Commit graph

8 commits

Author SHA1 Message Date
Seungha Yang
9dada90108 d3d11videosink: Remove resizing window hack and unify resizing flow
In earlier implementation of d3d11videosink where no shader was implemented,
the aspect ratio and render size were adjusted by manipulating the backbuffer size
with unintuitive formula. Since now we do color conversion and resize using
shader, we can remove the hack.
2019-12-20 11:15:12 +09:00
Seungha Yang
64eb1d46b5 d3d11window: Always draw to internal window
... and use SetParent() WIN32 API when external window is used.
Depending on DXGI swap effect, the external window might not be
reusable by another backend. To preserve the external window's property
and setting, drawing to internal window seems to be safer way.
2019-12-16 22:24:29 +09:00
Seungha Yang
9835289239 d3d11window: Do not check shader resource view if not doing conversion
If d3d11window does not convert format internally, shader resource view
is not required. Note that shader resource view is used for
color conversion using shader but when conversion is not required,
we just copy input input texture to backbuffer.
2019-12-10 04:06:28 +00:00
Seungha Yang
ca3ddf7848 d3d11videosink: Add color conversion support
Draw to back buffer texture directly. It would reduce the number of
copy at least once when color conversion is required.
2019-12-05 02:29:18 +00:00
Seungha Yang
59d9589722 d3d11videosink: Draw window with cached texture on resize
This would render nicer than presenting scene with broken aspect ratio,
especially in case of low framerate.
2019-12-05 02:29:18 +00:00
Seungha Yang
44cb5b4ff7 d3d11videosink: Don't try to post error message by d3d11window self
The d3d11window isn't GstElement. To post error message, proxy it
to d3d11videosink instead.
2019-10-04 21:15:15 +09:00
Seungha Yang
5909a495a7 d3d11videosink: Take into account pixel aspect ratio
Fix unexpected cropping with non 1:1 pixel aspect-ratio.

The actual buffer width/height should be passed to gst_d3d11_window_render(),
instead of the calculated resolution. The width/height
values are parameters for copying d3d11 video memory.
Also, aspect-ratio should be considered on resize callback
to decide render rectangle size.
2019-08-15 16:55:37 +09:00
Seungha Yang
5c3879ace6 d3d11videosink: Add new Direct3D11 video render plugin
Direct3D11 was shipped as part of Windows7 and it's obviously
primary graphics API on Windows.

This plugin includes HDR10 rendering if following requirements are satisfied
* IDXGISwapChain4::SetHDRMetaData is available (decleared in dxgi1_5.h)
* Display can support DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020 color space
* Upstream provides 10 bitdepth format with smpte-st 2084 static metadata
2019-07-08 08:31:47 +00:00