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gleffects: Fix fisheye shader - pass float to sqrt
On OSX passing literal int to sqrt() in GLSL results in error. https://bugzilla.gnome.org/show_bug.cgi?id=746209
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@ -192,7 +192,7 @@ const gchar *fisheye_fragment_source_opengl =
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" vec2 normcoord;"
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" normcoord = texturecoord - 0.5;"
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" float r = length (normcoord);"
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" normcoord *= r * sqrt(2);"
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" normcoord *= r * sqrt(2.0);"
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" texturecoord = normcoord + 0.5;"
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" vec4 color = texture2D (tex, texturecoord);"
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" gl_FragColor = color;"
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