https://github.com/mesonbuild/meson
With contributions from:
Tim-Philipp Müller <tim@centricular.com>
Jussi Pakkanen <jpakkane@gmail.com> (original port)
Highlights of the features provided are:
* Faster builds on Linux (~40-50% faster)
* The ability to build with MSVC on Windows
* Generate Visual Studio project files
* Generate XCode project files
* Much faster builds on Windows (on-par with Linux)
* Seriously fast configure and building on embedded
... and many more. For more details see:
http://blog.nirbheek.in/2016/05/gstreamer-and-meson-new-hope.htmlhttp://blog.nirbheek.in/2016/07/building-and-developing-gstreamer-using.html
Building with Meson should work on both Linux and Windows, but may
need a few more tweaks on other operating systems.
Don't use private GMutex implementation details to check
whether it has been freed already or not. Just turn dispose
function into finalize function which will only be called
once, that way we can just clear the mutex unconditionally.
Fix leak of caps event and of caps objects when setting caps on sink and src
pads. Sync audiovisualizer class implementation to the one in gst-plugins-bad.
This commit matches c5ef1bee73 in that module.
https://bugzilla.gnome.org/show_bug.cgi?id=742875
This reverts commit a91d521a36.
Being a base class it is better to check the value instead of ignoring it since
a child class could be created that returns valuable information.
klass->setup (scope) will always return TRUE since all children of this class
do so, no need to store the return. Besides, the value is overwritten a few
lines down before it is ever used. Save the unnecessary memory and instructions.
CID #1226467
ret is assigned but not used and in the next cycle of the loop it is overwritten
with default_prepare_output_buffer (). If there is a flow error the function
should return instead.
CID #1226475
gst_query_set_nth_allocation_pool() requires there to be a pool in the
query already. This is not always the case when we get the query from
upstream. Use gst_query_add_allocation_pool() instead in such case.
https://bugzilla.gnome.org/show_bug.cgi?id=681719
The current code is memsetting the GstVideoFrame.data address to 0s (which
causes a segfault). This member is actually an array of data buffers (one for
each plane). This fix iterates over each data plane to clear them all.
https://bugzilla.gnome.org/show_bug.cgi?id=695655
This reverts part of "visual: enable commented out code again."
(commit 8222ba16c8).
The shader code does indeed look broken (or rather,
it makes assumptions that are not necessarily true here,
namly that pixel stride is 4, for example), which
makes totem very crashy and causes other weird behaviour.
Also see https://bugzilla.gnome.org/show_bug.cgi?id=683527
Add support for GstVideoMeta and GstVideoFrame.
Remove some redundant fields that are also in GstVideoInfo
Disable the shader code, it looks broken.
Fixes https://bugzilla.gnome.org/show_bug.cgi?id=681719
We don't really care about what's inside those channels. This also makes the
caps valid because now it's no longer possible to have channels=1 and a mask
of 0x3.
Add a copy of the base class until it is stable. Right now the extra effects of
the baseclass are not supported as the sublass overwrites the buffer instead of
blending.