It's better to just select some random variant playlist instead of stopping,
chances are that it's still continuing to work and we might just have to
select a different variant again later.
We should only refresh the currently selected variant playlist (if any,
otherwise the main playlist), not the main playlist. And only try to
refresh the main playlist if updating the variant playlist fails.
Some servers (Wowza) use the request of the main playlist to create a
"session", which is then part of the URI of the variant playlist and
also the fragments. Refreshing the main playlist would generate a new
session, and the server rate limits that usually. And after a few retries
the server just kicks us out.
Also as a side effect we now use the same downloader for all playlists, so
that we only have 2 instead of 3 connections to the server. And also
previously we just ignored the downloaded data from the main playlist that
the base class gave to us.
When the segment is very short it might be the case that the
typefinding fails and when finishing the segment hlsdemux would
consider the remaining data (pending_buffer) as an encryption
leftover.
This patch fixes it and makes sure an error is properly posted
if typefind failed by refactoring buffer handling to a function
and using it from the data_received and finish_fragment functions.
The autodetection mode was broken because a race condition in the input mode
setting. The mode could be reverted back when it was replaced in
the streaming thread by the old mode in the middle of mode changed callback.
It will deadlocks as we will then join() the update task from itself. Instead
just post an actual error message on the bus and only stop the update task.
The application is then responsible for shutting down the element, and thus
all the other tasks and everything, based on the error message it gets.
We also have to update the current_file GList pointer in the M3U playlist
client, otherwise we are just continuing playback from the current position
instead of seeking.
Remove tee and output-selector and just link the source
pad to the outputs we want as needed.
The way we need to prioritize caps negotiation and allocation
queries depending on the mode enabled is too custom to be
handled using tee and output-selector.
This provides more flexibility and doesn't get in the way of proper
handling of negotiation and allocation queries.
The detection for missing format/alignment is done way before this
codepath is reached (at which point we have already decided of a
format and alignment).
CID #1232800
Variable hands is already checked to contain a value previously at the beginning
of the current block. There is no need to check again. This is logically dead code.
CID 1197693
When block width property is set to 0, exception occurs.
This happens due to divide by zero errors in calculations.
block width property can never be 0. Hence adjusting the minimum value to 1.
https://bugzilla.gnome.org/show_bug.cgi?id=744188
Caps refcounting was all wrong in this function. Rewrote it and add some
comments to make it clearer.
Fix caps leaks with the
validate.file.glvideomixer.simple.play_15s.synchronized scenario.
https://bugzilla.gnome.org/show_bug.cgi?id=747915
Signed-off-by: Guillaume Desmottes <guillaume.desmottes@collabora.co.uk>