Reynaldo H. Verdejo Pinochet
68e668168d
Remove unnecessary NULL checks before g_free()
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g_free() is NULL-safe
2017-12-09 19:32:11 +00:00
Vineeth TM
7a75684566
glslstage: Fix vertex_sources memory leak
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vertex_sources is being allocated but not freed resulting in leak
https://bugzilla.gnome.org/show_bug.cgi?id=757974
2017-12-09 19:32:11 +00:00
Matthew Waters
1f35fcf06d
glslstage: properly return an error when we could not create the shader stage
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While it was erroring out correctly later, there were GLib warnings about
setting a GError over the top of another GError.
2017-12-09 19:32:10 +00:00
Matthew Waters
ec0a93dd7e
glslstage: add debug as to why _set_strings() failed
2017-12-09 19:32:10 +00:00
Matthew Waters
b1ac029b87
glslstage: expose the default shader strings as public
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Add some other simple strings for external-oes textures or transforming
the texture coordinates with a transformation matrix
2017-12-09 19:32:10 +00:00
Julien Isorce
6bb560a4eb
glslstage: initialize output params to 0 before calling gl functions
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The client side API of the Chromium's GPU Process has asserts
in debug mode that check that output params are initialized to 0.
2017-12-09 19:32:10 +00:00
Matthew Waters
06de6998e5
gl: be consistent in gobject boilerpate
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GST_GL_IS_* vs GST_IS_GL_*
git grep -l 'GST_GL_IS_' | xargs sed -i 's/GST_GL_IS_/GST_IS_GL_/g'
2017-12-09 19:32:09 +00:00
Matthew Waters
463e23bb47
glslstage: add brackets around pointer dereference referencing an array
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While technically, i is always 0 and *vertex_sources[i++] is equivalant
to (*vertex_sources)[i++]. Be future-proof in the case of code
moves/changes/etc.
CID 1327406
2017-12-09 19:32:09 +00:00
Matthew Waters
8c922ca96b
glsl: add a shader stage object GstGLSLStage
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Represents a stage (vertex, geometry, fragment, etc) in the shader
pipeline.
2017-12-09 19:32:09 +00:00