visual: add support for GstVideoFrame

Add support for GstVideoMeta and GstVideoFrame.
Remove some redundant fields that are also in GstVideoInfo
Disable the shader code, it looks broken.

Fixes https://bugzilla.gnome.org/show_bug.cgi?id=681719
This commit is contained in:
Wim Taymans 2012-08-13 13:47:01 +02:00
parent 19695f76d0
commit c6e19d5df2
3 changed files with 258 additions and 181 deletions

View file

@ -39,6 +39,10 @@
#include <string.h>
#include <gst/video/video.h>
#include <gst/video/gstvideometa.h>
#include <gst/video/gstvideopool.h>
#include "gstaudiovisualizer.h"
GST_DEBUG_CATEGORY_STATIC (audio_visualizer_debug);
@ -129,232 +133,315 @@ gst_audio_visualizer_shader_get_type (void)
/* we're only supporting GST_VIDEO_FORMAT_xRGB right now) */
#if G_BYTE_ORDER == G_LITTLE_ENDIAN
#define SHADE1(_d, _s, _i, _r, _g, _b) \
G_STMT_START { \
_d[_i] = (_s[_i] > _b) ? _s[_i] - _b : 0; \
_i++; \
_d[_i] = (_s[_i] > _g) ? _s[_i] - _g : 0; \
_i++; \
_d[_i] = (_s[_i] > _r) ? _s[_i] - _r : 0; \
_i++; \
_d[_i++] = 0; \
#define SHADE(_d, _s, _i, _r, _g, _b) \
G_STMT_START { \
_d[_i * 4 + 0] = (_s[_i * 4 + 0] > _b) ? _s[_i * 4 + 0] - _b : 0; \
_d[_i * 4 + 1] = (_s[_i * 4 + 1] > _g) ? _s[_i * 4 + 1] - _g : 0; \
_d[_i * 4 + 2] = (_s[_i * 4 + 2] > _r) ? _s[_i * 4 + 2] - _r : 0; \
_d[_i * 4 + 3] = 0; \
} G_STMT_END
#define SHADE2(_d, _s, _j, _i, _r, _g, _b) \
G_STMT_START { \
_d[_j++] = (_s[_i] > _b) ? _s[_i] - _b : 0; \
_i++; \
_d[_j++] = (_s[_i] > _g) ? _s[_i] - _g : 0; \
_i++; \
_d[_j++] = (_s[_i] > _r) ? _s[_i] - _r : 0; \
_i++; \
_d[_j++] = 0; \
_i++; \
} G_STMT_END
#else /* G_BYTE_ORDER == G_LITTLE_ENDIAN */
#else
#define SHADE1(_d, _s, _i, _r, _g, _b) \
G_STMT_START { \
_d[_i++] = 0; \
_d[_i] = (_s[_i] > _r) ? _s[_i] - _r : 0; \
_i++; \
_d[_i] = (_s[_i] > _g) ? _s[_i] - _g : 0; \
_i++; \
_d[_i] = (_s[_i] > _b) ? _s[_i] - _b : 0; \
_i++; \
} G_STMT_END
#define SHADE2(_d, _s, _j, _i, _r, _g, _b) \
G_STMT_START { \
_d[_j++] = 0; \
_i++; \
_d[_j++] = (_s[_i] > _r) ? _s[_i] - _r : 0; \
_i++; \
_d[_j++] = (_s[_i] > _g) ? _s[_i] - _g : 0; \
_i++; \
_d[_j++] = (_s[_i] > _b) ? _s[_i] - _b : 0; \
_i++; \
#define SHADE(_d, _s, _i, _r, _g, _b) \
G_STMT_START { \
_d[_i * 4 + 0] = 0; \
_d[_i * 4 + 1] = (_s[_i * 4 + 1] > _r) ? _s[_i * 4 + 1] - _r : 0; \
_d[_i * 4 + 2] = (_s[_i * 4 + 2] > _g) ? _s[_i * 4 + 2] - _g : 0; \
_d[_i * 4 + 3] = (_s[_i * 4 + 3] > _b) ? _s[_i * 4 + 3] - _b : 0; \
} G_STMT_END
#endif
static void
shader_fade (GstAudioVisualizer * scope, const guint8 * s, guint8 * d)
shader_fade (GstAudioVisualizer * scope, const GstVideoFrame * sframe,
GstVideoFrame * dframe)
{
guint i, bpf = scope->bpf;
guint i, j;
guint r = (scope->shade_amount >> 16) & 0xff;
guint g = (scope->shade_amount >> 8) & 0xff;
guint b = (scope->shade_amount >> 0) & 0xff;
guint8 *s, *d;
gint ss, ds, width, height;
for (i = 0; i < bpf;) {
SHADE1 (d, s, i, r, g, b);
s = GST_VIDEO_FRAME_PLANE_DATA (sframe, 0);
ss = GST_VIDEO_FRAME_PLANE_STRIDE (sframe, 0);
d = GST_VIDEO_FRAME_PLANE_DATA (dframe, 0);
ds = GST_VIDEO_FRAME_PLANE_STRIDE (dframe, 0);
width = GST_VIDEO_FRAME_WIDTH (sframe);
height = GST_VIDEO_FRAME_HEIGHT (sframe);
for (j = 0; j < height; j++) {
for (i = 0; i < width; i++) {
SHADE (d, s, i, r, g, b);
}
s += ss;
d += ds;
}
}
static void
shader_fade_and_move_up (GstAudioVisualizer * scope, const guint8 * s,
guint8 * d)
shader_fade_and_move_up (GstAudioVisualizer * scope,
const GstVideoFrame * sframe, GstVideoFrame * dframe)
{
guint i, j, bpf = scope->bpf;
guint bpl = 4 * scope->width;
guint i, j;
guint r = (scope->shade_amount >> 16) & 0xff;
guint g = (scope->shade_amount >> 8) & 0xff;
guint b = (scope->shade_amount >> 0) & 0xff;
guint8 *s, *d;
gint ss, ds, width, height;
for (j = 0, i = bpl; i < bpf;) {
SHADE2 (d, s, j, i, r, g, b);
s = GST_VIDEO_FRAME_PLANE_DATA (sframe, 0);
ss = GST_VIDEO_FRAME_PLANE_STRIDE (sframe, 0);
d = GST_VIDEO_FRAME_PLANE_DATA (dframe, 0);
ds = GST_VIDEO_FRAME_PLANE_STRIDE (dframe, 0);
width = GST_VIDEO_FRAME_WIDTH (sframe);
height = GST_VIDEO_FRAME_HEIGHT (sframe);
for (j = 1; j < height; j++) {
s += ss;
for (i = 0; i < width; i++) {
SHADE (d, s, i, r, g, b);
}
d += ds;
}
}
static void
shader_fade_and_move_down (GstAudioVisualizer * scope, const guint8 * s,
guint8 * d)
shader_fade_and_move_down (GstAudioVisualizer * scope,
const GstVideoFrame * sframe, GstVideoFrame * dframe)
{
guint i, j, bpf = scope->bpf;
guint bpl = 4 * scope->width;
guint i, j;
guint r = (scope->shade_amount >> 16) & 0xff;
guint g = (scope->shade_amount >> 8) & 0xff;
guint b = (scope->shade_amount >> 0) & 0xff;
guint8 *s, *d;
gint ss, ds, width, height;
for (j = bpl, i = 0; j < bpf;) {
SHADE2 (d, s, j, i, r, g, b);
s = GST_VIDEO_FRAME_PLANE_DATA (sframe, 0);
ss = GST_VIDEO_FRAME_PLANE_STRIDE (sframe, 0);
d = GST_VIDEO_FRAME_PLANE_DATA (dframe, 0);
ds = GST_VIDEO_FRAME_PLANE_STRIDE (dframe, 0);
width = GST_VIDEO_FRAME_WIDTH (sframe);
height = GST_VIDEO_FRAME_HEIGHT (sframe);
for (j = 1; j < height; j++) {
d += ds;
for (i = 0; i < width; i++) {
SHADE (d, s, i, r, g, b);
}
s += ss;
}
}
static void
shader_fade_and_move_left (GstAudioVisualizer * scope,
const guint8 * s, guint8 * d)
const GstVideoFrame * sframe, GstVideoFrame * dframe)
{
guint i, j, k, bpf = scope->bpf;
guint w = scope->width;
guint i, j;
guint r = (scope->shade_amount >> 16) & 0xff;
guint g = (scope->shade_amount >> 8) & 0xff;
guint b = (scope->shade_amount >> 0) & 0xff;
guint8 *s, *d;
gint ss, ds, width, height;
s = GST_VIDEO_FRAME_PLANE_DATA (sframe, 0);
ss = GST_VIDEO_FRAME_PLANE_STRIDE (sframe, 0);
d = GST_VIDEO_FRAME_PLANE_DATA (dframe, 0);
ds = GST_VIDEO_FRAME_PLANE_STRIDE (dframe, 0);
width = GST_VIDEO_FRAME_WIDTH (sframe);
height = GST_VIDEO_FRAME_HEIGHT (sframe);
width -= 1;
s += 4;
/* move to the left */
for (j = 0, i = 4; i < bpf;) {
for (k = 0; k < w - 1; k++) {
SHADE2 (d, s, j, i, r, g, b);
for (j = 0; j < height; j++) {
for (i = 0; i < width; i++) {
SHADE (d, s, i, r, g, b);
}
i += 4;
j += 4;
d += ds;
s += ss;
}
}
static void
shader_fade_and_move_right (GstAudioVisualizer * scope,
const guint8 * s, guint8 * d)
const GstVideoFrame * sframe, GstVideoFrame * dframe)
{
guint i, j, k, bpf = scope->bpf;
guint w = scope->width;
guint i, j;
guint r = (scope->shade_amount >> 16) & 0xff;
guint g = (scope->shade_amount >> 8) & 0xff;
guint b = (scope->shade_amount >> 0) & 0xff;
guint8 *s, *d;
gint ss, ds, width, height;
/* move to the left */
for (j = 4, i = 0; i < bpf;) {
for (k = 0; k < w - 1; k++) {
SHADE2 (d, s, j, i, r, g, b);
s = GST_VIDEO_FRAME_PLANE_DATA (sframe, 0);
ss = GST_VIDEO_FRAME_PLANE_STRIDE (sframe, 0);
d = GST_VIDEO_FRAME_PLANE_DATA (dframe, 0);
ds = GST_VIDEO_FRAME_PLANE_STRIDE (dframe, 0);
width = GST_VIDEO_FRAME_WIDTH (sframe);
height = GST_VIDEO_FRAME_HEIGHT (sframe);
width -= 1;
d += 4;
/* move to the right */
for (j = 0; j < height; j++) {
for (i = 0; i < width; i++) {
SHADE (d, s, i, r, g, b);
}
i += 4;
j += 4;
d += ds;
s += ss;
}
}
static void
shader_fade_and_move_horiz_out (GstAudioVisualizer * scope,
const guint8 * s, guint8 * d)
const GstVideoFrame * sframe, GstVideoFrame * dframe)
{
guint i, j, bpf = scope->bpf / 2;
guint bpl = 4 * scope->width;
guint i, j;
guint r = (scope->shade_amount >> 16) & 0xff;
guint g = (scope->shade_amount >> 8) & 0xff;
guint b = (scope->shade_amount >> 0) & 0xff;
guint8 *s, *d;
gint ss, ds, width, height;
s = GST_VIDEO_FRAME_PLANE_DATA (sframe, 0);
ss = GST_VIDEO_FRAME_PLANE_STRIDE (sframe, 0);
d = GST_VIDEO_FRAME_PLANE_DATA (dframe, 0);
ds = GST_VIDEO_FRAME_PLANE_STRIDE (dframe, 0);
width = GST_VIDEO_FRAME_WIDTH (sframe);
height = GST_VIDEO_FRAME_HEIGHT (sframe);
/* move upper half up */
for (j = 0, i = bpl; i < bpf;) {
SHADE2 (d, s, j, i, r, g, b);
for (j = 0; j < height / 2; j++) {
s += ss;
for (i = 0; i < width; i++) {
SHADE (d, s, i, r, g, b);
}
d += ds;
}
/* move lower half down */
for (j = bpf + bpl, i = bpf; j < bpf + bpf;) {
SHADE2 (d, s, j, i, r, g, b);
for (j = 0; j < height / 2; j++) {
d += ds;
for (i = 0; i < width; i++) {
SHADE (d, s, i, r, g, b);
}
s += ss;
}
}
static void
shader_fade_and_move_horiz_in (GstAudioVisualizer * scope,
const guint8 * s, guint8 * d)
const GstVideoFrame * sframe, GstVideoFrame * dframe)
{
guint i, j, bpf = scope->bpf / 2;
guint bpl = 4 * scope->width;
guint i, j;
guint r = (scope->shade_amount >> 16) & 0xff;
guint g = (scope->shade_amount >> 8) & 0xff;
guint b = (scope->shade_amount >> 0) & 0xff;
guint8 *s, *d;
gint ss, ds, width, height;
s = GST_VIDEO_FRAME_PLANE_DATA (sframe, 0);
ss = GST_VIDEO_FRAME_PLANE_STRIDE (sframe, 0);
d = GST_VIDEO_FRAME_PLANE_DATA (dframe, 0);
ds = GST_VIDEO_FRAME_PLANE_STRIDE (dframe, 0);
width = GST_VIDEO_FRAME_WIDTH (sframe);
height = GST_VIDEO_FRAME_HEIGHT (sframe);
/* move upper half down */
for (i = 0, j = bpl; i < bpf;) {
SHADE2 (d, s, j, i, r, g, b);
for (j = 0; j < height / 2; j++) {
d += ds;
for (i = 0; i < width; i++) {
SHADE (d, s, i, r, g, b);
}
s += ss;
}
/* move lower half up */
for (i = bpf + bpl, j = bpf; i < bpf + bpf;) {
SHADE2 (d, s, j, i, r, g, b);
for (j = 0; j < height / 2; j++) {
s += ss;
for (i = 0; i < width; i++) {
SHADE (d, s, i, r, g, b);
}
d += ds;
}
}
static void
shader_fade_and_move_vert_out (GstAudioVisualizer * scope,
const guint8 * s, guint8 * d)
const GstVideoFrame * sframe, GstVideoFrame * dframe)
{
guint i, j, k, bpf = scope->bpf;
guint m = scope->width / 2;
guint i, j;
guint r = (scope->shade_amount >> 16) & 0xff;
guint g = (scope->shade_amount >> 8) & 0xff;
guint b = (scope->shade_amount >> 0) & 0xff;
guint8 *s, *s1, *d, *d1;
gint ss, ds, width, height;
/* move left half to the left */
for (j = 0, i = 4; i < bpf;) {
for (k = 0; k < m; k++) {
SHADE2 (d, s, j, i, r, g, b);
s = GST_VIDEO_FRAME_PLANE_DATA (sframe, 0);
ss = GST_VIDEO_FRAME_PLANE_STRIDE (sframe, 0);
d = GST_VIDEO_FRAME_PLANE_DATA (dframe, 0);
ds = GST_VIDEO_FRAME_PLANE_STRIDE (dframe, 0);
width = GST_VIDEO_FRAME_WIDTH (sframe);
height = GST_VIDEO_FRAME_HEIGHT (sframe);
for (j = 0; j < height; j++) {
/* move left half to the left */
s1 = s + 1;
for (i = 0; i < width / 2; i++) {
SHADE (d, s1, i, r, g, b);
}
j += 4 * m;
i += 4 * m;
}
/* move right half to the right */
for (j = 4 * (m + 1), i = 4 * m; j < bpf;) {
for (k = 0; k < m; k++) {
SHADE2 (d, s, j, i, r, g, b);
/* move right half to the right */
d1 = d + 1;
for (; i < width - 1; i++) {
SHADE (d1, s, i, r, g, b);
}
j += 4 * m;
i += 4 * m;
s += ss;
d += ds;
}
}
static void
shader_fade_and_move_vert_in (GstAudioVisualizer * scope,
const guint8 * s, guint8 * d)
const GstVideoFrame * sframe, GstVideoFrame * dframe)
{
guint i, j, k, bpf = scope->bpf;
guint m = scope->width / 2;
guint i, j;
guint r = (scope->shade_amount >> 16) & 0xff;
guint g = (scope->shade_amount >> 8) & 0xff;
guint b = (scope->shade_amount >> 0) & 0xff;
guint8 *s, *s1, *d, *d1;
gint ss, ds, width, height;
/* move left half to the right */
for (j = 4, i = 0; j < bpf;) {
for (k = 0; k < m; k++) {
SHADE2 (d, s, j, i, r, g, b);
s = GST_VIDEO_FRAME_PLANE_DATA (sframe, 0);
ss = GST_VIDEO_FRAME_PLANE_STRIDE (sframe, 0);
d = GST_VIDEO_FRAME_PLANE_DATA (dframe, 0);
ds = GST_VIDEO_FRAME_PLANE_STRIDE (dframe, 0);
width = GST_VIDEO_FRAME_WIDTH (sframe);
height = GST_VIDEO_FRAME_HEIGHT (sframe);
for (j = 0; j < height; j++) {
/* move left half to the right */
d1 = d + 1;
for (i = 0; i < width / 2; i++) {
SHADE (d1, s, i, r, g, b);
}
j += 4 * m;
i += 4 * m;
}
/* move right half to the left */
for (j = 4 * m, i = 4 * (m + 1); i < bpf;) {
for (k = 0; k < m; k++) {
SHADE2 (d, s, j, i, r, g, b);
/* move right half to the left */
s1 = s + 1;
for (; i < width - 1; i++) {
SHADE (d, s1, i, r, g, b);
}
j += 4 * m;
i += 4 * m;
s += ss;
d += ds;
}
}
@ -497,10 +584,7 @@ gst_audio_visualizer_init (GstAudioVisualizer * scope,
scope->shade_amount = DEFAULT_SHADE_AMOUNT;
/* reset the initial video state */
scope->width = 320;
scope->height = 200;
scope->fps_n = 25; /* desired frame rate */
scope->fps_d = 1;
gst_video_info_init (&scope->vinfo);
scope->frame_duration = GST_CLOCK_TIME_NONE;
/* reset the initial state */
@ -616,41 +700,31 @@ gst_audio_visualizer_src_setcaps (GstAudioVisualizer * scope, GstCaps * caps)
{
GstVideoInfo info;
GstAudioVisualizerClass *klass;
GstStructure *structure;
gboolean res;
if (!gst_video_info_from_caps (&info, caps))
goto wrong_caps;
structure = gst_caps_get_structure (caps, 0);
if (!gst_structure_get_int (structure, "width", &scope->width) ||
!gst_structure_get_int (structure, "height", &scope->height) ||
!gst_structure_get_fraction (structure, "framerate", &scope->fps_n,
&scope->fps_d))
goto wrong_caps;
klass = GST_AUDIO_VISUALIZER_CLASS (G_OBJECT_GET_CLASS (scope));
scope->vinfo = info;
scope->video_format = info.finfo->format;
scope->frame_duration = gst_util_uint64_scale_int (GST_SECOND,
scope->fps_d, scope->fps_n);
GST_VIDEO_INFO_FPS_D (&info), GST_VIDEO_INFO_FPS_N (&info));
scope->spf = gst_util_uint64_scale_int (GST_AUDIO_INFO_RATE (&scope->ainfo),
scope->fps_d, scope->fps_n);
GST_VIDEO_INFO_FPS_D (&info), GST_VIDEO_INFO_FPS_N (&info));
scope->req_spf = scope->spf;
scope->bpf = scope->width * scope->height * 4;
if (scope->pixelbuf)
g_free (scope->pixelbuf);
scope->pixelbuf = g_malloc0 (scope->bpf);
scope->pixelbuf = g_malloc0 (info.size);
if (klass->setup)
res = klass->setup (scope);
GST_DEBUG_OBJECT (scope, "video: dimension %dx%d, framerate %d/%d",
scope->width, scope->height, scope->fps_n, scope->fps_d);
GST_VIDEO_INFO_WIDTH (&info), GST_VIDEO_INFO_HEIGHT (&info),
GST_VIDEO_INFO_FPS_N (&info), GST_VIDEO_INFO_FPS_D (&info));
GST_DEBUG_OBJECT (scope, "blocks: spf %u, req_spf %u",
scope->spf, scope->req_spf);
@ -698,10 +772,9 @@ gst_audio_visualizer_src_negotiate (GstAudioVisualizer * scope)
target = gst_caps_make_writable (target);
structure = gst_caps_get_structure (target, 0);
gst_structure_fixate_field_nearest_int (structure, "width", scope->width);
gst_structure_fixate_field_nearest_int (structure, "height", scope->height);
gst_structure_fixate_field_nearest_fraction (structure, "framerate",
scope->fps_n, scope->fps_d);
gst_structure_fixate_field_nearest_int (structure, "width", 320);
gst_structure_fixate_field_nearest_int (structure, "height", 200);
gst_structure_fixate_field_nearest_fraction (structure, "framerate", 25, 1);
target = gst_caps_fixate (target);
@ -723,16 +796,17 @@ gst_audio_visualizer_src_negotiate (GstAudioVisualizer * scope)
gst_query_parse_nth_allocation_pool (query, 0, &pool, &size, &min, &max);
} else {
pool = NULL;
size = scope->bpf;
size = 0;
min = max = 0;
}
if (pool == NULL) {
/* we did not get a pool, make one ourselves then */
pool = gst_buffer_pool_new ();
pool = gst_video_buffer_pool_new ();
}
config = gst_buffer_pool_get_config (pool);
gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
gst_buffer_pool_config_set_params (config, target, size, min, max);
gst_buffer_pool_set_config (pool, config);
@ -826,7 +900,7 @@ gst_audio_visualizer_chain (GstPad * pad, GstObject * parent,
GST_LOG_OBJECT (scope, "avail: %u, bpf: %u", avail, sbpf);
while (avail >= sbpf) {
GstBuffer *outbuf;
GstMapInfo map;
GstVideoFrame outframe;
/* get timestamp of the current adapter content */
ts = gst_adapter_prev_timestamp (scope->adapter, &dist);
@ -873,16 +947,20 @@ gst_audio_visualizer_chain (GstPad * pad, GstObject * parent,
GST_BUFFER_TIMESTAMP (outbuf) = ts;
GST_BUFFER_DURATION (outbuf) = scope->frame_duration;
gst_buffer_map (outbuf, &map, GST_MAP_WRITE);
/* this can fail as the data size we need could have changed */
if (!(adata = (gpointer) gst_adapter_map (scope->adapter, sbpf)))
break;
gst_video_frame_map (&outframe, &scope->vinfo, outbuf, GST_MAP_READWRITE);
#if 0
/* FIXME? copy uninitialized memory into the destination buffer? */
if (scope->shader) {
memcpy (map.data, scope->pixelbuf, scope->bpf);
} else {
memset (map.data, 0, scope->bpf);
}
/* this can fail as the data size we need could have changed */
if (!(adata = (gpointer) gst_adapter_map (scope->adapter, sbpf)))
break;
#endif
gst_buffer_replace_all_memory (inbuf,
gst_memory_new_wrapped (GST_MEMORY_FLAG_READONLY, adata, sbpf, 0,
@ -890,18 +968,19 @@ gst_audio_visualizer_chain (GstPad * pad, GstObject * parent,
/* call class->render() vmethod */
if (klass->render) {
if (!klass->render (scope, inbuf, outbuf)) {
if (!klass->render (scope, inbuf, &outframe)) {
ret = GST_FLOW_ERROR;
} else {
#if 0
/* FIXME, dest and source reversed? */
/* run various post processing (shading and geometri transformation */
if (scope->shader) {
scope->shader (scope, map.data, scope->pixelbuf);
scope->shader (scope, outframe, scope->pixelbuf);
}
#endif
}
}
gst_buffer_unmap (outbuf, &map);
gst_buffer_resize (outbuf, 0, scope->bpf);
gst_video_frame_unmap (&outframe);
g_mutex_unlock (&scope->config_lock);
ret = gst_pad_push (scope->srcpad, outbuf);

View file

@ -37,7 +37,7 @@ G_BEGIN_DECLS
typedef struct _GstAudioVisualizer GstAudioVisualizer;
typedef struct _GstAudioVisualizerClass GstAudioVisualizerClass;
typedef void (*GstAudioVisualizerShaderFunc)(GstAudioVisualizer *scope, const guint8 *s, guint8 *d);
typedef void (*GstAudioVisualizerShaderFunc)(GstAudioVisualizer *scope, const GstVideoFrame *s, GstVideoFrame *d);
/**
* GstAudioVisualizerShader:
@ -88,23 +88,18 @@ struct _GstAudioVisualizer
/* video state */
GstVideoInfo vinfo;
GstVideoFormat video_format;
gint fps_n, fps_d;
gint width;
gint height;
guint64 frame_duration;
guint bpf; /* bytes per frame */
/* audio state */
GstAudioInfo ainfo;
/* configuration mutex */
GMutex config_lock;
/* QoS stuff *//* with LOCK */
gdouble proportion;
GstClockTime earliest_time;
GstSegment segment;
};
@ -116,7 +111,7 @@ struct _GstAudioVisualizerClass
gboolean (*setup) (GstAudioVisualizer * scope);
/* virtual function for rendering a frame */
gboolean (*render) (GstAudioVisualizer * scope, GstBuffer * audio, GstBuffer * video);
gboolean (*render) (GstAudioVisualizer * scope, GstBuffer * audio, GstVideoFrame * video);
};
GType gst_audio_visualizer_get_type (void);

View file

@ -62,7 +62,7 @@ static void gst_visual_finalize (GObject * object);
static gboolean gst_visual_setup (GstAudioVisualizer * bscope);
static gboolean gst_visual_render (GstAudioVisualizer * bscope,
GstBuffer * audio, GstBuffer * video);
GstBuffer * audio, GstVideoFrame * video);
static GstElementClass *parent_class = NULL;
@ -163,7 +163,7 @@ static gboolean
gst_visual_setup (GstAudioVisualizer * bscope)
{
GstVisual *visual = GST_VISUAL (bscope);
gint pitch, depth;
gint depth;
gst_visual_clear_actors (visual);
@ -188,13 +188,14 @@ gst_visual_setup (GstAudioVisualizer * bscope)
visual_video_set_depth (visual->video,
visual_video_depth_enum_from_value (depth));
visual_video_set_dimension (visual->video, bscope->width, bscope->height);
pitch = GST_ROUND_UP_4 (bscope->width * visual->video->bpp);
visual_video_set_pitch (visual->video, pitch);
visual_video_set_dimension (visual->video,
GST_VIDEO_INFO_WIDTH (&bscope->vinfo),
GST_VIDEO_INFO_HEIGHT (&bscope->vinfo));
visual_actor_video_negotiate (visual->actor, 0, FALSE, FALSE);
GST_DEBUG_OBJECT (visual, "WxH: %dx%d, bpp: %d, pitch: %d, depth: %d",
bscope->width, bscope->height, visual->video->bpp, pitch, depth);
GST_DEBUG_OBJECT (visual, "WxH: %dx%d, bpp: %d, depth: %d",
GST_VIDEO_INFO_WIDTH (&bscope->vinfo),
GST_VIDEO_INFO_HEIGHT (&bscope->vinfo), visual->video->bpp, depth);
return TRUE;
/* ERRORS */
@ -216,20 +217,22 @@ no_realize:
static gboolean
gst_visual_render (GstAudioVisualizer * bscope, GstBuffer * audio,
GstBuffer * video)
GstVideoFrame * video)
{
GstVisual *visual = GST_VISUAL (bscope);
GstMapInfo amap, vmap;
GstMapInfo amap;
const guint16 *adata;
gint i, channels;
gboolean res = TRUE;
gst_buffer_map (audio, &amap, GST_MAP_READ);
gst_buffer_map (video, &vmap, GST_MAP_WRITE);
visual_video_set_buffer (visual->video, vmap.data);
visual_video_set_buffer (visual->video, GST_VIDEO_FRAME_PLANE_DATA (video,
0));
visual_video_set_pitch (visual->video, GST_VIDEO_FRAME_PLANE_STRIDE (video,
0));
channels = GST_AUDIO_INFO_CHANNELS (&bscope->ainfo);
gst_buffer_map (audio, &amap, GST_MAP_READ);
adata = (const guint16 *) amap.data;
#if defined(VISUAL_API_VERSION) && VISUAL_API_VERSION >= 4000 && VISUAL_API_VERSION < 5000
@ -318,7 +321,7 @@ gst_visual_render (GstAudioVisualizer * bscope, GstBuffer * audio,
GST_DEBUG_OBJECT (visual, "rendered one frame");
done:
gst_buffer_unmap (video, &vmap);
gst_buffer_unmap (audio, &amap);
return res;
}