uridecodebin expects the passed connection-speed value in kbps, so we
need to divide the value stored in bps by 1000. Also, lower the upper
limit on the properties to the value that we can actually store in our
internal guint (which is plenty high enough)
When we are probing for streams, we want to set the queue size in such a way
that we can scan a maximum amount of data without consuming too much memory.
Therefore, remove the time limit on the queue and only stop scanning after 2MB
of data.
See #584104.
Recognise PGS subpicture streams and connect them to the SPU pad
in playsink. Unfortunately this fails badly with negotiation errors
if the SPU is not recent enough to support the stream. I'm not sure
how to add format negotiation in yet.
When using an audio sink without a "volume" property, volume control
would only work for the first song. For the next song, we'd try to
re-use the existing audio chain, but inadvertently set chain->volume
to NULL instead of to the existing volume element.
playbin2 inadvertently used autoaudiosink and autovideosink up to now,
since it would overwrite the sinks configured via the "audio-sink"
and "video-sink" properties with the stream-specific group sinks when
configuring the outputs. Those are usually NULL however, so that would
overwrite the configured sinks with NULL which makes playbin2 then
default to the auto sinks. Fix this by keeping a reference to each
configured sink in playbin2 and setting up the right sinks depending
on whether there is a stream-specific sink or not.
Fixes#584020.
Use two flags to remember volume/mute changes at times when we don't have the
audiochain yet (e.g. construction). Only set values when they were actualy
changed. This makes pulseaudio's stream restore functional.
Add a queue2 after the raw output pads of certain sources such as those for uris
like cdda://
No tuning of the queue is done yet as the defaults seem to work fine for me.
Fixes#582528
Keep track of the autoplugged custom sinks and configure them in the playsink
element when we have collected all streams.
Also make sure that we only select one custom sink.
When unreffing the internal sink, we don't need to change the state to NULL.
Make playsink go async to the PAUSED state instead of relying on uridecodebin
for async behaviour in playbin. This solves some problems (mainly with DVD)
where the pipeline would go to PLAYING before preroll completed, failing to
select the audiosink clock.
Fixes#581727
The 2s limit is way too small for a lot of files (which have an interleave
in time of between 3 and 5s). Instead, leave it to the initial 5s value
and reduce the other limits (allowing us to stay memory-efficient).
First check the pad caps if they are raw before setting the raw_decoding_mode to
TRUE. Fixes playback of transport streams and other streams that require large
queues.
Fixes#579734
Clear the target of our ghostpads before we remove the pad from the element.
This to make sure that the internal pad is not left linked to whatever pad we
were ghosted to. This should only be a problem when we leak the ghostpads.
Also release our subpicture pads.
Fixes#577288.
Raw decoding mode removes almost all buffering in video and audio queues
when a source providing already decoded video/audio is detected, on the
possibly bogus assumption that such a source should provide sufficient
internal queueing. Fixes playback on some DVDs, and improves it
on all.
When reusing playbin with visualisations, reset the async property on the video
sink because some sinks might dynamically recreate their sinks.
Fixes#576188
When we have the textpad configured, enable and disable the subtitles by setting
the silent flag on the overlay element instead of trying to remove elements.
See #576187
Link after doing the state change and unlink before shutting down. Makes the
window for causing races in toggling the visualisations smaller.
See #576187.