Seungha Yang
|
e1ecd1de2f
|
d3d12: Simplify fence data setup
Adding COM and GstMiniObject specific methods to skip passing
free function pointer
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5895>
|
2024-01-09 13:52:44 +00:00 |
|
Seungha Yang
|
660f2d7d27
|
d3d12: Add convert element
Implement converter object with convert element
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870>
|
2023-12-29 14:39:00 +00:00 |
|
Seungha Yang
|
efc023e76e
|
d3d12: Rework command scheduling
* Use single fence object per queue and remove GstD3D12Fence
implementation
* Add a helper method for texture copy
* Run background thread and release unused resource from the thread
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870>
|
2023-12-29 14:38:59 +00:00 |
|
Seungha Yang
|
38c04a5f34
|
d3d12: Use DirectX-Headers and drop MinGW build support
There are some conflicts between MinGW toolchan and DirectX-Headers.
And due to ABI differences, more fixes are required.
We will support only MSVC build for now
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5807>
|
2023-12-14 18:08:00 +09:00 |
|
Seungha Yang
|
8965b1e92f
|
d3d12: Add GstD3D12BufferPool
Adding d3d12 specific bufferpool impl.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5345>
|
2023-09-19 08:52:04 +00:00 |
|
Seungha Yang
|
c0572f8749
|
d3d12memory: Add GstD3D12AllocationParams struct
Will be used for buffer pool configuration. And update C++ helper
to reduce the number of required arguments
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5345>
|
2023-09-19 08:52:04 +00:00 |
|
Seungha Yang
|
734dd50879
|
d3d12: Add H.264 decoder
Adding Direct3D12 h264 decoder
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4161>
|
2023-09-17 18:53:24 +09:00 |
|