It was assumed that the kernel parameters would match with the bitstream value
but instead the author when with another set of value. Surprisingly, this
makes no difference with the resulting fluster score.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1748>
If present, add '-lsocket' and '-lnsl' to network_deps.
ext/curl/meson.build: add network_deps to dependencies
gst/festival/meson.build: same
sys/shm/meson.build: same
Fixes linking issues on Illumos distros.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1525>
Note that AYUV and AYUV64 formats will be used to expand format
support, especially some packed YUV formats (e.g., Y410, YUY2)
are common DXGI formats used for hardware decoder/encoder on Windows
but those formats cannot be used as a render target. We need to handle
them differently without pixel shader help, using compute shader
for example.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1699>
Remove all the d3d11 and dxgi header version dependent ifdef
and bump the minimum requirement to d3d11_4.h and dxgi1_6.h.
We are already failing support old Visual Studio (Windows SDK actually)
such as Visual Studio 2015. Note that our MinGW toolchain satisfies
the requirement.
From runtime point of view, this change should be fine since
we are checking OS version with IUnknown::QueryInterface()
everywhere in order to check API availability
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1684>
We make all MSDK encoders declare "memory:VAMemory" feature. Then
the pipeline such as:
gst-launch-1.0 -vf filesrc location=xxx.h264 ! h264parse ! \
vah264dec ! msdkh265enc ! fakesink
will choose VA memory caps between the VA decoder and MSDK encoder.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1087>
The MSDK encoder's query function is not set and it just forwards
all query to its base class. We now need to answer the context
query correctly. Other VA plugins need to query the VA display.
By the way, the current query of "gst.msdk.Context" is also missing.
The other MSDK elements must depend on the bin's context message(
sent in context_propagate()) to set their MsdkContext correctly.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1087>
The MSDK VPP's query function is not set and it just forwards
all query to its base class. We now need to answer the context
query correctly. Other VA plugins need to query the VA display.
By the way, the current query of "gst.msdk.Context" is also missing.
The other MSDK elements must depend on the bin's context message(
sent in context_propagate()) to set their MsdkContext correctly.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1087>
The MSDK decoder's query function is not set and it just forwards
all query to its base class. We now need to answer the context
query correctly. Other VA plugins need to query the VA display.
By the way, the current query of "gst.msdk.Context" is also missing.
The other MSDK elements must depend on the bin's context message(
sent in context_propagate()) to set their MsdkContext correctly.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1087>
We now can use the gst va lib's display to create our MSDK context,
and use its helper functions to simplify our code. The improved logic
is like this:
1. Every MSDK element should use gst_msdk_context_find() to find a MSDK
context from neighbour. If valid, reuse it.
2. Use gst_msdk_ensure_new_context(). It will first query neighbours
about the GstVaDisplay, if found(e.g. some VA element is connected),
use gst_msdk_context_from_external_display() to create a MSDK context.
3. Then, creating the MSDK context from scratch. It creates both the
display and MSDK context.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1087>
The VA display object from VA lib is a common defined object. which
contain the whole display things. It is easier to use, and more important,
we can share it with the other VA plugins and keep all the VA related
plugins working on the same GPU device.
We also delete the useless gst_msdk_context_get_fd() API.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1087>
Our D3D11/DXVA codecs implementation has been verified
during 1.18 and 1.20 development cycle and also via the Fluster
test framework. Similar to the case of nvdec and vtdec,
we can prefer hardware over software in most cases
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1672>
Duplicating a picture what was already a dup was leading to a crash. Rename
the custom picture flags as HOLDS_BUFFER to make its meaning clear. Then save
then ref and store the picture as userdata, so it can be obtained when
duplicating. Finally, mark the doplicated as HOLDS_BUFFER to avoid thinking it
holds a request.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1681>
This patch adds a new parameter: hdr-tone-mapping (same as
vaapipostproc), if the HDR capabilites are availabe in driver, and
it's disabled by default.
If hdr-tone-mapping is enabled then HDR fields in sink caps are
processed in frames from HDR to SDR, removing those hdr fields in
source pad caps too.
hdr-tone-mapping is not enabled if a color conversion is also
requested, since it fails to process in the iHD driver, so far.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1258>
In commit e699aaeb we moved linking of libgudev to the plugin rather
the library, because it's only used in the plugin. But the dependency
check is still done in library.
This patch removes the dependency check in library, and updates the
dependency check in plugin.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1650>