_meta_new_from_pool() to allocate VA surface proxies
from surface pools instead of plain VA surfaces. This is to simplify
allocations now that surface proxies are created from a surface pool.
Optimize gst_vaapiencode_handle_frame() to avoid extra memory allocation,
and in particular the GstVaapiEncObjUserData object. i.e. directly use
the VA surface proxy from the source buffer. This also makes the user
data attached to the GstVideoCodecFrame more consistent between both
the decoder and encoder plug-in elements.
Simplify gst_vaapiencode_push_frame(), while also removing the call
to gst_video_encoder_negotiate() since this is implicit in _finish()
if caps changed. Also fixed memory leaks that occured on error.
Constify pointers wherever possible. Drop unused variables, and use
consistent variable names. Fix gst_vaapiencode_h264_allocate_buffer()
to correctly report errors, especially when in-place conversion from
bytestream to avcC format failed.
Move "rate-control" mode and "bitrate" properties to the GstVaapiEncode
base class. The actual range of supported rate control modes is currently
implemented as a plug-in element hook. This ought to be determined from
the GstVaapiEncoder object instead, i.e. from libgstvaapi.
Align the plug-in debug category to its actual name. i.e. enable debug
logs through vaapiencode_<CODEC> where <CODEC> is mpeg2, h264, etc. Fix
the plug-in element description to make it more consistent with other
VA-API plug-ins.
Add a GST_VAAPIENCODE_CAST() helper to avoid run-time checks against
the GObject type system. We are guaranteed to only deal with the same
plug-in element object.
Allow vaapiencode plug-in elements to encode from raw YUV buffers.
The most efficient way to do so is to let the vaapiencode elements
allocate a buffer pool, and subsequently buffers from it. This means
that upstream elements are expected to honour downstream pools.
If upstream elements insist on providing their own allocated buffers
to the vaapiencode elements, then it possibly would be more efficient
to insert a vaapipostproc element before the vaapiencode element.
This is because vaapipostproc currently has better support than other
elements for "foreign" raw YUV buffers.
Add GstVaapiEncodeMPEG2 element object. The actual plug-in element
is called "vaapiencode_mpeg2".
Valid properties:
- rate-control: rate control mode (default: cqp - constant QP)
- bitrate: desired bitrate in kbps (default: auto-calculated)
- key-period: maximal distance between two key frames (default: 30)
- max-bframes: number of B-frames between I and P (default: 2)
- quantizer: constant quantizer (default: 8)
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
Add GstVaapiEncodeH264 element object. The actual plug-in element
is called "vaapiencode_h264".
Valid properties:
- rate-control: rate control mode (default: none)
- bitrate: desired bitrate in kbps (default: auto-calculated)
- key-period: maximal distance between two key frames (default: 30)
- num-slices: number of slices per frame (default: 1)
- max-bframes: number of B-frames between I and P (default: 0)
- min-qp: minimal quantizer (default: 1)
- init-qp: initial quantizer (default: 26)
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
Fix build when Wayland headers don't live in plain system include dirs
like /usr/include but rather in /usr/include/wayland for instance.
Original patch written by Dominique Leuenberger <dimstar@opensuse.org>
https://bugzilla.gnome.org/show_bug.cgi?id=712282
Destroy VPP output surface pool on exit. Also avoid a possible crash
in double-free situation caused by insufficiently reference counted
array of formats returned during initialization.
Fix advanced deinterlacing modes with VPP to track only up to 2 past
reference buffers. This used to be 3 past reference buffers but this
doesn't fit with the existing decode pipeline that only has 4 extra
scratch surfaces.
Also optimize references tracking to be only enabled when needed, i.e.
when advanced deinterlacing mode is used. This means that we don't
need to track past references for basic bob or weave deinterlacing.
In "mixed" interlaced streams, the buffer contains additional flags that
specify whether the frame contained herein is interlaced or not. This means
that we can alternatively get progressive or interlaced frames. Make sure
to disable deinterlacing at the VPP level when the source buffer is no longer
interlaced.
Fix memory leaks with advanced deinterlacing, i.e. when we keep track
of past buffers. Completely reset the deinterlace state, thus destroying
any buffer currently held, on _start(), _stop() and _destroy().