Seungha Yang
|
7d0e90b7bc
|
d3d12: Move core part to gst-libs
Move buffer pool, converter, and device abstraction layer to
public library
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6494>
|
2024-04-01 10:37:50 +00:00 |
|
Seungha Yang
|
abeccdd6bc
|
d3d12: Make resource getter methods consistent
Returns COM pointer directly everywhere
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6494>
|
2024-04-01 10:37:49 +00:00 |
|
Seungha Yang
|
393fb4733c
|
d3d12: Use native device handle if possible
Various abstraction objects such as command queue/list/allocator
can be constructed without GstD3D12Device
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6395>
|
2024-03-19 12:03:55 +00:00 |
|
Seungha Yang
|
48cfca413d
|
d3d12: Add header containing core features
... and include the single header instead of listing many ones
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870>
|
2023-12-29 14:39:00 +00:00 |
|
Seungha Yang
|
6d7d9291c3
|
d3d12: Add resource pool objects
Adding pool objects for command list, command allocator, and descriptor
heap
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870>
|
2023-12-29 14:38:59 +00:00 |
|