Windows supports various IPC methods but that's completely
different form that of *nix from implementation point of view.
So, instead of adding shared memory functionality to existing
shm plugin, new WIN32 shared memory source/sink elements
are implemented in this commit.
Each videosink (server) and videosrc (client) pair will communicate
using WIN32 named pipe and thus user should configure unique/proper
pipe name to them (e.g., \\.\pipe\MyPipeName).
Once connection is established, videosink will create named shared memory
object per frame and client will be able to consume the object
(i.e., memory mapped file handle) without additional copy operation.
Note that implementations under "protocol" directory are almost
pure C/C++ with WIN32 APIs except for a few defines and debug functions.
So, applications can take only the protocol part so that the application
can send/receive shared-memory object from/to the other end
even if it's not an actual GStreamer element.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3441>
A new implementation of Intel Quick Sync Video plugin.
This plugin supports both Windows and Linux but optimization for
VA/DMABuf is not implemented yet.
This new plugin has some notable differences compared with existing
MSDK plugin.
* Encoder will expose formats which can be natively supported
without internal conversion. This will make encoder
control/negotiation flow much simpler and cleaner than
that of MSDK plugin.
* This plugin includes QSV specific library loading helper,
called dispatcher, with QSV SDK headers as a part of this plugin.
So, there will be no more SDK version dependent #ifdef in the code
and also there will be no more build-time MSDK/oneVPL SDK
dependency.
* Memory allocator interop between GStreamer and QSV is re-designed
and decoupled. Instead of implementing QSV specific allocator/bufferpool,
this plugin will make use of generic GStreamer memory
allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool).
Specifically, GstQsvAllocator object will help interop between
GstMemory and mfxFrameAllocator memory abstraction layers.
Note that because of the design decision, VA/DMABuf support is not made
as a part of this initial commit. We can add the optimization for Linux
later once GstVA library exposes allocator/bufferpool implementation as
an API like GstD3D11.
* Initial encoder implementation supports interop with GstD3D11
infrastructure, including zero-copy encoding with upstream D3D11 element.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>